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Join the Microsoft Dream Space Team this Summer

For Summer 2022, TeachNet in association with Microsoft Education Ireland, are delivering 5 blended courses (Face-to-face & online), 3 Minecraft for Education and 2 Dream Space STEM in the Primary Classroom Join the Dream Space team for two days in Microsoft Dream Space (One Microsoft Place, Leopardstown, Dublin) to take part in hands-on, curricular focused […]

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‘Cancel Culture’ and being ‘Cancelled’ – another way to cyber-bully?

This week my students and I had really interesting discussions about the role of social media (and the internet in general) in providing platforms for those individuals who wish to ‘cancel’ others. We discussed what the term meant and whether it was in fact nothing more than a ‘new’ way to enforce ‘political correctness’. We

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Digital Strategy for Schools to 2027

The Department of Education launched their new Digital Strategy for Schools to 2027 on April 13th, just in time for the Easter education conferences. The strategy was developed after a comprehensive consultation process where the Department gathered the views of a wide range of stakeholders, including children and young people. Minister @NormaFoleyTD1 publishes Digital Strategy

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Ready Player Two?

Last year I wrote a blog post entitled Ready Player One where I looked at esports within education. Members of the CESI mailing list will know that I have contributed emails to that list concerning the setting up of an esports league for Irish schools. I also presented on this same topic at the CESI conference back in

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Mapping Student Learning Journeys using Google Sites!

In recent years, the phrases “learning journey” and “student centered learning” have been at the forefront of the Irish education system. In particular (for second level), the introduction of the Junior Cycle curriculum makes reference to student learning journeys as they navigate, discover and explore the learning outcomes. The learning outcomes for each relevant specification

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