Module 4 – Minecraft Education, Game-Based Learning

Home › Forums › STEM-Ready Classrooms Course Forum › Module 4 – Minecraft Education, Game-Based Learning

Viewing 76 reply threads
  • Author
    Posts
    • #246820
      Profile photo ofpbrennan_jy7f6fe0Pat Brennan
      Course Facilitator

        *Please Note:  Participants who use Word (Or equivalent) to write their assignments and then copy and paste these into the forum may find that additional extraneous formatting is brought across. To avoid this, either right click in the post window and choose ‘Paste as Plain Text’ or use the keyboard shortcut. Alternatively, you can first paste the content into Notepad (Or similar text editor) and then copy it from here to the topic window.

        ASSIGNMENT

        Write a forum post (150 words min) as a Reply to this post. Explore a Minecraft Education Demo Lesson

        The demo lesson library that opens in the app without signing in currently includes four worlds: Bad Connection, Hour of AI: The First Night, Fantastic Fairgrounds and Generation AI.

        • Using the same demo lesson route, open the Minecraft Education demo lesson library.
        • Choose one demo world that interests you, other than Hour of Code: Generation AI.
        • Review the lesson page, lesson plan and associated resources.

         

        Include:

        • The name of the demo world you chose
        • A short overview of what the lesson or world is about
        • A brief summary of the lesson plan, learning objectives and associated resources
        • A short reflection on one possible Irish curriculum link or Focus of Learning
        • Whether you would use the world as it is, or modify the support, pacing or follow-up discussion for your pupils

        Then reply to at least one other participant.

        • Comment on how their chosen demo lesson could support purposeful game-based learning and STEM Education
        • Suggests one meaningful link to another curriculum area, based on what pupils would do, discuss, create or explain

        Throughout, consider how Minecraft Education could be used in School Self-Evaluation (SSE) at your school.

        • This topic was modified 4 months, 1 week ago by Profile photo ofpbrennan_jy7f6fe0Pat Brennan.
        • This topic was modified 3 months, 3 weeks ago by Neeve Hyland.
        • This topic was modified 3 months, 3 weeks ago by Neeve Hyland.
      • #252117
        Michaela Barrington
        Participant

          For this activity, I explored the CyberSafe: Home Sweet Hmm demo world in Minecraft Education.

          The world is designed to help pupils develop an understanding of online safety and responsible digital citizenship. As they move through the different challenges, pupils are encouraged to think about making safe choices online, protecting personal information and recognising situations where they should ask a trusted adult for help. The interactive nature of the world keeps pupils engaged while encouraging discussion and problem-solving.

          The accompanying lesson plan clearly outlines the learning objectives and provides teachers with guidance on introducing the topic, facilitating the activity and leading a follow-up discussion. It also includes teacher notes, discussion prompts and extension activities, making it easy to adapt for different age groups and abilities.

          I think this lesson links very well with the Primary Curriculum and the Wellbeing area, particularly in developing pupils’ awareness of safe and responsible online behaviour. It also supports the Digital Learning Framework by encouraging pupils to become confident and responsible users of technology.

          I would use this world with my class, but I would adapt the pacing by pausing at key points to allow pupils to discuss the decisions they make and explain their thinking. I would also include a follow-up activity where pupils work in groups to create a class poster or set of online safety tips based on what they learned in the Minecraft world. This would help reinforce the key messages and provide an opportunity to assess their understanding while encouraging collaboration and reflection.

          • #253691
            Rebecca McLoone
            Participant

              This lesson sounds great for encouraging children to think about making safe online choices and protecting personal information. It can be a difficult concept for children to grasp so encouraging it through interactive game may be more effective. I agree, it would help children become more confident users online.
              I think your idea of pausing at different points and getting pupils to talk through their decisions is a good idea, as it would slow things down a bit and help them actually process what’s going on rather than rushing through it.
              I also think it would be useful to link the activity back to real life examples, like talking about apps or games they actually use at home or in school and are familiar with. They can then see how the choices in the Minecraft lesson connect to their own online choices.

            • #253808
              Profile photo ofdhay25Deirdre Hayes
              Participant

                Hi Michaela,

                The Cybersafe lesson sounds very interesting and given the curriculum links your mentioned an great way to engage the pupils especially if many have devices at home. The lesson targets all the the key messages that we aim to get across to pupils but in a playful way. I love your idea to create the poster afterwards, when I was reading your post, I had the same thought about incorporating art or indeed further enhancing their digital skills by doing a short video recording to promote safety online. Best wishes with it.

              • #253843
                Clodagh McAuliffe
                Participant

                  I really enjoyed reading about your exploration of CyberSafe: Home Sweet Hmm. I like how the world uses interactive challenges to teach online safety, as this makes an important topic more engaging and meaningful for pupils. I also think your idea of pausing throughout the lesson to discuss pupils’ choices is an excellent way to encourage critical thinking and reflection rather than simply completing the activities. The follow-up poster activity is a great way to reinforce learning and assess understanding. One additional idea could be to have pupils role-play different online scenarios afterwards to help them apply what they have learned to real-life situations.

                • #253869
                  Rachel Byrne
                  Participant

                    The Demo Lesson I have Chosen to discuss is:
                    “Peace Builders” – Minecraft Education Demo Lesson

                    Short Overview of the Lesson:
                    Peace Builders introduces pupils to the idea of resolving conflict, building positive relationships, and understanding how communities can work together. Using Minecraft as the learning environment, pupils explore scenarios where cooperation, empathy and communication are needed to solve problems. The lesson encourages teamwork and reflection on how individual actions affect others.

                    Brief Summary of the Lesson Plan:
                    The lesson plan guides pupils through a structured exploration of a Minecraft world designed around peaceful problem‑solving. Pupils begin by entering a village where characters are experiencing disagreements. They interact with NPCs, gather information, and complete tasks that require collaboration and constructive decision‑making. The plan includes discussion prompts, in‑game challenges, and a reflection activity at the end where pupils consider how the strategies used in Minecraft relate to real‑life situations.

                    Learning Objectives:

                    – Understand what conflict is and identify peaceful ways to resolve it.
                    – Demonstrate empathy and active listening.
                    – Work collaboratively to complete tasks and support peers.
                    – Reflect on how positive actions contribute to a healthy community.

                    Associated Resources:

                    – Teacher lesson plan (PDF)
                    – Student activity sheets
                    – In‑game NPC dialogue and tasks
                    – Reflection questions and extension activities
                    – Optional cross‑curricular links (SPHE, Wellbeing, Digital Literacy)

                    Reflection Linked to an Irish Curriculum Focus:
                    A clear Irish curriculum connection is (SPHE – Strand: Myself and Others), particularly the learning outcome related to resolving conflict, respecting differences, and developing empathy. The Peace Builders demo aligns strongly with these aims because pupils practise communication, cooperation and emotional awareness in a safe, structured environment.

                    Would I Use It As‑Is or Modify It?
                    I would use the demo largely as it is, but I would add extra guided discussion before and after gameplay to help pupils connect the Minecraft scenarios to real‑life situations in school. I would also modify the support materials slightly to suit different ability levels, especially for pupils who may need help navigating the game or expressing their reflections.

                  • #255557
                    Felicity Murphy
                    Participant

                      Hi Rachel, I hadn’t looked at this Minecraft lesson but after reading your review and how you would use it I can really see how useful it could be. I really liked that you added in to modify the lesson you would modify the support levels, while many of the children are tech-savvy, some will definitely need extra help just navigating the game controls so they don’t get frustrated, like I did.

                      Most importantly, your focus on supporting children who struggle to understand or express themselves is really important. I have found with a number of our children that game conflicts can sometimes feel very real to them. Adding simplified reflection sheets, or matching feelings to colour-coded zones (I still use Zones of Regulation- my kids seem to like it and are able to relate) will make sure every child can participate and learn from the lesson, regardless of their emotional literacy level.

                    • #255642
                      Michelle Curran
                      Participant

                        Hi Rachel, I will definitely be taking a look at the Peace Builders lesson after reading your reflection. The emphasis on cooperation and empathy is a really strong feature and it supports the learning objectives very clearly, particularly around communication and working collaboratively. As you mentioned, it links really well with SPHE, as pupils are actively practising skills like active listening and understanding how their actions can impact others, rather than just discussing them in theory.

                        A practical suggestion could be to add a simple follow-up art activity where pupils create “peace builder” strategy posters for common school scenarios, which could then be displayed in the classroom or around the school as a reminder of positive conflict resolution.

                      • #275625
                        Nicola Corcoran
                        Participant

                          I think this lesson would be very useful in any class. We are always looking at ways to try and address this topic in a way that is engaging  for the children and they are also interested in Minecraft. I think this would be the perfect way!

                        • #277060
                          Sinead Barry
                          Participant

                            This seems like an interesting lesson and one that would lend itself well to building class community. It would link well with SPHE and wellbeing topics. The game based learning as well as discussion topics would help to strengthen skills such as team work and decision making.

                          • #255253
                            Catherine Gilmartin
                            Participant

                              HI Michaela,

                              Thank you very much for sharing this with us. It sound like a wonderful demo world and lesson plans to explore.

                              You have included some excellent ideas on how to link the Cyber Saftey Home  Sweet HHm with many curricular areas and I admire your particualr focus on developing pupil’s awareness of safe and responsible beahviours online.It really is so important to explicitily teach these behaviours and I think using minecraft is an excellent way to do this.

                               

                              One further way that this could be utilised would be to perhaps use it as a focus for Safer Internet Day in early Februaury as a whole school activity. I like they way you mentioned you could adjust the pacing of each lesson so to provide opportunities for discussion. A great way this ‘world’ could be used throughout the entire school.

                            • #255542
                              Felicity Murphy
                              Participant

                                 

                                I chose Cybersafe: Bad Connection because I feel that online safety is such an important issue for children today. It is also very relevant at the moment, with discussions around age restrictions on social media in Australia and the UK, and the possibility of similar measures being introduced in Ireland. It was also something that came up in our senior classroom this past school year.
                                The world helps children learn how to make safe choices online. As they move through the game, they are faced with different situations and have to decide how they would respond. It gets them thinking about sharing personal information, interacting with others online and how to stay safe when using technology.
                                The lesson focuses on building children’s understanding of online safety and digital citizenship. It includes many opportunities for discussion and reflection for the children about their own online behaviour. One thing I particularly liked was how it can be used to start a conversation with children about their online activities without feeling like a lecture. I also really like that the game highlights the importance of reporting unsafe online interactions, and I think the lesson does a great job of making this seem ok and not as big deal.
                                I would link this world to SPHE/Wellbeing, particularly around personal safety, relationships and making good decisions. It also ties in well with the Digital Learning Framework. During the last school year, we had a number of online safety concerns, including a pupil sharing too much personal information online, so I found this world very relevant to the realities of school life.
                                I would use the world mostly as it is. I would start with the Minecraft game first rather than influence the children and have them tell me what they think I want to hear. I would then pause after each act and discuss what eh children experienced and to share openly. As the 5th and 6th class are on the slightly less mature side, I would slow the process down and perhaps break into days than a whole devoted session. I think pupils would benefit from talking about real-life situations and working together to create a class internet safety agreement afterwards. I would also involve their parents and tie this in with an online safety talk for parents so that the discussion can continue at home within the family.

                              • #260927
                                Nicola Sheedy
                                Participant

                                  I really enjoyed reading your post, especially your choice of CyberSafe: Bad Connection. One feature I particularly liked was your idea of pausing after each act to allow pupils to discuss what they had experienced before moving on. I think this would really enhance the player experience by giving children time to reflect on their decisions, hear different viewpoints.

                                  This approach also supports your SPHE/Wellbeing curriculum link, as discussion and reflection are essential for developing pupils’ understanding of online safety, responsible decision-making and digital citizenship.

                                  As a practical suggestion, you could also ask pupils to complete a short reflection journal after each session, identifying one new thing they learned and one action they will take to stay safe online.

                                • #279013
                                  Sarah Henry
                                  Participant

                                    Hi Felicity, I really enjoyed reading your reflection. I agree that online safety is a very important topic and that Bad Connection provides an engaging way to explore it with pupils. I particularly like your idea of creating a class internet safety agreement and involving parents, as this helps reinforce safe online behaviours both in school and at home.

                                  • #257457
                                    Marie Dunne
                                    Participant

                                      The name of demo world that I have chosen for this assignment is “Artemis Rocket Build”. This world is to do with space exploration, creating a rocket and NASA. The objectives of the lessons are to make the children familiar with the Artemis programme where the first woman and person of colour will be sent to the moon. The children will explore Newtons Law to explore how forces work in relation to launching a rocket. They will also gain an understanding of propulsion and fuel helping to carry heavy loads to space. Children will get the opportunity to put together, design, paint and launch rockets and satellites into space. One curricular link to this is the history of space exploration. If I was using the set of lessons (4 in total) with my class I would probably break the lessons up more depending on the ability of the class. I would have them work at it in pairs as it will encourage dialogue between them, helping each other and encouraging team work.

                                    • #278209
                                      Noreen Ryan
                                      Participant

                                        Hi Maria,

                                        I think that your choice of ‘Artemis Rocket Build, Demo world is an excellent foundation for integrating Minecraft Ed. into the classroom. I think your plan strongly supports STEM learning in the following ways:

                                        Active Construction: Instead of just reading about space, pupils are actively designing, painting and launching rockets.

                                        Collaborative Problem Solving: Your idea to have pupils working in pairs is fantastic. It transforms the digital build into a social learning space, promoting communication, negotiation, and peer yo peer teaching.

