Gamification in adult education
Adding gaming elements to adult education is as valuable for adults as for younger learners.
Gamification in adult education Read More »
Adding gaming elements to adult education is as valuable for adults as for younger learners.
Gamification in adult education Read More »
Last year I wrote a blog post entitled Ready Player One where I looked at esports within education. Members of the CESI mailing list will know that I have contributed emails to that list concerning the setting up of an esports league for Irish schools. I also presented on this same topic at the CESI conference back in
Perhaps this is a strange question to start a blog post for educators. How do you create a space for your students to fail?
To focus on learning we must embrace failure. Read More »
In recent years, the phrases “learning journey” and “student centered learning” have been at the forefront of the Irish education system. In particular (for second level), the introduction of the Junior Cycle curriculum makes reference to student learning journeys as they navigate, discover and explore the learning outcomes. The learning outcomes for each relevant specification
Mapping Student Learning Journeys using Google Sites! Read More »
For the first time since the beginning of 2020, Bett (British Educational Training and Technology Show) returned to the ExCeL Arena in London to reunite the global education community in person. The show ran from the 23rd -25th March and I was lucky to be one of the 30,000 plus people to walk through the
In a previous post, we shared the beginning of one Further Education and Training setting’s journey to implementing virtual reality (VR) into their teaching and learning programmes. (If you haven’t already, read the background story here on how the journey began and why we chose ClassVR). The previous post posed many questions, but ended with these:
VR in Education: Opportunities vs Challenges Read More »
As Teaching and Learning slowly emerges from the past two pandemic-struck years that saw unprecedented formal education closures, the emergence of (emergency) remote instruction and the almost universal adaptation of digital learning tools across the board. There had been much written (Here and beyond) about Why Learning in a Post-Pandemic World Will Never Be the
New Blended Leaving Cert Polish in CMETB Read More »
Adobe Spark (now officially known as Adobe Creative Cloud Express) is a video storytelling tool for web browsers and mobile devices. Adobe Spark video allows children to create digital stories – these stories can include text, background music and audio voice overs. This can really make writing accessible to all learners, as it takes the
Digital Storytelling with Adobe Spark Video Read More »
I’ve mentioned before, when I introduced Wakelet as a tool for collating resources, that I am not too good at being organised. I rely on technology a lot of the time to help me to catalogue, save, store and house things on the go for easy access. I know I’m not the only one, I’ve
Apple Notes for productivity and organisation Read More »
Everyone seems to have caught the Wordle bug and although this simple word finding puzzle, that has captured the imagination of late, wasn’t specifically designed as an educational resource it offers some great learning possibilities for us teachers. Wordle is a grid word game developed by Josh Wardle, a software engineer. Wardle originally invented it
Wordle: A Teacher’s Perspective Read More »