Gamification in adult education
Adding gaming elements to adult education is as valuable for adults as for younger learners.
Gamification in adult education Read More »
Adding gaming elements to adult education is as valuable for adults as for younger learners.
Gamification in adult education Read More »
Last year I wrote a blog post entitled Ready Player One where I looked at esports within education. Members of the CESI mailing list will know that I have contributed emails to that list concerning the setting up of an esports league for Irish schools. I also presented on this same topic at the CESI conference back in
In a previous post, we shared the beginning of one Further Education and Training setting’s journey to implementing virtual reality (VR) into their teaching and learning programmes. (If you haven’t already, read the background story here on how the journey began and why we chose ClassVR). The previous post posed many questions, but ended with these:
VR in Education: Opportunities vs Challenges Read More »
Adobe Spark (now officially known as Adobe Creative Cloud Express) is a video storytelling tool for web browsers and mobile devices. Adobe Spark video allows children to create digital stories – these stories can include text, background music and audio voice overs. This can really make writing accessible to all learners, as it takes the
Digital Storytelling with Adobe Spark Video Read More »
Going out with an Archaeologist undergrad in college, meant date night sometimes kicked off with a lecture in UCD Archaeology Dept. The excavations of the Danevirke (an earthen wall to keep the Vikings out of northern Germany) might not kick off St. Valentine’s night for many but dear reader, I have that t-shirt. A quiz
Indiana Jones and the lost file format Read More »
What is virtual reality? Virtual Reality (VR) creates the illusion that a person is somewhere else. Through a computer-generated world, a person can feel fully immersed and able to move and interact in that world (Milgram, & Kishino, 1994). What benefits does VR offer teaching and learning? Virtual reality has been around for years. In
Virtual Reality in Education: why, how and will it work? Read More »
We have all witnessed over the past 20 months the huge increase in the number of tools, apps, and platforms available to support learning and teaching in the classroom, whether virtual or in the return to the face-to-of face environment. Some of us were aware of these tools beforehand, but perhaps didn’t really see or
Choosing a tool: It all starts with Why? Read More »
Formative assessment through the means of digital technology has become very popular in recent times, and has been accentuated by the move to remote / blended learning in the Covid-19 context. Kahoot and Socrative are two of the most popular formative assessment applications. This blog post will look at the pros and cons of the
Socrative v Kahoot – A Comparison Read More »
Promethean published their 5th Annual Report “The State of Technology in Education 2020/21 (UK&I EDITION) early last month. The opinions of over 2,000 Principals, Senior Management Teams, School IT Staff and Teachers were gathered last spring during the School Covid 19 closures while teachers and students were engaged in working remotely from home relying on
Promethean – The State of Technology in Education 2020/21 (UK&I EDITION) Read More »
There has been a growing move towards the introduction of coding platforms and applications like Scratch and Hour of Code into our classrooms. Most teachers have by now, heard of and used these applications within their classes. In many schools there are students creating amazing projects during their school hours as well as in after
The BBC Micro:bit. A powerful tool for classroom coding Read More »