                                        Connecting the lesson to NASA supports STEM integration making the content highly relevant and inspiring as it is linked to the modern Artemis programme.

                                         

                                      • #261866
                                        G Nagle
                                        Participant

                                          Minecraft Education Demo World Reflection
                                          Name of the demo world
                                          CyberSafe: Bad Connection?
                                          Overview of the lesson or world
                                          CyberSafe: Bad Connection? is an online-safety learning experience in which pupils work through three scenarios involving peer pressure, suspicious online behaviour and unsafe requests for personal information. Pupils make decisions about whom to trust, when to block or report another user, and when to seek help from a trusted adult.

                                          The central message of the lesson is that a child will never be in trouble for asking for help. Even when a pupil has shared something they should not have shared or feels embarrassed about an online interaction, it is never too late to tell a trusted adult.
                                          Lesson plan, learning objectives and resources
                                          The lesson follows a three-part structure: pre-lesson preparation, gameplay across Acts 0–3, and post-lesson reflection.

                                          In the tutorial, pupils learn the Minecraft controls and meet the main characters. In Act 1, they begin to recognise warning signs when an unfamiliar online player asks for information such as their age, email address, school and location. Act 2 introduces stronger peer pressure, harassment, inappropriate jokes, fear of missing out and an invitation to meet offline. In Act 3, the situation escalates to threats and the misuse of previously shared information. Pupils must decide whether to block the user, leave the server and tell a trusted adult. Different choices produce different endings, helping pupils see how online decisions can have consequences.

                                          By the end of the lesson, pupils should be able to:

                                          • recognise warning signs in unsafe online interactions;
                                          • identify personal information that should remain private;
                                          • set appropriate boundaries and say no;
                                          • use safety tools such as block, report and leave;
                                          • ask verification questions when evaluating online relationships;
                                          • seek help from a trusted adult;
                                          • support peers who may be at risk;
                                          • understand that online actions can contribute to a permanent digital footprint.

                                          The accompanying resources are particularly comprehensive. They include an Educator Guide, a Student Activities Workbook, printable Scenario Cards, a Parent/Guardian Letter, presentation slides, exit tickets, a pre- and post-lesson knowledge check, a standards-mapping document and a Family Toolkit. The Scenario Cards also provide an offline alternative for pupils who cannot or would prefer not to play the game.

                                          Curriculum link or Focus of Learning
                                          A strong curriculum link would be with Social, Personal and Health Education, particularly the strand units Safety and protection, Myself and others, and Relating to others.

                                          The lesson supports pupils in recognising situations in which they may feel unsafe, responding assertively, identifying trusted adults and seeking help. It also explores bullying, respectful communication, personal boundaries, peer influence and responsibility for the wellbeing of others. These areas closely reflect the aims of the Stay Safe approach, which seeks to reduce children’s vulnerability to abuse and bullying through personal-safety education.

                                          A suitable Focus of Learning could be:

                                          Pupils will recognise unsafe or manipulative online interactions and demonstrate appropriate responses, including protecting personal information, setting boundaries, reporting harmful behaviour and seeking support from a trusted adult.

                                          The world could also contribute to digital citizenship education by helping pupils interact safely, ethically and responsibly when using digital technology. The NCCA identifies privacy, security, online relationships, empathy, ethical behaviour and responsible participation as important aspects of children’s digital learning.

                                          Reflection and classroom use
                                          I would use the main world and its core message, but I would modify the pacing, preparation and follow-up discussion for my pupils.

                                          Because the lesson includes harassment, manipulation, personal-information sharing, sexist comments, threats and blackmail-style language, I would not present it as an independent gameplay activity. I would first establish clear ground rules and remind pupils that they could speak privately to an adult if the content raised any concerns. I would also review the school’s child-protection and mandatory-reporting procedures before teaching the lesson.

                                          I would divide the experience into two sessions. The first session would cover the tutorial and Acts 1 and 2, followed by discussion of personal information, warning signs and peer pressure. The second session would cover Act 3 and include a structured debrief about trusted adults, reporting tools and the consequences of different choices.

                                          I would pause at important decision points so that pupils could use think-pair-share before making a choice. This would prevent pupils from rushing through the game and would allow them to explain their reasoning. I would also use the Scenario Cards as an accessibility option and provide sentence starters such as, “I am not comfortable sharing that,” “I am leaving this conversation,” and “I need to tell an adult about something that happened online.”

                                          Finally, I would finish with an exit ticket asking pupils to identify one warning sign, one safety tool and one trusted adult they could approach. This would ensure that pupils understood not only the dangers presented in the story but also the practical actions they could take to protect themselves and others.

                                          • This reply was modified 3 months, 3 weeks ago by G Nagle.
                                        • #262443
                                          Brona Cushe
                                          Participant

                                            This is one of my favourite Demos. It is a great starter demo for children too as it is very easy to go through and not too complicated. It can be a great introduction for them to game based learning through Minecraft Demos. The children learn so much without even realising it. It links in so nicely with Safer Internet Week and we try to encourage as many classes as possible to do this demo during that week.

                                            A nice idea is to link it with the real every day life.  You can set up a mini trail based on the demo around the school as part of Safer Internet week using the IPADs and QR codes. You can use similar questions such as which is the correct username? etc. It makes for a great opportunity for visual reminders around the school on Safer Internet Tips.

                                          • #265466
                                            Adrian Ó Dúill
                                            Participant

                                              I really liked your choice of **CyberSafe: Home Sweet Hmm**. It shows how Minecraft can be used for more than just playing games. Pupils are making decisions, solving problems and thinking about the consequences of their choices, which makes the learning much more engaging. It also supports STEM by helping pupils develop problem-solving, critical thinking and digital skills in a fun way.

                                              A nice link to another curriculum area would be **Oral Language and SPHE**. After completing the world, pupils could work in groups to talk about the choices they made, explain why they made them and come up with their own online safety advice for younger classes. This would help reinforce what they learned while also building their communication skills.

                                              From an SSE point of view, Minecraft Education could be a great way to support digital learning across the school. Teachers could share lessons like this and use them to build pupils’ confidence with technology while also promoting safe and responsible online behaviour. It would be a good way to make online safety more interactive and consistent across different class levels.

                                            • #267839
                                              Sinead Deegan
                                              Participant

                                                For this activity, I explored Fantastic Fairgrounds. The students work as an ‘AI assistant’ to help sort out problems in various zones. There is a Bee Pavilion, a Light Show Pavilion, and an Art Pavilion. Each pavilion introduces a different real-world application of AI in a playful, game-like way.

                                                It is aimed at students aged 8 and upwards but as part of a literacy pathway rather than a standalone thing. The main goals are getting pupils to grasp what a general-purpose computer actually does, spot the difference between AI and normal programming, notice AI popping up in real life, and start thinking about the ethical side of things. There is also a guide to go along for teachers.

                                                It connects to Understanding and Using Digital Technologies Strand Pupil’s aren’t just playing the game for enjoyment, they have to spot and question where AI actually shows up. Pupil’s must also talk and explain their reasoning which connects to Primary Language Curriculum.

                                                 

                                                Yes I think I would use the world as is but I would build in a short follow-up discussion after each pavilion and simplify some of the onscreen instructions for younger/less able students.

                                              • #273664
                                                Danielle Healy
                                                Participant

                                                  For this activity, I explored the CyberSafe: Home Sweet Hmm demo world using Minecraft Education.

                                                  This interactive world gives pupils the opportunity to learn about staying safe online and becoming responsible digital citizens. Throughout the different activities, pupils are presented with situations that encourage them to consider how they behave online, how they can keep personal information secure and when it is important to speak to a trusted adult. Using Minecraft as the learning environment makes the topic more engaging and allows pupils to learn through exploration, discussion and problem-solving.

                                                  The lesson plan that accompanies the resource is also very useful for teachers. It sets out the learning intentions clearly and provides suggestions for introducing the lesson, supporting pupils during the activities and discussing their experiences afterwards. The teacher guidance, discussion prompts and additional activities also mean that the lesson can be adapted to suit different pupils and abilities.

                                                  I feel that this resource connects strongly with the Primary Curriculum, particularly the Wellbeing area, as it helps pupils develop an awareness of positive, safe and responsible behaviour online. It also supports the Digital Learning Framework by helping pupils develop the skills and confidence needed to use technology safely and responsibly.

                                                  I would definitely consider using this resource with my class. I would pause the game at important points so pupils could discuss the choices presented to them and explain why they think a particular decision is safe or unsafe. Afterwards, pupils could work together to create an online safety poster or a list of important rules and tips. This would reinforce the learning from the activity while also allowing pupils to collaborate, share their ideas and demonstrate what they have learned.

                                                • #273713
                                                  Michael Barrett
                                                  TeachNet Moderator

                                                    Hi Danielle,

                                                    There is some lovely thinking in this reflection. Pausing at key decision points so pupils can talk through why a choice is safe or unsafe is exactly right for this kind of content, as so much of the learning comes through the discussion. Your follow-up idea of creating a poster or set of online safety rules is a lovely way to capture what they have taken from the activity too.

                                                    One thing worth knowing is that CyberSafe: Home Sweet Hmm is a Minecraft Education lesson, but it is not part of the current demo library. The demo set available in the app currently includes four worlds: Bad Connection, Hour of AI: The First Night, Fantastic Fairgrounds and Generation AI. Home Sweet Hmm sits in the wider lesson library which requires a Minecraft Education licence, so it is not one you can play through using the demo for this assignment.

                                                    For the task, it would be worth going into the app and playing one of those four demo worlds, then building your reflection around what you actually experienced there. Your ideas around pausing for discussion and reinforcing the learning with a follow-up activity are really strong, so they will transfer well to whichever world you choose.

                                                    Looking forward to hearing which one you go with.

                                                  • #274541
                                                    Aoife Moore
                                                    Participant

                                                      I really enjoyed reading your impressions and thoughts on the Cybersafe: Home sweet Hmm demo World. It seems like this Demo world, along with the vast amount of resources it includes would allow a teacher to have significant scope in exploring online safety and the concept of being a digital citizen.

                                                      Linked with the digital learning framework and in line with internet safety day and the Stay safe programme, teachers and pupils would be able to use Minecraft in a very fun and engaging way to explore these vital and immediate topics for today’s children who are growing up working and playing  online.

                                                      There are huge links that would tie in great with oral language lessons and SPHE is the greatest area of significance when I looked at your synopsis. I would definitely take a look at integrating this into internet safety day.

                                                  • #253689
                                                    Rebecca McLoone
                                                    Participant

                                                      The name of the demo world you chose: Hour of Code: Generation AI

                                                      This demo introduces children to basic concepts of AI and coding through interactive challenges. They explore how AI is used in everyday life and how it can be designed to be fair and safe. They complete coding puzzles in different tasks.
                                                      The lesson is a one hour activity where children are introduced to AI literacy. The main learning objectives include understanding what AI is, exploring responsible AI principles and using computational thinking skills such as problem decomposition, sequencing and debugging to solve coding challenges. Children also reflect on how AI impacts society and future careers.

                                                      The activities include coding tasks (such as building bridges) teaching the AI to be responsible. Resources provided include an educator guide, a walkthrough video and coding solutions.

                                                      This lesson links well to SPHE, particularly in relation to responsible use of technology and becoming responsible digital citizens. It could also be used to look at the effects of AI on our planet and the future of careers and impact on the environment.

                                                      I would use this with my class as I feel the lesson gives plenty of structure and support for the teacher and good prompts for the children when completing tasks. I think it would be important to pause often to check for understanding. I can see how there might be some difficulties in keeping a whole class working at the same pace so it may be helpful to have children working in pairs so they can guide each other.

                                                      • #253701
                                                        Michaela Barrington
                                                        Participant

                                                          I think one of the strengths of your post is the way you highlighted the connections between AI, computational thinking and responsible digital citizenship. Your suggestion to pause regularly to check for understanding is very practical, as it gives pupils time to reflect on the concepts before moving on. I also like your idea of having pupils work in pairs, as this encourages collaboration and peer learning. One additional suggestion might be to finish the lesson with a class discussion about where pupils encounter AI in their everyday lives, helping them make real-world connections with what they have learned.

                                                      • #253805
                                                        Profile photo ofdhay25Deirdre Hayes
                                                        Participant

                                                          For this activity I chose the Hour of Code AI demo lesson.
                                                          In this lesson, you set your world and explored by completing challenges (coding and debugging) the Principles of AI. These were inclusiveness & fairness, safety & reliability, transparency & accountability, privacy and security. In the end to check for understanding of these principles you had to do a matching activity which I thought was a great way to assess understanding.
                                                          When introducing the lesson, exploring first with the pupils through a brainstorm what AI is, how it is used in their daily lives, any advantages and disadvantages that they can share.
                                                          By the end the lesson the aim is that pupils would be able to explain AI, understand the rules behind AI to ensure fairness and safety, enhance their coding and computational thinking skills while completing tasks throughout the lesson (debugging, sequencing, algorithms) and this problem solving can be done individually or collaboratively.
                                                          The Wellbeing curriculum is a key focus as well as Technology. In aice leo, beidh nasc sa Gaeilge ag caint faoi na hábhar ar scoil nó caitheamh aimsire nó treoracha ag imirt an cluiche.
                                                          With my pupils I feel this would not be a stand-alone lesson, however it would be a great hook to lead towards after a lesson on AI and some introductory coding lessons example from MakeCode. If I had not completed the modules prior to this, I would have struggled reading the code so there needs to be foundation in block based coding for my pupils before accessing the challenges in Hour of Code AI.

