Which one doesn’t belong: Promoting Computational Thinking

Which One Doesn’t Belong? is a site I learned about recently when looking for resources to promote Computational Thinking Skills amongst primary school children. This maths/problem solving site is for students of all ages and challenges them to look at a set of four images and determine which image doesn’t belong and then justify their …

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MakeCode Arcade: Using Coding to Encourage Creativity, Collaboration & Problem-Solving in Wellbeing

I have recently started teaching coding as part of the wellbeing curriculum in my school. You might think; what has coding got to do with a student’s wellbeing? It turns out, quite a lot! Collaboration & Problem-Solving Firstly; wellbeing focusses on the junior cycle key skill of staying well. It is outlined in the wellbeing …

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Implementing the “Digital Strategy for Schools to 2027”

The new Digital Strategy for Schools to 2027 was published earlier this year by the Department of Education. It aims to build on previous strategies and support schools in implementing and maintaining digital technologies to help support teaching and learning for students and enrich the learning experience. The strategy sets out objectives under three respective …

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Irish teenagers significantly below EU average in using digital technology for learning

Just over a week ago the Educational Research Centre (ERC) published a new report, “Digital Technologies in Education: Ireland in International Context”. This report highlighted that Irish teens are “significantly inferior” to students of similar age in other countries when it comes to using digital technology to learn. This report tracked trends in data collected …

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Keyboard and code image

Informatics education at school in Europe

The European Commission / EACEA / Eurydice report, Informatics education at school in Europe, was published in recent days and it provides a comprehensive comparative analysis of informatics education, as a distinct discipline, in primary and general secondary education in 2020/2021 in 39 education systems. The research is associated with Action 10 in the Digital …

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ClassVR in Education

Virtual Reality in Further Education (ClassVR)

This is the third blog post about one further education setting’s experience in implementing virtual reality in their programmes. If you are only joining us on this journey, check out where the journey began and how it progressed in the previous posts.  Post 1: Outlined the technology and initial reasons for choosing ClassVR Post 2: …

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