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I really like this idea of integrating the AI tools with an art lesson. I have come across lots of ways to link it to other subjects in the curriculum, but I think it is much harder to link it to art. I also think that it is a brilliant way to incorporate literacy into the lesson as well with the descriptive writing.
Lesson plan:
Subject: English
Topic: OppositesIntro:
Before the lesson, use Chat GPT to generate a list of common opposites suitable for the class age level. Then, use Gamma to create PowerPoint with a definition of an opposite and a matching game using pictures of opposites. Read through the definition and play the matching game.Main activity:
Before the lesson, use Gamma to create PowerPoint with images of words generated in a list of common opposites. Display these images on the interactive whiteboard. Students work in small groups or pairs to write down the opposite of the image on the board.Conclusion:
Before the lesson, use Chat GPT to generate a short story with some of the opposite words. Display this story on the board and read together. Ask the students to write the story but change any opposite words to the opposite, e.g. big changes to small. Early finishers could write some extra sentences using the opposite words.It can be tricky to introduce digital resources to a class. I had a similar learning curve with Minecraft where some students had never really played it, but a lot of them were pretty good at it already. It was funny trying to teach something that I knew they knew more about than me! In the end, I had some of the more proficient students helping the ones who were finding it difficult, which worked well as the ones who were ahead didn’t get bored and the ones who didn’t know how to use it got some one one-on-one support.
I would use Scratch with my class as I am teaching in the junior end of the school, so I feel like Scratch is one of the more accessible programmes for that age group. I like Scratch because it is a well-established programme, so it has lots of resources to go along with it and lots of ideas to get inspiration from. I would introduce Scratch by doing a series of the beginner lessons to help the students learn the basic tools they need to use the programme. Once they were comfortable with it, I would give them some free play time to let them explore what else they can do and to use it in a way that is interesting to them. I would then try to integrate some Scratch lessons and projects with whatever our current theme was.
When I was teaching 5th class, I used Minecraft Education with them. I introduced it in a similar manner, and the class loved it. Even some of the kids who were complaining that Minecraft wasn’t cool anymore at the start were on board with it by the end of the year!
I also thought the use of CoPilot image creator for creative writing lessons was a great idea. It really clearly shows the students the importance of descriptive writing, as they can see the image improve with the more descriptive prompts. I think students would have great fun writing the prompts to generate images as well, which is a great way to encourage them to use adjectives in their writing.
I have used Magic School AI tools in the classroom this year. I used the vocabulary generator to create vocabulary lists based on our current theme. I then used these lists for spellings and to create vocabulary-building worksheets. I also used the UDL choice board generator to create choice boards based on different topics. I found this worked particularly well when used as a review activity after reading a novel or a story book, as the students had a variety of activities to choose from when responding to the book. Students who worked fast could also complete more than one activity from the choice board, so it had built-in early finisher activities.
I would like to learn more about Diffit, and I think I will definitely try using that to generate activities for my class next year. I think that it will make differentiation a lot easier, and it will cut down on the amount of time I spend looking for activities for my students to complete.
July 30, 2025 at 12:19 pm in reply to: Module 2: Applications of Artificial Intelligence in Education #236489I have also used microsoft forms in school for gathering information from staff and parents. I have yet to use it as part of a lesson, though. I think it could be very useful for assessment in 5th and 6th class as it provides instant feedback and scoring.
July 30, 2025 at 12:03 pm in reply to: Module 2: Applications of Artificial Intelligence in Education #236480I think that AI could have a huge impact on the amount of time that teachers spend planning and preparing for lessons. Freeing up this time would allow teachers to shift their focus and concentrate on other areas that can’t use AI for assistance. It was interesting to see the lesson plans that the generative AI models wrote. I think that these lessons are a good starting point for teachers, but I think that it is really important that the teachers do not rely fully on them. As discussed in the modules, AI can hallucinate and give you false information or not respond to a prompt in the way you expect. For this reason, it is vital that teachers read and edit anything that has been created by AI to make sure that it is correct and appropriate for use. Teachers have their own skill set that they have developed throughout their career and this should be used in conjunction with AI tools.
I agree, I had only ever really heard of the negative connotations of AI in education before this module. I think that it will be really important in the senior end of primary school to educate the students about the responsible and critical use of AI so that they don’t go to secondary school thinking that it can just do all their work for them.
Personally, I think that AI will have the greatest impact on planning. As mentioned in the module, teachers are time poor and planning interesting and engaging lessons can take up a lot of time. I think that AI can be very helpful for generating different ideas and approaches to teaching a topic. It can also be used to aid with differentiation by providing activities that suit different learning styles or are adapted to suit children with specific needs. This will cut down on the amount of time that teachers need to spend thinking and researching while they are planning their lessons. It can also be used to create engaging resources for the classroom such as videos, images and presentations that can be completely tailored to suit the needs of your class and the content you are teaching. I do think that it is still very important that teachers review and edit the content to suit their own class as AI cannot know the children and what they will respond to as well as the teacher does.
August 16, 2023 at 11:35 am in reply to: Module 3: Building a Future-Ready Classroom: Exploring SSE and Digital Integration #205989Digital tools can be used to create an engaging and interactive learning experience by appealing to the student’s interests. This can be done through game based learning if you have a class that are very interested in minecraft. For example, by choosing minecraft as a tool to assist your teaching of a particular curricular area you will have automatically engaged a portion of your students as they have an existing interest in the game. This can be achieved with other digital tools and apps by linking them with whatever your class is interested in. The best way to promote engagement is to adapt activities to suit the interests and needs of the students in front of you either by choosing activities that are exciting and fun or topics that they are truly interested in. To be able to this effectively teacher must keep their own digital skills up to date so that they can learn to use the new technologies that their students are interested in.
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