                                                        • #253842
                                                          Clodagh McAuliffe
                                                          Participant

                                                            I chose to explore the Sustainability City demo world in Minecraft Education. This world introduces pupils to the concept of sustainable living by allowing them to explore a virtual city that includes renewable energy sources, environmentally friendly transport, green spaces and sustainable buildings. As pupils move around the city, they complete activities and challenges that encourage them to think about how communities can reduce their impact on the environment.

                                                            The lesson plan provides clear learning objectives focused on understanding sustainability, identifying renewable and non-renewable resources, and recognising how individual actions can contribute to protecting the environment. It also includes teacher guidance, discussion questions and extension activities, making it easy to integrate into classroom teaching. The supporting resources help scaffold learning before, during and after pupils explore the world.

                                                            I think this lesson links very well with the Irish Primary Curriculum, particularly the Social, Environmental and Scientific Education (SESE) curriculum, especially Geography and Science. It also supports the Primary Curriculum Framework through the Focus of Learning by encouraging active exploration, critical thinking, collaboration and responsible citizenship.

                                                            I would definitely use this world with my class, but I would make a few small modifications. Before starting, I would introduce key vocabulary such as sustainability, renewable energy and recycling to ensure all pupils understand the concepts. During the activity, I would encourage pupils to work in pairs so they can discuss their ideas and solve challenges together. After completing the world, I would hold a class discussion about ways our own school and local community could become more sustainable, followed by a practical activity where pupils design their own eco-friendly community. I think these additions would help pupils make meaningful connections between the virtual experience and real life.

                                                            • #253874
                                                              Rachel Byrne
                                                              Participant

                                                                Thanks for sharing your exploration of the Sustainability City demo world — I really enjoyed reading your reflection. One feature of your approach that I especially liked was the way you planned to introduce key vocabulary before pupils enter the world. This is such a thoughtful step, and it supports your overall learning objective by ensuring pupils have the language needed to engage meaningfully with sustainability concepts. It also strengthens the curriculum link to SESE, particularly Science and Geography, because pupils can more confidently identify renewable resources, environmental impacts and sustainable practices.

                                                                Your idea of pairing pupils during the activity also enhances the player experience. Minecraft naturally encourages collaboration, and your plan helps pupils verbalise their thinking, negotiate ideas and solve challenges together — all of which align beautifully with the Primary Curriculum Framework’s focus on active learning and responsible citizenship.

                                                                One practical suggestion that might enrich your lesson even further is to add a short reflection checkpoint inside the world. For example, after pupils explore the renewable energy zone, you could pause and ask them to identify one sustainable feature they saw and one improvement they would make. This could help deepen their understanding and make the final whole‑class discussion even more meaningful.

                                                                A quick question to consider: Would you gather any pupil work (screenshots, short written reflections, group ideas) to use as evidence for School Self‑Evaluation (SSE)? Minecraft Education can be a powerful tool for SSE because it provides clear examples of engagement, collaboration and problem‑solving. Even a few pupil artefacts could support SSE domains such as Learner Experiences and Teachers’ Individual Practice.

                                                                Really enjoyed your post — your pupils will get so much out of this world.

                                                              • #253982
                                                                Aine Russell
                                                                Participant

                                                                  I enjoyed reading your reflection on the Sustainability City world. You clearly explained how the activities help pupils develop an understanding of sustainability through engaging, hands-on learning. I agree that the lesson links well with the SESE curriculum while also promoting collaboration, critical thinking and responsible citizenship. Your idea of introducing key vocabulary before the activity is an excellent way to support pupil understanding. I also like your follow-up task of designing an eco-friendly community, as it encourages creativity and helps pupils apply their learning to real-life situations. Overall, your adaptations would make this lesson even more meaningful and engaging.

                                                                • #254391
                                                                  Orla Brennan
                                                                  Participant

                                                                    I really liked this game as it is a fun way to learn about sustainability and encourages them to make good environmental choices as they navigate their way around the game. It can be hard to teach children about sustainability but this is doing it in a casual fun manner.

                                                                    I like how you integrated the redeveloped curriculum and mentioned the focuses of learning- active exploration, critical thinking, collaboration and responsible citizenship which is clearly evident and explored through this lesson.

                                                                    You mentioned about building an eco community, perhaps some linkage with the green schools committee if you had one could be an idea, working towards a green flag perhaps.

                                                                  • #254941
                                                                    Niamh Morahan
                                                                    Participant

                                                                      Hi,

                                                                      I really enjoyed reading your post. I like how you linked the Sustainability City world to the SESE curriculum and showed how it can help pupils learn about sustainability in an engaging way. Your idea of introducing key vocabulary before starting the lesson is a great way to ensure all pupils can participate confidently.

                                                                      I also like your follow-up activity of designing an eco-friendly community. It encourages pupils to apply what they have learned and think about how sustainability relates to their own lives. Overall, it sounds like a fun and meaningful lesson that would promote collaboration, creativity and environmental awareness.

                                                                    • #255087
                                                                      Aisling Dwyer
                                                                      Participant

                                                                        Hi Clodagh, I really liked your reflection on the Sustainability City demo. I think this really strengthens the learning objective because it allows pupils to see sustainability in action rather than just learning about it in theory. It makes the SESE Geography and Science links much more concrete and engaging for pupils.

                                                                        I also think your idea of pairing pupils during the activities is a great way to support discussion and collaboration while they are exploring the world.

                                                                        One suggestion I would make is to extend the follow-up work by allowing pupils to share their eco-friendly community designs with other classes or with the school’s Green Schools Committee. I think this would give pupils a real audience for their work and help strengthen their sense of ownership and responsibility, while also promoting sustainability awareness across the wider school community.

                                                                      • #257824
                                                                        Chelsey Misischi
                                                                        Participant

                                                                          Hi Clodagh,

                                                                          I really enjoyed reading your reflection on the Sustainable City demo world. I particularly like your idea of introducing key vocabulary before the pupils begin exploring the world. I think this would really help the children feel more confident engaging with the activities and make it easier for them to understand the sustainability concepts as they progress through the lesson.

                                                                          I also like how you’ve linked the lesson to SESE and suggested a follow up discussion about making your own school and local commmunity more sustainable. This helps pupils connect what they have learned in Minecraft to real life situations and encourages them to think about actions they can take themselves.

                                                                          One suggestion that could add to this lesson would be to have pupils carry out a sustainability audit of the school afterwards. They could investihate areas such a recycling, biodiversity, energy use or water conservation and then work in groups to think of some practical and doable solutions. I think this would give the minecraft experience a real purpose while developing collaboration, critcal thinking and problem solving skills.

                                                                      • #253979
                                                                        Aine Russell
                                                                        Participant

                                                                          I explored the CyberSafe: Home Sweet Hmm world in Minecraft Education, which teaches pupils about online safety and responsible digital citizenship through engaging, interactive challenges. The activities encourage pupils to make safe decisions online, protect personal information and recognise when they should seek help from a trusted adult. The accompanying lesson plan is clear and well organised, providing learning objectives, teacher guidance, discussion prompts and extension activities that can be adapted for different class levels and abilities.

                                                                          This resource aligns well with the Primary Curriculum, particularly the Wellbeing area, by promoting safe and responsible online behaviour. It also supports the Digital Learning Framework by helping pupils become confident and responsible users of technology. I would use this lesson with my class, pausing throughout the activity to encourage discussion and reflection. As a follow-up, pupils could work in groups to create a poster of online safety tips, reinforcing their learning through collaboration and creativity.

                                                                          • #254215
                                                                            Linda Hennessy
                                                                            Participant

                                                                              I like the idea of this lesson Aine, thanks for sharing. Anything that can get a message to hit home to the children without them realising is sure to be a winner for me. Sometimes I feel while we are teaching cyber safety/bullying the content can get a bit heavy and serious and this lesson might lighten the load a bit.

                                                                              Being responsible users of technology is the end goal for us as educators as that side of the world is changing and evolving every day. I would definitely set some homework to send home to encourage some chat on what we may have come up with at school during the lesson.

                                                                            • #255421
                                                                              Michelle Kearney
                                                                              Participant

                                                                                This sounds like a great lesson. It is always great to find ways to explore the topic of online safety. It sounds like the lesson is well laid out and would be engaging for students.

                                                                                I think by using Minecraft it would also appeal to students and would not be too heavy or serious. Minecraft is something most children are familiar with. It is also some where children need to be cautious and aware of dangers so by using it safely and exploring it with adult guidance it would make them aware of these issues. It would hopefully lead them to be more responsible.

                                                                                I also found that when you are open with them about being online they will share information with you that can be a great opener for further discussion and a way to enforce and bolster the online safety tips you are trying to teach.

                                                                              • #257204
                                                                                Megan Donoghue
                                                                                Participant

                                                                                  Hi Aine, I really liked that you included discussion breaks throughout the lesson instead of completing the whole world in one go. I think this supports the learning objective because it gives pupils time to think about the online safety messages and talk about how they apply to real-life situations. The follow-up poster activity is also a good idea as it helps pupils work together and reinforce what they have learned.

                                                                                  One suggestion would be to ask pupils to create a short online safety scenario in small groups and explain how they would respond. This would give them another opportunity to apply their learning. I also think using Minecraft Education in this way could support School Self-Evaluation (SSE) by helping the school develop pupils’ digital citizenship skills and encouraging teachers to use more interactive digital learning experiences across the curriculum.

                                                                                • #257463
                                                                                  Marie Dunne
                                                                                  Participant

                                                                                    Hi Aine, I really liked the idea of the world you explored. It sounds like it links in very well to Wellbeing and with this being such a prominent topic right now it is nice to be able to relate to it in a way the children are familiar with. The children could also speak at assembly informing the rest of the school about what they have learnt and display the posters you were going to make around the school.

                                                                                • #254214
                                                                                  Linda Hennessy
                                                                                  Participant

                                                                                    The Mine craft demo world I chose to explore was Melody Lane.
                                                                                    Relating specifically to music education, the children will get a chance to explore Indonesian melodies and the end goal is for the children to create an easily recognisable melody. I know the children will engage well with this as we have quite a few Minecraft fans!
                                                                                    I would do a week of preparation and integration in order for the children to fully gain some new skills from this lesson. I would be keen to see how the skills they have learned in their own time would transfer to the classroom. I often ask a child how they already know something we are learning about and the answer can sometimes be ‘Minecraft!’
                                                                                    I like that the basics of Redstone is taught through exploration and not through survival, fighting or combat. The different stations along the way introduce different musical ideas one at a time. Experimenting with different instruments and sounds depends on the block beneath you. Solving small, simple and short challenges would keep attention and build on skill.
                                                                                    I would expect the lesson to last between 20-40 minutes and would need to be monitored closely to insure the world is being used correctly and effectively. No time pressure would suit my children very well.

                                                                                    • #254530
                                                                                      Lorna Goldrick
                                                                                      Participant

                                                                                        Hi Linda,

                                                                                        I really like your choice of Melody Lane. As someone who enjoys music, I think it’s a lovely way to introduce musical concepts through play. I especially like how the lesson teaches Redstone through exploration rather than combat, as it keeps the focus on creativity and learning. I think this supports your learning objective really well and would make the experience enjoyable for pupils who learn best through hands-on activities.

                                                                                        It would also be lovely to hear how the pupils’ melodies turn out at the end of the lesson, as sharing their creations could be a nice way to celebrate their learning and build confidence.

                                                                                      • #259688
                                                                                        Sarah Fleming
                                                                                        Participant

                                                                                          I really like the idea of this lesson, I often find music a difficult lesson to teach as I am not very musical so I am always trying to find new ways to teach it. I also agree that it is very positive that they are teaching it through exploration rather than combat. I also feel you can do a lot of lessons after where the children have hands on musical instruments but also could tie into come geography lessons.

                                                                                      • #254384
                                                                                        Orla Brennan
                                                                                        Participant

                                                                                          The name of the demo world you chose- Bad Connection

                                                                                          A short overview of what the lesson or world is about

                                                                                          Children will learn to recognize tactics that could be used to manipulate them online, they navigate the game by deciding who to trust and report suspicious activity, they will learn ways to help build a safer internet for everyone and learning to report/block.

                                                                                          Learning objectives
                                                                                          Identify and respond to unsafe online interactions through guided practice
                                                                                          Normalize open conversations about digital safety, reducing fear and stigma
                                                                                          Spot red flags in unsafe online interactions
                                                                                          Build confidence in reporting concerns and supporting peers who may be at risk
                                                                                          Evaluate online relationships by asking verification questions
                                                                                          Understand that online actions have permanent consequences (digital footprint)

                                                                                          A short reflection on one possible Irish curriculum link or Focus of Learning
                                                                                          This would link to SPHE and how to be safe and learn who to trust in the world around us. As part of the stay safe programme, they learned about people they can trust/not trust in the world around them and how these people look, often not what they may intitally describe. The same applies to online, children should learn skills to identify real people who may be trying to befriend them.

                                                                                          Whether you would use the world as it is, or modify the support, pacing or follow-up discussion for your pupils
                                                                                          Discussion on why reporting happens and how we have individual responsibility to stop any harm coming to people if we notice this online.

                                                                                          • #255378
                                                                                            Cassandra Dervan
                                                                                            Participant

                                                                                              I agree that this is a very important lesson for children to engage with and it links well to the SPHE curriculum and stay safe in particular as it teaches children about the world around them; who they can trust and not trust. Which is a very important aspect of the stay safe lessons. This world seems to create a ‘safe’ environment for the children to explore this concept as it can be hard for children recognise this abstract concept. I think your learning objectives are clear and defined. They are also achievable within this game based learning world. I also agree with the importance of having a discussion around reporting within a game. As some children can be reluctant to report other users and they can be over trusting of users within an online interactive game.

