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I really like this idea, especially because it shows the children that AI can make mistakes and that we should not just believe an answer because it looks correct. I think this is a good example of purposeful learning because the children have a reason to use the AI and then have to use their own maths skills to check the answers. It also supports STEM as they are using problem solving, reasoning and technology together. I like the idea of the children working in pairs because they can explain their thinking to each other and discuss why they think the AI is right or wrong. Another curriculum link I think would work well is English, particularly oral language. The children could explain how they reached their answer and use mathematical language to justify their thinking. This would also help them understand that being able to explain and question information is just as important as getting the correct answer.
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This reply was modified 2 months, 2 weeks ago by
Lisa Bresnan.
Class stage: 3rd Class
Curriculum area: STEM Education – Technology
Learning intention: Pupils will understand that AI uses examples and data to recognise patterns and make predictions.AI concept: How AI learns from data and examples.
I would use the Leaf Long Learners activity as a simple introduction to AI. I would show the children different pictures and ask them to sort them into groups. We would talk about how they decided where each picture should go and what patterns they noticed. I would then explain that AI can also be given lots of examples and labels to help it recognise patterns. I would show them that if the AI is not given enough examples, it might make the wrong prediction.
Critical question: What could happen if the AI doesn’t have enough examples to learn from?
For responsible use, I would explain to the children that we can’t always believe what an AI tells us and that we should check information with a teacher or another reliable source. I would encourage them to ask questions such as, “How do we know?” and “Could it be wrong?”
To gather evidence of learning, I would listen to their discussions and ask them to explain how the examples helped the AI make its prediction. I could also give them a few pictures to sort and ask them to explain the pattern they noticed. This would show me if they understand that AI learns from data and that the information it is given is important.
August 21, 2026 at 10:44 am in reply to: Module 4 – Minecraft Education, Game-Based Learning #278724I really like your choice of the AI for Good lesson, especially because it shows children that AI and technology can be used for more than just entertainment or making money. I think using the forest fire example makes the learning very real and gives the pupils a good reason for learning about coding, data and problem solving. It is also a good example of purposeful game-based learning because the pupils have a goal to work towards and have to use what they have learned to solve problems. I like your idea of bringing it back to the real world and getting the children to think about how they could use what they learned in their own school. Another curriculum link I think would work well is Geography, as the pupils could look at how weather, land and the environment can affect the spread of fires and what can be done to protect areas. I think this would make the learning even more meaningful.
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This reply was modified 2 months, 2 weeks ago by
Lisa Bresnan.
August 21, 2026 at 10:40 am in reply to: Module 4 – Minecraft Education, Game-Based Learning #278719The Minecraft Education demo I would choose is CyberSafe: Bad Connection?. I think this one would be very useful for my pupils because it is about staying safe when using the internet and playing online. The world has three different scenarios where children have to make choices about who they can trust and what they should do if something doesn’t feel right. The lesson also looks at things like not sharing personal information, setting boundaries, blocking and reporting and talking to a trusted adult. There are lots of resources to go with it including an Educator Guide, PowerPoint, student workbook and scenario cards, so I think there is plenty of support for the teacher. I think it could link well with the Irish Wellbeing curriculum, especially digital wellbeing and learning how to use technology safely and responsibly.
I would probably use the world but I would make some changes depending on the age and needs of my class. I would probably take more time to stop and talk about some of the situations rather than rushing through the game. I would also use the scenario cards or some of the activities without the computers, as I think this would give the children time to think about their answers and talk to each other. I really like that the lesson is not just about playing Minecraft, but has a proper purpose behind it. I think it could lead to some very good conversations about how children behave online and what they should do if they are worried about something. This would also support our digital learning and online safety work in school.
August 21, 2026 at 10:24 am in reply to: Module 3 – Game Design with MakeCode Arcade and Curriculum Integration #278699Fantastic game, loved the idea of a tiered points system. Allowing the children to problem solve and navigate which one ois worth more. I imagine that by adding other obstacles or challenges might be able to make it more challenging.
August 21, 2026 at 10:22 am in reply to: Module 3 – Game Design with MakeCode Arcade and Curriculum Integration #278697Link to Game: https://arcade.makecode.com/S24946-30711-13486-57508
Gmae tyoe: Chaser
Curriculum Area: Maths
Learngin objective: Recall of operations facts
Story: An explorer trying to survive while a monster chases me#
Goal: Stay away from the monsterComputational Thinking: Debugging
August 20, 2026 at 3:31 pm in reply to: Module 2 – Introduction to Coding with MakeCode Micro:bit #278307I do find these tutorials tricky also, which is why I chose a simple one. I do believe that our students ” get it ” easier that we do, so by doing a group project up on the IWB, it can be a great way of pacing the students!
August 20, 2026 at 3:29 pm in reply to: Module 2 – Introduction to Coding with MakeCode Micro:bit #278306I chose the flashing hearts tutorial.
It allows you to create a flashing led picture on a grid.
This could be linked with mosaic art, or multiplication grids, and then transferred to digital tasks then.My project is available here: https://makecode.microbit.org/_cAWLfpHfihHc
August 20, 2026 at 3:20 pm in reply to: Module 1 – Foundations, Computational Thinking, Policy Context and SSE #278300I have to say that while in SET prior to being back in the class, digital technology was excellent to support children in their ability to communicate what they know. Through images, voice recording etc. Very much in line with UDL we as educators are focusing on in schools.
August 20, 2026 at 3:16 pm in reply to: Module 1 – Foundations, Computational Thinking, Policy Context and SSE #278297I feel my strength curren;tly is digital literacy and skills. I work a lot in 3rd class on google docs, importing, uploading etc. One area I would like to work further on is collaboration with children. Giving the children and task to work on such as coding, but in a board game format, and then transfer to a digital format. Assigning each child a roll, and supporting them with the computational thinking, before they get started on their digital project.
Trying to make tasks fun and play based. Looking at the process and not the product, know ing that these are life skills, and we are teaching them a skill that they will use in their future.
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