Gamification in adult education
Adding gaming elements to adult education is as valuable for adults as for younger learners.
Gamification in adult education Read More »
Adding gaming elements to adult education is as valuable for adults as for younger learners.
Gamification in adult education Read More »
We are approaching the end of the school year, which spells a busy few months for teachers and school leaders. Standardised tests, school tours, end of year reports and planning for next year will leave us all longing for the summer holidays. In this blog post, I am going to look at how you could
Developing your Digital Learning Plan Read More »
For Summer 2022, TeachNet are offering seven EPV day approved online courses. All TeachNet courses are designed and developed “by teachers, for teachers”. We have been delivering quality online CPD since 2008 and feedback from participants over the years supports our belief, that TeachNet courses provide a superior user experience. For more information please see
Summer Courses Now Enrolling Read More »
For Summer 2022, TeachNet in association with Microsoft Education, are delivering 5 blended courses (Face-to-face & online), 3 Minecraft for Education and 2 DreamSpace STEM in the Primary Classroom Join the DreamSpace team for two days in Microsoft Dream Space (One Microsoft Place, Leopardstown, Dublin) to take part in hands-on, curricular focused workshops followed by
Up-skill this Summer with DreamSpace & TeachNet Read More »
Last year I wrote a blog post entitled Ready Player One where I looked at esports within education. Members of the CESI mailing list will know that I have contributed emails to that list concerning the setting up of an esports league for Irish schools. I also presented on this same topic at the CESI conference back in
Perhaps this is a strange question to start a blog post for educators. How do you create a space for your students to fail?
To focus on learning we must embrace failure. Read More »
In recent years, the phrases “learning journey” and “student centered learning” have been at the forefront of the Irish education system. In particular (for second level), the introduction of the Junior Cycle curriculum makes reference to student learning journeys as they navigate, discover and explore the learning outcomes. The learning outcomes for each relevant specification
Mapping Student Learning Journeys using Google Sites! Read More »
For the first time since the beginning of 2020, Bett (British Educational Training and Technology Show) returned to the ExCeL Arena in London to reunite the global education community in person. The show ran from the 23rd -25th March and I was lucky to be one of the 30,000 plus people to walk through the
Being part of a community of practice is not something many teachers consciously think about. For most of us, the ‘chats’ we have with each other over a coffee are often concerned with something that we are experiencing in our classrooms. We share ideas, propose solutions, offer insights – without being conscious that what we
The inherent, yet often overlooked, value of ‘Communities of Practice’ Read More »
In a previous post, we shared the beginning of one Further Education and Training setting’s journey to implementing virtual reality (VR) into their teaching and learning programmes. (If you haven’t already, read the background story here on how the journey began and why we chose ClassVR). The previous post posed many questions, but ended with these:
VR in Education: Opportunities vs Challenges Read More »