                                                                                          • #254528
                                                                                            Lorna Goldrick
                                                                                            Participant

                                                                                              For this assignment, I explored the Minecraft Education-Fantastic Fairgrounds world. I chose this lesson because it immediately caught my attention and looked like a fun and engaging way to develop pupils’ creativity, problem-solving and teamwork. I really enjoyed exploring it myself, as Minecraft is not something I had used before. It gave me a much better understanding of the educational potential of the platform and I can now see how motivating it could be for pupils while supporting meaningful learning in the classroom.

                                                                                              As I currently teach 2nd class, I planned this activity for 3rd class. I would link it to the STEM Education: Technology curriculum, with opportunities to integrate Mathematics through measuring, budgeting and planning, as well as Visual Arts through designing attractions. My learning intention would be for pupils to work collaboratively to design and create a fairground while using digital tools to solve problems and make creative decisions.

                                                                                              The activity would begin with pupils exploring the different attractions and features within the world before working in small groups to design or improve an area of the fairground. They would discuss their ideas, test them and explain the choices they made throughout the activity.

                                                                                              One question I would ask is: “How can we decide if the information or ideas we use to improve our fairground are accurate and reliable?” This would encourage pupils to think critically about checking information rather than accepting everything they see online.

                                                                                              A responsible-use message I would reinforce is the importance of working respectfully online, communicating positively with others and never sharing personal information while using digital platforms.

                                                                                              To support critical thinking, I would encourage pupils to explain their design choices, listen to other groups’ ideas and reflect on how they solved problems during the activity. I would gather evidence of learning through observation, group discussions, pupils’ completed fairground designs and a short reflection where they explain one challenge they overcame and one thing they learned.

                                                                                              • #260093
                                                                                                Ciara Culloty
                                                                                                Participant

                                                                                                  It is great to hear from someone else who is new to Minecraft but can already see its massive potential for classroom engagement.

                                                                                                  One feature of your lesson idea that I really liked was how naturally you integrated Mathematics through measuring, budgeting, and planning, alongside Visual Arts for designing the attractions. This beautifully supports your learning objective of collaborative problem-solving. For 3rd class pupils, having a practical limit like a “budget” or spatial measurements means they cannot just build randomly. It forces them to negotiate, make creative compromises, and use logical thinking to get the most out of their fairground design.

                                                                                                  As a practical suggestion for the budgeting aspect, you could give each group a set number of “tokens” or block limits for different materials (such as wood, redstone, or wool) so they have to physically calculate their costs before they start building in the world. How do you think you will structure the group roles within Minecraft to make sure every pupil gets a fair turn at building versus planning? Thanks for sharing such an inspiring and well-rounded lesson plan!

                                                                                                • #273671
                                                                                                  Danielle Healy
                                                                                                  Participant

                                                                                                    It is interesting to see how quickly you have identified the value Minecraft can bring to the classroom, especially when you are still becoming familiar with the platform yourself. I think it has huge potential for making learning more interactive and meaningful for pupils.

                                                                                                    I particularly liked the way your lesson brings different subjects together. The use of Mathematics through measuring, budgeting and planning works really well alongside Visual Arts, where pupils can design and create their fairground attractions. This creates a strong opportunity for collaborative problem-solving. For 3rd class pupils, introducing restrictions such as a set budget or specific measurements gives the task a clear purpose.

                                                                                                    One idea for developing the budgeting element would be to provide each group with a fixed number of tokens to spend on different building materials. For example, wood, wool and redstone could each have different costs. Pupils would then need to work out their spending and plan their design before they begin building.

                                                                                                    I would be interested to know how you plan to organise the group work in Minecraft so that all pupils have an opportunity to contribute, rather than some pupils doing most of the building while others take on the planning role.

                                                                                                • #254939
                                                                                                  Niamh Morahan
                                                                                                  Participant

                                                                                                    For this activity, I explored the Hour of Code: Generation AI demo world in Minecraft Education. I chose this world because I wanted to learn more about how AI concepts can be introduced to primary pupils in an engaging and age-appropriate way.

                                                                                                    The world introduces pupils to artificial intelligence through a series of interactive coding challenges and problem-solving activities. As pupils progress through the different tasks, they learn that AI is designed by people and should be fair, safe and responsible. The lesson also encourages pupils to think critically about how AI is used in everyday life and the positive and negative impacts it can have on society.

                                                                                                    The accompanying lesson plan provides clear learning objectives and step-by-step guidance for teachers. Pupils are introduced to key AI concepts before completing coding challenges that develop computational thinking skills such as sequencing, debugging and algorithm design. The resources also include teacher notes, discussion prompts and extension activities, making it easy to adapt the lesson for different class groups and abilities.

                                                                                                    I think this lesson links particularly well with the Primary Curriculum Wellbeing area, as it encourages pupils to become responsible and informed users of digital technology. It also supports the development of critical thinking by encouraging children to question how AI works and why it is important for technology to be fair and trustworthy.

                                                                                                    I would use this world with my class, but I would modify the pacing by allowing extra time for discussion after each challenge. I would also encourage pupils to work in pairs so they can share ideas and support one another when solving coding problems. As a follow-up activity, I would ask pupils to discuss examples of AI they encounter in everyday life and reflect on how it can be used responsibly. I think this would help reinforce the learning while encouraging collaboration and deeper understanding.

                                                                                                    • #255384
                                                                                                      Neeve Hyland
                                                                                                      TeachNet Moderator

                                                                                                        Hi Niamh,

                                                                                                        Really enjoyed this. HOC Generation AI is a great choice and I like that you focused on the idea that AI is designed by people and should be fair, safe and responsible. That framing is exactly right for primary pupils because it puts them in the position of thinking critically.

                                                                                                        Your plan to build in extra discussion time after each challenge is well judged. I also love your plan to pair pupils up so they talk through the coding problems together.

                                                                                                        If you try this our in your classroom in the future, I would love to know how you get on. 🙂

                                                                                                    • #255082
                                                                                                      Aisling Dwyer
                                                                                                      Participant

                                                                                                        The Minecraft Education demo world I explored was “Bad Connection.” This lesson focuses on helping pupils recognise unsafe online interactions and develop strategies to stay safe in digital environments. In the world, learners move through three scenarios where they must decide who to trust, identify warning signs, and report suspicious activity.

                                                                                                        The lesson supports clear objectives such as identifying unsafe online behaviour, spotting red flags, evaluating online relationships, and building confidence in reporting concerns. It also encourages open discussion around digital safety and reinforces the importance of seeking help from a trusted adult, even if a mistake has been made.

                                                                                                        This links particularly well to SPHE and I think it is a very effective tool for highlighting the importance of online safety, as it is highly relatable for children. Many children in my school already engage with Minecraft, so it provides a meaningful way for them to explore online safety concepts and learn important skills without even realising they are doing so.

                                                                                                        In my own classroom, I would use the world as it is, as Minecraft is not a platform I am currently very familiar with. However, I would incorporate teacher-led discussion pauses and simplified reflection activities to ensure all pupils fully understand the scenarios and can connect them to real-life online experiences.

                                                                                                      • #255373
                                                                                                        Michelle Kearney
                                                                                                        Participant

                                                                                                          The name of the demo world I chose was the Coordinate System Tutorial. I chose this one as it is something I will use myself this year with my 2nd class.

                                                                                                          Overview- This world will help the player become familiarised with the 3D coordinate system used in Minecraft Education Edition.

                                                                                                          Summary of the lesson plan, learning objectives and associated resources-

                                                                                                          Learning objectives
                                                                                                          This world will help the player become familiarized with the 3D coordinate system used in Minecraft Education Edition.
                                                                                                          Guiding ideas
                                                                                                          Big Idea: How can we navigate to specific positions in Minecraft?

                                                                                                          What is a 3d coordinate system?
                                                                                                          What are coordinates?
                                                                                                          What does the x coordinate tell you?
                                                                                                          What does the y coordinate tell you?
                                                                                                          What does the z coordinate tell you?
                                                                                                          How do you use a map?
                                                                                                          How do you navigating to coordinates using a Map?
                                                                                                          How do compasses work?
                                                                                                          How can you fine your current position (coordinates)?
                                                                                                          How do find north?
                                                                                                          How do you teleport?

                                                                                                          Student activities
                                                                                                          This world & lesson is set up into 3 sections or activities. 1. Explore and learn about the 3d coordinate system in MC. 2. Practice finding coordinates with the Navigating Challenge Activity. 3. Practice teleporting with the Teleporting Scavenger Hunt Activity.

                                                                                                          Performance expectations
                                                                                                          Students will demonstrate an understanding of the coordinate system by successfully completing the activities (Challenge and Scavenger Hunt).

                                                                                                          Irish curriculum link or Focus of Learning- I would use this in Maths for Shape and Space strand (Spatial Awareness) after initially introducing it in class. Once the children were comfortable with how to read coordinates  I would challenge them to complete the scavenger hunt using Minecraft. I would also link this to mapping in SESE, Art where they could design their own map and Outdoor and Adventure strand in PE.
                                                                                                          I feel this lesson is perfect as it is although as I have mentioned above I feel I would need to do a lot of prep beforehand to ensure they could work independently or with some support.

                                                                                                        • #255374
                                                                                                          Cassandra Dervan
                                                                                                          Participant

                                                                                                            The demo I would choose is Fantastic Fairgrounds
                                                                                                            This lesson/ world is part of the AI progression in Minecraft education, and helps children to unlock and understand the power of AI in this fun and interactive world. In Fantastic Fairgrounds, players take on the role of a problem-solver, working alongside an AI assistant to address various issues within the park through interactive challenges. It allows the children to be reflective on the impact AI has in everyday life and the impact it will have in the future.
                                                                                                            Learning objectives include Understanding the foundations of AI (Artificial Intelligence Practice with data analysis in different fields, identify and address ethical dilemmas in AI and Explore careers in AI. The resources included in this lesson are a Powerpoint presentation, educator guide and AI foundations curriculum guide.
                                                                                                            This would link with the STEM curriculum, as AI is such a new technology it is important that children are aware of both the positive and negative effects of AI and to have skills to navigate the world of AI.
                                                                                                            I would definitely pre-teach essential vocabulary and allow whole class discussions around the vocabulary to ensure everyone has a good understanding before starting. I would perhaps spilt the class in half and have only half working on devices at a time as this would allow me to monitor and provide support where and when needed to all children

                                                                                                            • #256637
                                                                                                              Ciara Lavelle
                                                                                                              Participant

                                                                                                                Hi Cassandra,

                                                                                                                I really liked the feature of having an AI assistant help players solve problems around the fairgrounds. I think this makes the lesson more engaging and gives pupils a practical example of how AI can be used in everyday situations. It also links well with your STEM focus as it encourages children to think about both the opportunities and challenges that AI presents.

                                                                                                                I agree with your idea of pre-teaching the vocabulary beforehand. AI can be a difficult topic for some pupils, so giving them time to become familiar with the language would really help.

                                                                                                                One thing I would suggest is including a short discussion or reflection task at the end where pupils can share what surprised them most about AI. Do you think this could help deepen their understanding of the ethical issues you mentioned?

                                                                                                            • #255636
                                                                                                              Michelle Curran
                                                                                                              Participant

                                                                                                                I explored the demo lesson: CyberSafe: Bad Connection.

                                                                                                                I thought this was a really engaging and relevant way to teach pupils about online safety and recognising unsafe online interactions. The world puts learners into realistic scenarios where they have to make decisions about who to trust, identify warning signs, and report suspicious behaviour. I liked that it allows pupils to actively experience these situations rather than just being told about cyber safety in a more traditional way. The learning feels much more meaningful because they are problem-solving in context.

                                                                                                                The lesson also supports pupils in developing confidence around reporting concerns and understanding that it is always okay to ask for help from a trusted adult. It links really well with SPHE, particularly digital citizenship and staying safe online.

                                                                                                                I would definitely use this world as it is because I think the scenarios are very well designed. As a previous poster mentioned in their comment, it would be really interesting to use this as a starting point for the lesson and allow pupils to explore and problem-solve for themselves first. Rather than explicitly telling them what to watch out for in advance, I think it would be more powerful to let them experience the situations and work out the issues as they arise. This would encourage deeper thinking, discussion, and a more meaningful understanding of online safety.

                                                                                                                • #255976
                                                                                                                  Lucy Bowen
                                                                                                                  Participant

                                                                                                                    This sounds like a great way to introduce the discussion about Cybersafety. I’m sure each time you do this lesson with a different class it would result in different discussion and focus points.

                                                                                                                  • #268565
                                                                                                                    Niamh Walsh
                                                                                                                    Participant

                                                                                                                      Hey Michelle,

                                                                                                                      I really liked your reflection on CyberSafe: Bad Connection. This demo lesson could support pupils’ understanding of digital citizenship and responsible decision-making through purposeful game-based learning. By exploring realistic scenarios and making choices in a safe environment, pupils actively develop problem-solving and critical thinking skills rather than simply learning about online safety through discussion alone.

                                                                                                                      A meaningful link to Language could be asking pupils to work in pairs to explain the decisions they made during the game and justify why they chose a particular action. They could then create a short guide or poster outlining tips for staying safe online. This link would work because pupils would use oral language to explain their thinking and communicate key messages clearly. A support that could help pupils access this lesson is pausing at key points to discuss the different choices available before continuing with the game.

                                                                                                                  • #255974
                                                                                                                    Lucy Bowen
                                                                                                                    Participant

                                                                                                                      The demo world I chose was Build an Aeroplane in Minecraft Education.

                                                                                                                      This world is about designing and building an aeroplane while learning about how planes fly. You get to test different ideas, solve problems, and improve your designs. It encourages creativity and teamwork while introducing some basic engineering concepts.

                                                                                                                      The learning objectives focus on understanding the forces involved in flight, using problem-solving skills, and working together to build and test an aeroplane.

                                                                                                                      I think this links well with the Curriculum, especially Energy and Forces. Pupils can explore ideas like gravity, lift, and thrust in a practical and engaging way. It also supports STEM learning by encouraging pupils to investigate, create, and learn through trial and error.

                                                                                                                      Before starting, I would spend a few minutes explaining the basic forces that help an aeroplane fly so pupils have some background knowledge. During the lesson, I would encourage pupils to work in pairs so they can share ideas and help each other. At the end, I would have a short class discussion where everyone could talk about what worked well, what didn’t, and what they would change if they built their plane again. I think this would help pupils make stronger links between the activity and the science behind it.

                                                                                                                      • #256181
                                                                                                                        Colm Bannon
                                                                                                                        Participant

                                                                                                                          Hi Lucy, I liked your idea of having pupils test and improve their aeroplane designs. That links the Minecraft activity clearly to the Energy and Forces objective, as pupils are not just building for appearance but thinking about how flight works.

                                                                                                                          Working in pairs also makes sense here because pupils can explain their design choices and solve problems together.

                                                                                                                          One practical suggestion might be to give pupils one focused question before they begin, such as “What change could you make to improve your aeroplane design?” They could then compare their first and final builds and explain what they changed and why.

                                                                                                                        • #256713
                                                                                                                          Grace Slattery
                                                                                                                          Participant

                                                                                                                            I really liked the idea of pupils designing and building their own aeroplane rather than simply being shown how the forces of flight work. This gives the activity a clear purpose and supports the Science link with Energy and Forces, as pupils can explore ideas such as gravity, lift and thrust through trial and error. Working in pairs should also add to the experience, as pupils can discuss ideas and solve problems together. One practical suggestion would be to ask pupils to sketch and label their aeroplane design before starting the Minecraft activity. They could then compare their original plan with the finished design and explain what changes they made and why.

                                                                                                                          • #267845
                                                                                                                            Sinead Deegan
                                                                                                                            Participant

                                                                                                                              I think you’ve given a great example of purposeful game-based learning. You’ve shown how pupils are designing, testing, dealing with failure, and then refining their work, so the learning happens through doing rather than simply being told the answer. This helps students to take design risks they might be more hesitant to try in a real-world context, keeping the emphasis on investigation and improvement rather than getting it right on the first attempt. As another Curriculum suggestion you could include Mathematics and the strand Shape and Space. As pupils construct their planes, they’re likely making decisions around balance, proportion, and structure. It might be worth questioning them on this further to point it out to them as to why they put certain  blocks in certain positions and it will tie in nicely to your planned discussion at the end.

                                                                                                                            • #273355
                                                                                                                              Catriona Kenny
                                                                                                                              Participant

                                                                                                                                Hi Lucy,

                                                                                                                                The demo world you have chosen sounds like a great choice. This game provides a very meaningful STEM learning experience as it includes many aspects of STEM – science, technology, engineering, maths and creativity. I  also think the challenge of designing something will really motivate the pupils.

                                                                                                                                Another area of the curriculum which sprang to mind when I was reading your review was history. The class could explore this mode of transport through the ages prior to completing this lessons, looking at the changes and developments to in the world of aviation over time through the use of simple timeline activity. After they made their Minecraft airplane, they could also compare it to early aircrafts, highlighting how their features have developed and the reasons for their changes. They could also complete projects on famous people associated with the world of aviation which then could also incorporate aspects of creative writing. I think by incorporating as many aspects of the curriculum as possible when looking at particular topic really creates a rich learning environment for the class.

                                                                                                                            • #256174
                                                                                                                              Colm Bannon
                                                                                                                              Participant

                                                                                                                                I chose the Minecraft Education demo world Hour of AI: The First Night. I am not very familiar with Minecraft myself, so I found the structured nature of this world helpful. The aim is to survive the night by completing a series of tasks with the support of an AI Agent. The player has to train the Agent to help collect materials, make tools and build a shelter. The lesson introduces ideas such as classification, pattern recognition and checking AI outputs.

                                                                                                                                The lesson plan is designed for approximately 45–60 minutes and includes six main tasks: collecting wood, making tools, building a shelter, crafting a door, adding light and making a bed. The learning objectives include developing an understanding of AI, using computational thinking to identify rules and relationships, and learning to test and verify the Agent’s responses.

                                                                                                                                In terms of the Irish Primary Curriculum, I would link this most closely with STEM Education, particularly Technology and computational thinking. A possible Focus of Learning would be for pupils to use classification and pattern recognition, test a digital system and identify errors or unexpected results.

                                                                                                                                I would definitely slow the pace down and add regular discussion points. As I am not an experienced Minecraft user, I would probably try the lesson myself first and use the teacher resources closely. For my pupils, I would split the activity over more than one session and pause after each main task to discuss what the Agent learned, what went wrong and what had to be changed.

                                                                                                                                • #256872
                                                                                                                                  Kate McGrath
                                                                                                                                  Participant

                                                                                                                                    I am not very familiar with Minecraft either, I completely agree that picking a highly structured world like Hour of AI: The First Night is a good choice to keep things manageable.

                                                                                                                                    One feature I really liked from your lesson is having the pupils train the AI Agent. I think it supports your STEM and computational thinking link perfectly. Instead of the pupils just running around playing the game, they actually have to stop, look for patterns, and use logic to teach the Agent what to do.

                                                                                                                                    I also think your plan to slow the pace down and pause after each task is a great idea. As a practical suggestion, you could give the pupils a simple ‘Agent Log’ worksheet. When you pause the game, they could quickly write down one mistake the Agent made and how they fixed it. This would give them a visual record of their debugging process.

                                                                                                                                  • #260748
                                                                                                                                    Meabh Mc Donough
                                                                                                                                    Participant

                                                                                                                                      I really like how this game is in six parts. Pausing gives the pupils the chance to actually chat about what went wrong with the Agent and how they spotted errors, instead of just rushing through the game. This can help focus the children on their learning objectives of the lesson.

                                                                                                                                      One practical tip would be to pair a confident Minecraft user with a beginner for partner play. These student experts can act as your tech support to help their peers with the basic controls.

                                                                                                                                  • #256634
                                                                                                                                    Ciara Lavelle
                                                                                                                                    Participant

                                                                                                                                      Minecraft Education Demo Lesson: CyberSafe: Home Sweet Hmm

                                                                                                                                      The demo world I explored was CyberSafe: Home Sweet Hmm. This lesson introduces pupils to online safety through an interactive Minecraft adventure where they make decisions about different digital situations. It encourages learners to think critically about staying safe online, protecting personal information, and communicating respectfully.

                                                                                                                                      The lesson plan includes guided gameplay, class discussion, and reflection activities. Its learning objectives are to help pupils recognise online risks, practise safe digital behaviour, and develop responsible digital citizenship. Teachers are also provided with a lesson guide, discussion prompts, and extension activities to support learning.

                                                                                                                                      This lesson links well with the Irish SPHE curriculum, particularly the area of Personal Safety and Wellbeing, as well as the Digital Learning Framework, which promotes safe and responsible use of technology.

                                                                                                                                      I would use this world with minor adaptations by slowing the pace, pausing for discussion after each activity, and finishing with a class reflection or online safety poster to reinforce the key messages.

                                                                                                                                    • #256711
                                                                                                                                      Grace Slattery
                                                                                                                                      Participant

                                                                                                                                        I chose the **Hour of AI: The First Night** demo world. The lesson is based around the familiar Minecraft challenge of surviving the first night. Pupils work through coding challenges and use an AI Agent to help gather resources, craft tools and build a shelter before night falls. The main learning objectives are to develop basic coding and computational thinking skills while also introducing pupils to the idea that AI tools need clear instructions and human oversight. The lesson is supported by a facilitator guide, solution guide and lesson plan resources. ([education.minecraft.net][1])

                                                                                                                                        For an Irish curriculum link, I think this would work well with Maths and the focus on computational thinking and problem-solving. Pupils have to break a larger problem into smaller steps, test their solutions and make changes when something does not work.

                                                                                                                                        For my 6th class, I would use the world mostly as it is, but I would slow the pacing slightly and have pupils work in pairs. I would also include a short follow-up discussion about what the AI Agent could and could not do without human instructions. This would help pupils think more critically about AI rather than simply seeing it as a tool that automatically knows the answer.

                                                                                                                                        https://education.minecraft.net/en-us/resources/hour-of-ai-the-first-night

                                                                                                                                      • #256862
                                                                                                                                        Kate McGrath
                                                                                                                                        Participant

                                                                                                                                          For my demo lesson, I chose CyberSafe: Bad Connection?. It’s an online safety game that deals with an important topic: digital citizenship and staying safe from online manipulation. As you play, you meet a stranger who starts trying to trick you into sharing personal info and meeting up offline. It’s a great way to show children how people can manipulate others online.

                                                                                                                                          Learning Objectives: Children learn to spot digital ‘red flags’, practice setting boundaries, know when to block/report, and understand that what you post online stays online.

                                                                                                                                          Associated Resources: It comes with an Educator Guide, sentence frames to help kids say no, and offline printable cards for the children.

                                                                                                                                          This maps perfectly to the SPHE curriculum for 5th and 6th Class, especially under the ‘Myself and the wider world’ strand. It gives the children a safe space to practice resisting peer pressure and handling sketchy online situations without real-world danger. While the game itself is great, I would definitely modify how I run it in class. Because the topics are quite heavy, it could easily make some pupils uncomfortable. I wouldn’t just let them play through it on their own. I would go through it with them, talking about what is happening as a whole group, make sure everyone is okay before moving on.

                                                                                                                                          • #258343
                                                                                                                                            Susan McMahon
                                                                                                                                            Participant

                                                                                                                                              <span style=”font-weight: 400;”>Hi Kate, I enjoyed reading your reflection. I think this lesson addresses a very important topic, and I like that it allows pupils to explore online safety in a safe and structured way rather than only talking about it. Your point about guiding the lesson as a whole class instead of letting pupils work through it independently really stood out to me. I think that would help create opportunities for discussion and give pupils the confidence to ask questions or share concerns.</span>

                                                                                                                                              <span style=”font-weight: 400;”>A meaningful link to SPHE is very clear, but I could also see opportunities to develop oral language skills by encouraging pupils to explain the choices they made during the activity and discuss alternative responses. One suggestion might be to include a short follow-up reflection or role-play activity where pupils practise how they would respond in a similar situation. I think that would reinforce the key messages and give the teacher another opportunity to assess pupils’ understanding.</span>

                                                                                                                                          • #257107
                                                                                                                                            Catherine Gilmartin
                                                                                                                                            Participant

                                                                                                                                              The demo I chose was Minecraft Education-Fantatsic Fairgrounds. I chose this particular one as it is visually appealing and the topic is one which all children enjoy. It is beginner level and is geared for 8-18 year olds which lends itself very well for the middle and senior classes. The world encourages users to explore AI’s impact on everything from blocky beekeeping where students track the bees using AI or to laser light shows and the Art pavilion where kids are encouraged to use their creativity with AI.
                                                                                                                                              By the end of this lesson, students will be able to:
                                                                                                                                              • Understand the foundations of AI (Artificial Intelligence)
                                                                                                                                              • Practice with data analysis in different fields
                                                                                                                                              • Identify and address ethical dilemmas in AI
                                                                                                                                              • Explore careers in AI

                                                                                                                                              I was pleasantly surprised with the lesson plans. They are clear and easy to follow. You can share or assign the lesson or print it off as a hard copy. I thought this an excellent idea if as a teacher you weren’t too confident with the steps. It also has links to a PowerPoint presentation and an educators and AI Foundations Curriculum guide. It is easily aligned to the Irish Curriculum e.g. ( Science /Art) Bees- Living Things, Bee Life Cycle. Light-Environmental awareness and care-light pollution, circuits-how to light a bulb. Art-Construction
                                                                                                                                              In my own classroom, I would use the world as a whole class lesson until I become more confident with it. We would discuss each demo zone initially and try and connect them to real life scenarios.

                                                                                                                                              • #257165
                                                                                                                                                Luke Sheridan
                                                                                                                                                Participant

                                                                                                                                                  Hi Catherine, I really like the blocky beekeeping station in Fantastic Fairgrounds— using AI to track bees is such a clever way to make AI feel real and hands-on for younger pupils, rather than just an abstract idea.

                                                                                                                                                  It ties in really well with your Living Things curriculum link too, giving pupils a concrete, relatable way into data analysis before they tackle trickier concepts like AI ethics. It also gives pupils a hands-on entry point into AI rather than starting with theory.

                                                                                                                                                  As a suggestion, since you’re planning it as a whole-class lesson at first, maybe get pupils to predict the bees’ patterns before the AI reveals its data? Could make for a great “guess vs reality” moment and spark some good discussion and stir up a bit of craic in the classroom. Well done!

                                                                                                                                                • #259379
                                                                                                                                                  Ann Marie Feeley
                                                                                                                                                  Participant

                                                                                                                                                    Hi Catherine,

                                                                                                                                                    I really like how you highlighted the different areas of the Fantastic Fairgrounds and the way it links AI with real-life topics. The bee activity is a great example of combining technology with Science, as pupils can explore both AI and the natural world. Using it as a whole-class activity is a good approach. A suggestion would be to let pupils choose one zone afterwards to investigate further.

                                                                                                                                                • #257162
                                                                                                                                                  Luke Sheridan
                                                                                                                                                  Participant

                                                                                                                                                    World chosen: CyberSafe: Home Sweet Hmm

                                                                                                                                                    Overview: This is a demo lesson designed to teach younger pupils online safety. Players begin in a virtual home, where they meet a Trusted Adult NPC who guides them through the game. From there, pupils progress through four “pillars” of cyber safety, covering identity verification, password protection, phishing awareness and avoiding online scams, all built around the guiding idea of stopping and thinking before clicking.

                                                                                                                                                    Lesson plan, objectives and resources: The lesson is structured as four short in-game challenges, each tackling one online safety skill through a real-world-style scenario. It comes with a facilitator guide and supporting classroom resources, and is part of Minecraft Education’s wider CyberSafe collection aimed at younger learners and aligned to recognise cyber safety and digital citizenship.

                                                                                                                                                    Curriculum link: This links strongly to SPHE, particularly the Myself and the Wider World strand, where pupils explore safety, decision-making and online relationships — as well as supporting the Digital Learning Framework’s focus on responsible, safe use of technology.

                                                                                                                                                    I’d use the core lesson largely as is, since the scenarios are age-appropriate and well scaffolded, but I’d add a follow-up circle-time discussion afterward, asking pupils to share real examples of “stop and think” moments they’ve had online, to help transfer the in-game learning into genuine reflection.

                                                                                                                                                  • #257203
                                                                                                                                                    Megan Donoghue
                                                                                                                                                    Participant

                                                                                                                                                      I explored the CyberSafe: Home Sweet Hmm demo world in Minecraft Education.

                                                                                                                                                      The lesson focuses on online safety and helps pupils learn how to make good choices when using technology. As they move through the world, they complete different activities and challenges that teach them about topics such as protecting personal information, creating strong passwords and recognising safe and unsafe online behaviour. The interactive tasks make the lesson engaging and encourage pupils to think about real-life situations.

                                                                                                                                                      The lesson plan provides clear learning objectives and step-by-step guidance for teachers. It also includes discussion questions, classroom activities and supporting resources that can be used before and after exploring the world. The main aim is to help pupils become responsible and safe digital citizens while developing problem-solving and critical thinking skills.

                                                                                                                                                      I think this lesson links well with the SPHE curriculum, particularly in helping pupils make safe and responsible choices. It also supports Digital Learning by encouraging pupils to think carefully about how they use technology in everyday life.

                                                                                                                                                      I would use this world with my class, but I would make a few small changes. I would slow the pace by stopping at different points to discuss what pupils have learned and give them time to ask questions. I would also include a follow-up activity where pupils work in groups to create a class poster about staying safe online. I think this would help reinforce the key messages and give pupils the chance to apply what they have learned.

                                                                                                                                                      • #259462
                                                                                                                                                        Helen Stafford
                                                                                                                                                        Participant

                                                                                                                                                          I too picked this world and agree that this lesson links very well with the SPHE curriculum and also supports Digital Learning. It gives pupils practical examples that they can relate to in their everyday lives. Thanks for sharing your ideas. It has given me some useful suggestions that I could use when teaching online safety in my own classroom.

                                                                                                                                                      • #257822
                                                                                                                                                        Chelsey Misischi
                                                                                                                                                        Participant

                                                                                                                                                          For this activity I explored the Minecraft Education demo world Hour of Code: Generation AI.

                                                                                                                                                          This interactive lesson introduces pupils to the basics of AI through a series of engaging coding and problem solving challenges. Through the world pupils explore how AI is used in everyday life while learning that AI should be designed to be fair, responsible and beneficial. The activities encourge the children to think critically about the opportunities and challenges of AI while completing coding tasks that require sequencing and problem solving and debugging.

                                                                                                                                                          The lesson plan to go with this is well structured and provides clear learning objectives, teacher guidance, discussion prompts and extension activities. It also includes key concepts before pupils begin exploring the world. I particularly liked that the lesson balances coding activities with opportunities for discussion and reflection rather than focusing solely on the technical aspect of AI.

                                                                                                                                                          I think this lesson links particularly well with the primary curriculum framework, especially the wellbeing area and the Focus of Learning around developing responsibility, ethical and informed users of technology. It also supports computational thinking by encouraging pupils to recognise patterns and debug solutions while reflecting on the wider impact of AI on society.

                                                                                                                                                          I would definitely use this world with my own class but would make a few small changes. Before beginning I would introduce some key vocabulary such as artificial intelligence, algorithm, bias and ethical technology to ensure the pupils understand and feel confident while engaging with the activities. Throughout the lesson I would pause regularly to encourage whole class discussions and allow pupils to explain their thinking before moving on. As a follow up activity I would have pupils work in groups to investigate examples od AI that they use in everyday life and create either slides or a poster outlining the benefits and potential risks. This would help the students make meaningful connections between the Minecraft activities and the technology they encournter outside of school while promoting collaboration, critical thinking and responsible digital citizenship.

                                                                                                                                                        • #258342
                                                                                                                                                          Susan McMahon
                                                                                                                                                          Participant

                                                                                                                                                            For this assignment I explored the Empathy Village demo world.
                                                                                                                                                            The lesson focuses on helping pupils develop empathy by encouraging them to think about their own experiences and to learn more about the people around them. Each pupil is given a house in the village and personal reflection questions to answer, helping classmates understand one another’s interests, feelings, hopes and worries. The overall aim is to build a caring and respectful classroom community.
                                                                                                                                                            The lesson plan provides clear learning objectives around recognising emotions, showing empathy and responding sensitively to others. It also includes an educator guide, discussion prompts and classroom resources to support reflection before, during and after the activity. Rather than focusing on the Minecraft world itself, the lesson encourages meaningful conversations and opportunities for pupils to explain their thinking.
                                                                                                                                                            I could see this linking well with the SPHE curriculum, particularly around developing positive relationships, understanding different perspectives and creating an inclusive classroom environment. I wouldn’t use the lesson exactly as it is. I would introduce the questions gradually, pre-teach some of the emotional vocabulary and build in regular opportunities for pupils to pause and discuss their ideas in pairs or small groups before sharing with the class. I think this would make the activity more accessible for all learners while also supporting our School Self-Evaluation by promoting pupil voice, wellbeing and respectful relationships.

                                                                                                                                                            • #260146
                                                                                                                                                              Neeve Hyland
                                                                                                                                                              TeachNet Moderator

                                                                                                                                                                Hi Susan,

                                                                                                                                                                This is a lovely choice. Empathy Village is one of those worlds where the Minecraft part is really just the vehicle and the real learning sits in the conversations it opens up.

                                                                                                                                                                Your instinct not to use it exactly as it is feels well judged. Introducing the questions gradually, pre-teaching the emotional vocabulary and building in pause points for paired talk will make it far more accessible. That focus on pupil voice and wellbeing ties in neatly with SSE too.

                                                                                                                                                                One practical heads up. When I went looking at this one on the Minecraft Education website, the world file itself no longer seems to be available to download, so it is worth checking you can actually get the world before you plan around it. If it turns out you cannot, the questions and structure would still work beautifully in another world or even unplugged.

                                                                                                                                                            • #259378
                                                                                                                                                              Ann Marie Feeley
                                                                                                                                                              Participant

                                                                                                                                                                I explored the Generation AI demo world in Minecraft Education and was really impressed with it. It introduces pupils to AI in a way that’s easy to understand and gets them thinking about how AI is already part of their everyday lives. It also encourages them to question what AI can do, when it’s useful and why it’s important to use it safely and responsibly.

                                                                                                                                                                The lesson comes with clear learning objectives, teacher notes and discussion prompts, which make it easy to follow. I also found the Dream Space video lesson really useful. It breaks down some of the bigger ideas around AI into language that children can understand. In our DEIS school, where pupils come with a wide range of abilities and experiences, I think the video would be a great way to introduce the topic before starting the Minecraft world. It would help build everyone’s background knowledge and give all pupils a chance to join in the discussions.

                                                                                                                                                                I could see this fitting in really well with SPHE, particularly around making safe and responsible choices, as well as developing digital citizenship. The Minecraft world itself is very engaging, and I think it would really appeal to senior classes.

                                                                                                                                                                I would use the world mostly as it is but would have pupils work in mixed-ability pairs so they could support each other throughout the activities. I would pause at different points to check understanding, explain new vocabulary and give pupils time to talk about what they were learning.

                                                                                                                                                                It also lends itself to a class discussion about where we already use AI, whether we can always trust the answers it gives and why it’s important to think about information we find online. I think this would lead to some really interesting conversations and help pupils become more confident and responsible users of AI.

                                                                                                                                                                • #260154
                                                                                                                                                                  Neeve Hyland
                                                                                                                                                                  TeachNet Moderator

                                                                                                                                                                    Hi Ann Marie,

                                                                                                                                                                    Great to read this. Hour of Code: Generation AI is a great choice and I love that you took the time to watch the Dream Space video lesson too. It is really encouraging to see you drawing on more than one resource to build your understanding and the fact you spotted how well it breaks the bigger AI ideas into child-friendly language shows you were watching it with your own pupils in mind.

                                                                                                                                                                    Your plan to pause at different points and check understanding is well judged. That is where the real AI learning can land, in the talk between the challenges, and mixed-ability pairs will keep that talk going.

                                                                                                                                                                    One suggestion to build on it. The world is built around the responsible AI principles, so you could pick one, example fairness, and come back to it in your closing discussion by asking where they saw it in the game. That gives the conversation an anchor.

                                                                                                                                                                    Looking forward to hearing how this works in your classroom. 😊

                                                                                                                                                                • #259461
                                                                                                                                                                  Helen Stafford
                                                                                                                                                                  Participant

                                                                                                                                                                    I explored the CyberSafe: Home Sweet Hmm demo world in Minecraft Education.

                                                                                                                                                                    This world teaches pupils about staying safe online and making good choices when using the internet. During the lesson, pupils move through different rooms in a house and complete activities that help them recognise safe and unsafe online situations. They learn about protecting personal information, creating strong passwords, being kind online and knowing what to do if something makes them feel uncomfortable.

                                                                                                                                                                    The lesson plan is easy to follow and includes clear learning objectives, teacher notes and discussion questions. There are helpful resources to support the lesson before, during and after the Minecraft activity. The lesson encourages pupils to work together, solve problems and think carefully about their online actions. It also includes opportunities for class discussion and reflection.

                                                                                                                                                                    I think this lesson links very well with the SPHE Primary Curriculum, particularly the Focus of Learning on wellbeing, relationships and making responsible decisions. It also supports the development of digital citizenship and helps children become safe, respectful and responsible users of technology.

                                                                                                                                                                    I would definitely use this demo world in my classroom, but I would make a few small changes to suit my pupils. Before starting, I would have a short discussion about internet safety and explain some of the key vocabulary. During the activity, I would pause at different points to allow pupils to share their ideas and ask questions. After completing the world, I would organise a class discussion where pupils could talk about what they learned and create a poster with their top online safety tips. I think these extra activities would help reinforce the learning and make it more meaningful for my class.

                                                                                                                                                                    • #260165
                                                                                                                                                                      Neeve Hyland
                                                                                                                                                                      TeachNet Moderator

                                                                                                                                                                        Hi Helen,

                                                                                                                                                                        This is one of my favourite worlds so I was delighted to see you pick it. Home Sweet Hmm gets the balance just right because the situations feel real to children, the friend request from someone they do not know, the offer of cheat codes in exchange for a password, the dodgy email about an order. That makes the safety message land far harder than any list of rules ever would.

                                                                                                                                                                        Your plan to pause at different points is also well judged. The learning in this world really sits in the talk between the activities, so giving pupils space to share what they would do and why is where it comes alive.

                                                                                                                                                                        I love your poster idea for the follow-up too. Getting pupils to discuss their own top online safety tips shows you exactly what stuck with them and it gives the learning a life beyond the game.

                                                                                                                                                                      • #278677
                                                                                                                                                                        Niamh O Sullivan
                                                                                                                                                                        Participant

                                                                                                                                                                          <span style=”color: #163c42;”><span style=”font-family: Arial, sans-serif;”><span style=”font-size: small;”>I looked at this demo lesson and the lesson plans and resources that go with it. This demo lesson could support students understanding of staying safe online. I think the following from the guiding ideas section is very important part of STEM learning. <span style=”color: #262423;”>Students will exercise critical thinking to make responsible and safe decisions on the Internet. As an instrumental part of this experience, trusted adults will be embedded into gameplay. Students should always feel confident to engage with trusted adults for help.</span> </span></span></span>

                                                                                                                                                                          <span style=”color: #163c42;”><span style=”font-family: Arial, sans-serif;”><span style=”font-size: small;”>This lesson is an effective way of teaching children this. This lesson links very effectively with the 3<sup>rd</sup> and 4<sup>th</sup> class Stay Safe program. The topics of staying safe online, sharing personal details and identifying details is explored in one of the lessons.</span></span></span>

                                                                                                                                                                      • #259689
                                                                                                                                                                        Sarah Fleming
                                                                                                                                                                        Participant

                                                                                                                                                                          I chose the demo Bad connections, I feel online safety is extremely important and is going to become more and more integrated into all curriculum areas.

                                                                                                                                                                          The world helps children to learn how to make safe internet choices – through peer driven interactions and narratives. As they move through the world they encounter different realistic situations and they decide how to respond to them. It provides the children with internet safety dilemmas in an interaction and educational manner. The demo provides children with dilemmas and information regarding sharing personal information and how to stay safe online.

                                                                                                                                                                          The lesson plan is clearly laid out and has supporting documents – the extension games are very good. The lessons goal is that the learners will recognise, respond and report unsafe online interactions. It does it in a way that is not scare mongering rather using a lot of peer voice and interactions to promote online safety which is very good.

                                                                                                                                                                          I originally chose this lesson as it is an area that I feel is really important but I haven’t found any materials that the children fully engage with regarding internet safety. I often find the materials can be a little instructional rather than engaging and involving the children. This lesson worked well as it talked to the children from a peer point of view but also works on developing a trusted adult which integrates well with the weaving wellbeing program. I think it would work well in the new curriculum Wellbeing and STEM sections.

                                                                                                                                                                          I would use this lesson – I would do work from the weaving wellbeing program on emotions and then integrate in this lesson. This lesson would be for 6th class students.

                                                                                                                                                                          • #259798
                                                                                                                                                                            Paddy Deegan
                                                                                                                                                                            Participant

                                                                                                                                                                              I really enjoyed reading your reflection. I agree that Bad Connections is an excellent resource for teaching online safety, particularly because it presents realistic scenarios from a pupil’s perspective rather than simply telling children what to do. I also like your idea of linking it with the Weaving Wellbeing programme, as it reinforces the importance of identifying trusted adults and making safe choices online.
                                                                                                                                                                              One suggestion would be to include a follow-up activity where pupils create their own online safety scenarios or class guidelines based on what they learned in the Minecraft world.

                                                                                                                                                                          • #259795
                                                                                                                                                                            Paddy Deegan
                                                                                                                                                                            Participant

                                                                                                                                                                              I explored the Minecraft Education demo world CyberSafe: Bad Connection.
                                                                                                                                                                              This interactive lesson focuses on helping pupils develop their understanding of online safety and digital citizenship. Throughout the world, pupils encounter a range of realistic online scenarios where they must make decisions about communicating safely, recognising online risks and responding appropriately to different situations. The immersive nature of Minecraft Education encourages pupils to actively engage with these scenarios while reflecting on the consequences of their choices.
                                                                                                                                                                              The lesson plan provides clear learning objectives centred on promoting responsible online behaviour, developing critical thinking and encouraging pupils to become safe and respectful digital citizens. It also includes a teacher guide, discussion prompts and extension activities that support learning before, during and after gameplay, making it straightforward to implement in the classroom.
                                                                                                                                                                              This lesson links particularly well with SPHE, supporting pupils in developing the knowledge, skills and attitudes required to stay safe online and make responsible decisions when using digital technologies. It also complements the Digital Learning Framework by encouraging pupils to use technology safely, ethically and responsibly.
                                                                                                                                                                              I would use this world with my 5th class but would adapt the pacing by pausing at key decision points to facilitate class discussion and allow pupils to justify their choices. As a follow-up activity, I would ask pupils to work collaboratively to create a class Digital Citizenship Charter, encouraging them to apply what they have learnt to real-life situations.
                                                                                                                                                                              As our school is a DEIS Band 1 primary school, activities such as this support our DEIS Action Plan, which incorporates the principles of School Self-Evaluation. Minecraft Education promotes collaboration, communication, critical thinking and digital literacy while providing meaningful evidence of pupil engagement through discussion, reflection and pupil voice. These outcomes can help inform future planning for digital learning across the school.

                                                                                                                                                                              • #260041
                                                                                                                                                                                Niamh Brady
                                                                                                                                                                                Participant

                                                                                                                                                                                  <p data-path-to-node=”2″>Hi Paddy, great overview of CyberSafe: Bad Connection.</p>
                                                                                                                                                                                  <p data-path-to-node=”3″>One feature I particularly liked is the inclusion of realistic online scenarios that require pupils to make active choices. This really supports the player experience by moving beyond passive learning and makes the abstract concept of online safety feel much more tangible and memorable.</p>
                                                                                                                                                                                  <p data-path-to-node=”4″>Your idea to pause at key decision points is a brilliant way to handle the pacing. To develop this further, have you considered having the pupils document their justifications for these choices on a shared digital wall such as Padlet or Wakelet? This could provide you with some excellent pupil voice evidence for your DEIS Action Plan.</p>

                                                                                                                                                                                • #260638
                                                                                                                                                                                  Jennifer Owens
                                                                                                                                                                                  Participant

                                                                                                                                                                                    Hi Paddy, I did not explore much of CyberSafe: Bad Connection, however from reading your summary it looks like a valuable resource for teaching online safety. I like that it uses real-life scenarios to encourage pupils to think critically about their choices. I would be interested in using it with a 5th class, as it appears to be an engaging way to promote responsible digital citizenship.

                                                                                                                                                                                • #260037
                                                                                                                                                                                  Niamh Brady
                                                                                                                                                                                  Participant

                                                                                                                                                                                    Demo World: Fantastic Fairgrounds

                                                                                                                                                                                    Overview: This is a single-player, immersive world within Minecraft Education designed for students aged 8 and older. The core premise is that the player acts as an assistant to Park Director Leslie to help resolve various operational issues across the park.

                                                                                                                                                                                    Summary of Plan, Objectives, and Resources
                                                                                                                                                                                    Lesson Plan: The lesson is structured as a series of quests centered on three main attractions: the Bee Pavilion (AI behaviours), the Light Show Pavilion (AI applications), and the Art Pavilion (AI in our world). After completing these, students can explore additional areas in an “AI Carnival,” such as a robot pet simulator, language translation, and automated food preparation.

                                                                                                                                                                                    Learning Objectives: By the end of the lesson, students will be able to:
                                                                                                                                                                                    1. Understand the foundations of Artificial Intelligence (AI).
                                                                                                                                                                                    2. Practice data analysis in different fields.
                                                                                                                                                                                    3. Identify and address ethical dilemmas in AI.
                                                                                                                                                                                    4. Explore careers in AI.

                                                                                                                                                                                    Associated Resources: The guide provides extensive support materials, including:
                                                                                                                                                                                    a) An in-game “Check for Understanding” worksheet.
                                                                                                                                                                                    b) Integrated “Immersive Reader” support for character dialogue.
                                                                                                                                                                                    c) A comprehensive “AI Curriculum Overview” featuring linked video series, discussion guides, slide decks, and additional coding tutorials from Code.org.

                                                                                                                                                                                    Reflection: Irish Curriculum Link
                                                                                                                                                                                    A strong link can be made to the Primary Maths Curriculum, specifically the Data strand. In the Bee Pavilion activity, students must analyse the groups of bees in the park to gather data about their pollen to identify pollutants. This provides a practical, real-world application of the “Collecting, representing and interpreting data” objective.

                                                                                                                                                                                    Modifying the Experience
                                                                                                                                                                                    I would have the whole class focus on the Bee Pavilion together, then pause for a 10-minute debrief before moving to the next area to ensure no one gets lost or rushes through the concepts without understanding the data collection aspect first.

                                                                                                                                                                                    • #261127
                                                                                                                                                                                      Louise Atkins
                                                                                                                                                                                      Participant

                                                                                                                                                                                        I noticed this demo lesson and although I didn’t select it for my assignment, I thought it looked very engaging for students. It covers some interesting topics, namely data analysis and identifying and addressing ethical dilemmas. As I am only in the early stages of understanding AI and Minecraft Education, it is good to know that there are plenty of support materials provided to aid in planning and assessment.

                                                                                                                                                                                        I imagine it also would link to Literacy, specifically to oral language and learning new vocabulary as each quest may require a certain amount of pre-teaching of vocabulary. Perhaps the settings could also be used to build a word bank that could eventually support a piece of narrative writing.

                                                                                                                                                                                    • #260091
                                                                                                                                                                                      Ciara Culloty
                                                                                                                                                                                      Participant
                                                                                                                                                                                        1. Name of the Demo World Chosen

                                                                                                                                                                                        Hour of Code: Inclusion (A Tale of Two Villages)

                                                                                                                                                                                         

                                                                                                                                                                                        1. Short Overview of What the Lesson/World is About

                                                                                                                                                                                        This immersive demo world is set in a divided land where two communities, the Villagers and the Illagers, have lived next to each other for centuries but have never interacted due to bias and misunderstanding. Players use block-based coding to program an in-game “Agent” (a small robot helper) to complete collaborative tasks. By building structures, solving puzzles, and clearing physical obstacles, the player helps the two communities share resources, build empathy, and ultimately unite.

                                                                                                                                                                                         

                                                                                                                                                                                        1. Lesson Plan, Learning Objectives, and Associated Resources

                                                                                                                                                                                        Summary of the Lesson Plan:

                                                                                                                                                                                        Students are introduced to the world’s conflict and complete two quick onboarding coding tasks (moving the Agent and planting a sapling). They then choose from six distinct coding challenges divided between the two villages, such as building a fishing dock, creating a protective garden fence, or constructing a railway to help the communities trade.

                                                                                                                                                                                         

                                                                                                                                                                                        Learning Objectives:

                                                                                                                                                                                         

                                                                                                                                                                                        To understand and define the concepts of diversity, inclusion, and community cooperation.

                                                                                                                                                                                         

                                                                                                                                                                                        To design, sequence, and debug block-based coding algorithms using commands like loops and conditionals to solve specific in-game challenges.

                                                                                                                                                                                         

                                                                                                                                                                                        To practice problem-solving by breaking down (decomposing) large problems into manageable steps.

                                                                                                                                                                                         

                                                                                                                                                                                        Associated Resources:

                                                                                                                                                                                         

                                                                                                                                                                                        Minecraft Education App (running the built-in free demo world).

                                                                                                                                                                                         

                                                                                                                                                                                        The official educator guide, lesson plan, and printable “Coding Solution Answer Key”.

                                                                                                                                                                                         

                                                                                                                                                                                        Student reflection journals for mapping out algorithmic steps before coding.

                                                                                                                                                                                         

                                                                                                                                                                                        1. Irish Curriculum Link & Focus of Learning

                                                                                                                                                                                        This world aligns perfectly with the Irish Primary School Curriculum under SPHE (Social, Personal and Health Education) and the Primary Maths Curriculum (PMC):

                                                                                                                                                                                         

                                                                                                                                                                                        Primary SPHE (Myself and the Wider World): Specifically linking to the strand units Developing Citizenship and Media Education. The focus of learning is on recognizing bias, exploring how stereotype-driven decisions cause harm, and identifying the positive impact of cooperation and diversity in a community.

                                                                                                                                                                                         

                                                                                                                                                                                        Primary Maths Curriculum (Computational Thinking & Spatial Awareness): It provides a concrete platform for pupils to engage in spatial reasoning and algorithm design, matching instructions directly with physical output in a virtual 3D space.

                                                                                                                                                                                         

                                                                                                                                                                                        1. Adaptation and Pacing for Irish Pupils (Infants to 2nd Class)

                                                                                                                                                                                        Because actual micro:bits and high-spec hardware may not be fully available or suitable for younger classes, I would modify the pacing and support rather than using the world exactly as it is:

                                                                                                                                                                                         

                                                                                                                                                                                        Pacing (Highly Guided): Since children in lower primary classes (Infants to 2nd Class) are still developing literacy and fine motor control, the self-led aspect of the demo would be too challenging. I would run this as a whole-class interactive lesson on an interactive whiteboard.

                                                                                                                                                                                         

                                                                                                                                                                                        Modified Support: I would control the keyboard and mouse movements of the player on the big screen, while the pupils work collaboratively in groups to design the step-by-step algorithms. For example, to build the fishing dock, I would ask the pupils: “How many blocks forward does our Agent need to move? Let’s count them together!” This keeps the focus on logical thinking and spatial counting without the frustration of navigate-by-keyboard controls.

                                                                                                                                                                                         

                                                                                                                                                                                        Follow-Up Discussion: I would transition the digital lesson directly into a circle-time discussion (SPHE) about our own classroom community: How do we make sure everyone is included at playtime? How is our classroom stronger because we are all different..

                                                                                                                                                                                      • #260635
                                                                                                                                                                                        Jennifer Owens
                                                                                                                                                                                        Participant

                                                                                                                                                                                          I chose Hour of AI, the first night.  This lesson is a run through of how to survive your first night in Minecraft, e.g. source wood and stone to make tools to build a shelter and bed before the sun sets.  Many students who play Minecraft would be quite familiar with the these tasks and I feel this would be a clever hook to get their interest.  The lesson does not allow for free play but encourages students to follow the tasks in order.  Once a task is completed in the Minecraft world an AI bot pops up to help the students, but the bot will only operate on code.  I really liked the idea of using the game to draw the students in, and then to write code of the task I thought was very clever.  It makes the connections between what they do on a daily base in their game play and use that in building coding skills.  I would link this to the technology strand of the curriculum for writing code and sequences.  I also believe that this would tie into Maths for problem solving.  I would definitely use this as step by step teaching with the whole class as it does involve quite a bit of problem solving.

                                                                                                                                                                                        • #260747
                                                                                                                                                                                          Meabh Mc Donough
                                                                                                                                                                                          Participant

                                                                                                                                                                                            I chose CyberSafe: Bad Connection.
                                                                                                                                                                                            The lesson is about going through three different stories about peer pressure, figuring out who you can actually trust, and reporting anything that feels off. It’s all about building up your confidence to keep yourself and your friends safe online. You’ll practice spotting red flags, setting your own boundaries, and using safety tools like blocking and reporting. Most importantly, you’ll learn exactly when and how to tell a trusted adult.

                                                                                                                                                                                            During the lesson, students navigate a simulated game narrative where an online stranger named Stray3r escalates dangerous requests for personal information and issues threats. The interactive format allows players to actively choose between risky behaviors or using critical platform safety features.
                                                                                                                                                                                            The core learning objectives focus on empowering students to identify online red flags, use block and report tools, and know exactly when to tell a trusted adult. Learners evaluate unfamiliar online relationships, understand the permanent consequences of their digital footprint, and learn to normalize open conversations about digital safety. Students can build the confidence necessary to protect themselves and keep their peer communities safe online.

                                                                                                                                                                                            Support resources available are: student handouts containing safety response toolkits, knowledge checks, and exit tickets. Teachers also have access to administrative materials like the educator guide, presentation slides, and parent permission letters, while the game itself features built-in accessibility tools like visual text alternatives and Immersive Reader translation software.

                                                                                                                                                                                            Under the Irish Primary Curriculum Framework, this lesson links directly to the Wellbeing curriculum area in SPHE. The focus of learning centers on Media Education and Personal Safety, to help build digital resilience before children transition to post-primary school. The lesson brings the core message of the national Stay Safe programme to life by explicitly teaching children how to recognize manipulation, set firm digital boundaries, and confidently seek help from a trusted adult.

                                                                                                                                                                                            I would use the world as in to get them used to using Minecraft Education and to see how the lessons go initially. As they became more familiar with using the game, I would adjust based on their needs.

                                                                                                                                                                                            • #274750
                                                                                                                                                                                              Emma Fitzpatrick
                                                                                                                                                                                              Participant

                                                                                                                                                                                                Hi Meabh,

                                                                                                                                                                                                Thanks for this brilliant summary of the Bad Connections world. I didn’t choose it, but was interested to see what it involved. As part of our Digital Devices Acceptable Use Policy, our school teaches the WebWise lessons and they are great but moving through them can be a bit monotonous for the pupils. After reading your summary I am definitely going to incorporate this lesson to extend the learning on staying safe online. I also connected the content to the Stay Safe programme, and again, have found the resources quite dated for todays pupils, so this Minecraft Education offers an oppotunity to ensure the learning hooks children.

                                                                                                                                                                                                One suggestion I have, and it’s almost for myself after having a quick look at the Educator’s Guide, is if there were any children with literacy difficulties in your classroom, the Immersive Reader is a really handy resource to support comprehension. I immediately thought of opportunities for dyslexic pupils with the Read Aloud support, and for EAL pupils with the picture dictionary.

                                                                                                                                                                                                Thanks again for your excellent summary of the lesson.

                                                                                                                                                                                            • #260922
                                                                                                                                                                                              Nicola Sheedy
                                                                                                                                                                                              Participant

                                                                                                                                                                                                I explored the Fantastic Fairgrounds demo world in Minecraft Education and really enjoyed how it combines creativity, problem-solving and mathematics in a highly engaging environment. In this world, pupils are challenged to design and build a fairground while applying mathematical concepts such as measurement, area, perimeter and budgeting. The open-ended nature of the tasks encourages collaboration, planning and creative thinking, making it suitable for a wide range of learners.

                                                                                                                                                                                                The accompanying lesson plan outlines clear learning objectives focused on applying mathematical skills in a real-world context, developing computational thinking and working collaboratively to solve design challenges. It also provides teacher guidance, suggested discussion questions and extension activities to deepen pupils’ understanding.

                                                                                                                                                                                                I can see a strong link to the Irish Primary Curriculum, particularly the Mathematics curriculum, where pupils explore measures, shape and space, and problem-solving through meaningful, hands-on experiences.

                                                                                                                                                                                                I would use this world with my class but would make a few adaptations. I would slow the pacing by introducing one design challenge at a time, ensuring pupils are confident with the Minecraft controls before beginning more complex tasks. I would also include a follow-up discussion where pupils explain how they used mathematical concepts in their designs and reflect on any challenges they encountered. Finally, I would ask pupils to present their completed fairgrounds to the class, explaining the mathematical reasoning behind their choices.

                                                                                                                                                                                                • #261008
                                                                                                                                                                                                  Jane O’Reilly
                                                                                                                                                                                                  Participant

                                                                                                                                                                                                    Hi Nicola, I really like how you’ve highlighted the links between creativity and mathematical thinking in the Fantastic Fairgrounds world. Your adaptations are practical, especially introducing one challenge at a time to build pupils’ confidence with the controls before moving on to more complex tasks. I also think your idea of having pupils present and explain the mathematical reasoning behind their designs is an excellent way to develop communication and reflective skills. It would be interesting to see pupils collaborate in small groups and compare different design approaches, showing that there can be multiple solutions to the same challenge. Great reflection!

                                                                                                                                                                                                  • #261481
                                                                                                                                                                                                    Michael Barrett
                                                                                                                                                                                                    TeachNet Moderator

                                                                                                                                                                                                      Hi Nicola,

                                                                                                                                                                                                      There is lots of lovely teaching thinking in this reflection. Slowing the pace, making sure pupils are confident with the controls before moving on to the more challenging tasks and giving them an opportunity to explain their reasoning are all really strong ideas. I also love the idea of pupils presenting their finished work and talking through their choices, as this is a great way to make their learning visible.

                                                                                                                                                                                                      One thing I wanted to check with you is the world you selected. The Fantastic Fairgrounds world in Minecraft Education is actually focused on AI literacy. Pupils work with an AI assistant to solve problems across different pavilions, with a focus on AI foundations, data analysis and ethics rather than measurement, area or budgeting.

                                                                                                                                                                                                      Your reflection sounds like you may have had a different maths or building world in mind, so it would be worth going back into the demo and having another look. However, if you decide to focus on the AI lesson, your ideas around pacing, discussion and pupil presentations would still work really well.

                                                                                                                                                                                                      I would also be happy to point you towards a maths-focused world if that is the direction you would prefer.

                                                                                                                                                                                                    • #275123
                                                                                                                                                                                                      Aoife O’Driscoll
                                                                                                                                                                                                      Participant

                                                                                                                                                                                                        Hi Nicola, Your choice of the Fantastic Fairgrounds demo world is a brilliant example of purposeful game based learning. It intertwines creativity, design thinking and mathematical reasoning in a way that feels meaningful. Because pupils must make use of measurement, area, perimeter and budgeting while building their fairground, the game directly supports STEM education: they’re using problem solving, spatial reasoning and computational thinking.

                                                                                                                                                                                                        A particularly strong aspect of your approach is the follow up reflection where pupils explain the mathematical reasoning behind their choices. This step deepens understanding and helps them articulate how STEM concepts shaped their design decisions. A meaningful additional curriculum link could be Visual Arts. Pupils could sketch their fairground layout beforehand or evaluate how colour, symmetry and design choices influence the final build. This would extend the learning beyond maths and into design principles, giving them a richer creative understanding.

                                                                                                                                                                                                      • #275218
                                                                                                                                                                                                        Miriam O’Toole
                                                                                                                                                                                                        Participant

                                                                                                                                                                                                          <p class=”isSelectedEnd”>I agree that Fantastic Fairgrounds is a great example of purposeful game-based learning. I like how pupils are using Minecraft to apply maths in a practical context rather than just completing written exercises. Designing and building the fairground encourages problem-solving, collaboration and creativity while also developing STEM skills.</p>
                                                                                                                                                                                                          <p class=”isSelectedEnd”>A meaningful link could be to Visual Arts, as pupils could plan the appearance of their fairground, make creative design choices and then explain why they chose particular layouts or features. This would allow them to combine their mathematical thinking with creativity.</p>
                                                                                                                                                                                                          I also think Minecraft could support SSE by giving teachers an opportunity to observe how pupils collaborate, solve problems and apply their learning independently. Their discussions and presentations could provide useful evidence of pupils’ confidence and progress in both digital learning and STEM.

                                                                                                                                                                                                      • #261006
                                                                                                                                                                                                        Jane O’Reilly
                                                                                                                                                                                                        Participant

                                                                                                                                                                                                          For this activity, I explored the Home Sweet Hmm demo world in Minecraft Education. This lesson encourages students to think critically. Throughout the world, learners complete challenges that develop their understanding of planning, design, and teamwork.

                                                                                                                                                                                                          The lesson combines creativity with problem-solving and communication. Students are encouraged to experiment, reflect on their choices, and improve their designs based on the challenges they encounter. The resources provided support both teachers and students with clear instructions, learning goals, and opportunities for discussion before and after gameplay. The lesson also promotes collaboration, digital literacy, and resilience as students learn from trial and error.

                                                                                                                                                                                                          A strong link to the Irish Primary Curriculum is Science and Geography, particularly the strands relating to the environment, materials, and human interaction with places. It also supports the Digital Learning Framework by developing computational thinking, creativity, and collaboration. Pupils are actively engaged in learning while applying real-world concepts in an interactive environment.

                                                                                                                                                                                                          I would use this world with my class but would make a few modifications. Before beginning, I would introduce the topic with a class discussion about what makes a home safe, comfortable, and environmentally friendly. During the lesson, I would encourage pupils to work in pairs so they can share ideas and solve problems together. Afterwards, I would ask pupils to present their finished homes, explain the choices they made, and reflect on what they would improve if they completed the task again. This would help reinforce learning while developing communication and critical-thinking skills.

                                                                                                                                                                                                          • #261849
                                                                                                                                                                                                            G Nagle
                                                                                                                                                                                                            Participant

                                                                                                                                                                                                              Can I ask where is the home sweet home demo? Am I missing something, I’ve only 4 demo lessons

                                                                                                                                                                                                            • #262081
                                                                                                                                                                                                              Michael Barrett
                                                                                                                                                                                                              TeachNet Moderator

                                                                                                                                                                                                                Hi G,

                                                                                                                                                                                                                Great question and you are not missing anything. The demo lesson library that opens in the app without signing in currently includes four worlds: Bad Connection, Hour of AI: The First Night, Fantastic Fairgrounds and Generation AI. Home Sweet Hmm is not part of the current demo selection, which is why you could not find it.

                                                                                                                                                                                                                The demo lessons available in the app can change over time, so some of the worlds you may have seen mentioned by other participants may not be included in the current selection. For this assignment, Generation AI is excluded, so you can choose from Bad Connection, Hour of AI: The First Night or Fantastic Fairgrounds. Any of these will allow you to explore the world itself and review the lesson page, lesson plan and associated resources, as outlined in the assignment.

                                                                                                                                                                                                                If you have already explored the lesson plan and resources for Home Sweet Hmm, that can still be useful for your own planning. However, for this particular forum post, I would recommend choosing one of the three eligible demo worlds above so that you can fully complete each part of the assignment and get the best experience from it.

                                                                                                                                                                                                                It is also worth knowing that, if your school has Minecraft Education licences, you can sign in with your school account to access the wider lesson library. This includes the CyberSafe collection and Home Sweet Hmm, which could be lovely to explore separately for your own planning.

                                                                                                                                                                                                                If your school does not currently have licences, an organisational Office 365 Education or Microsoft 365 Education account may be eligible for a fully functional free trial with a limited number of logins. This may explain why some other participants have been able to access lessons that are not included in the current demo selection.

                                                                                                                                                                                                              • #262313
                                                                                                                                                                                                                G Nagle
                                                                                                                                                                                                                Participant

                                                                                                                                                                                                                  Thanks for replying, I could not find it and it was very confusing. The assignment hadn’t mentioned them. We must get microsoft so we can get an account to see what it is all about

                                                                                                                                                                                                                • #262482
                                                                                                                                                                                                                  Michael Barrett
                                                                                                                                                                                                                  TeachNet Moderator

                                                                                                                                                                                                                    No problem at all. If you have any other questions, let us know. 🙂

                                                                                                                                                                                                                • #261121
                                                                                                                                                                                                                  Louise Atkins
                                                                                                                                                                                                                  Participant

                                                                                                                                                                                                                    For this task I explored the demo lesson Cybersafe: Bad Connection. This is a topic that is extremely relevant and important for all class levels, and is becoming even more necessary to explore as children are exposed to more digital technologies and devices across home and school.

                                                                                                                                                                                                                    This lesson is designed to build the participant’s confidence in how to keep themselves safe online and build a safe internet for everyone. The participant is exposed to three scenarios and is encouraged to practice reporting suspicious activity and knowing who to trust and when to tell a trusted adult.

                                                                                                                                                                                                                    By the end of this lesson, learners should be able to identify and respond to unsafe online interactions, spot red flags in online interactions, report concerns confidently, and evaluate and verify online relationships. It also intends to normalize conversations around digital safety and reduce fears.

                                                                                                                                                                                                                    This lesson also comes with numerous resources including a full educator guide, activities workbook, scenario cards, and a parent-guardian letter which is very useful for teachers who wish to explain to parents how to continue the learning at home.

                                                                                                                                                                                                                    This lesson clearly links with the Media Safety strand unit in SPHE, and aligns with conversations around rights and responsibilities, as well as cyber-safety and digital citizenship.

                                                                                                                                                                                                                    I would likely use the world as it is, as I feel is it both engaging for pupils and covers a large range of important discussion topics. I would like differentiate it depending on which class level I am using it with so that it is appropriate for the agegroup, and to prevent any fears around potential online dangers from getting out of hand.

                                                                                                                                                                                                                    • #261646
                                                                                                                                                                                                                      Christine O’Brien
                                                                                                                                                                                                                      Participant

                                                                                                                                                                                                                        I really liked your choice of Cybersafe: Bad Connection. Using an interactive Minecraft world makes online safety much more engaging than a traditional lesson and encourages pupils to actively apply what they have learned by making decisions and solving problems. I could also see strong links with SPHE and Oral Language, as pupils could role-play different scenarios or explain why they chose a particular course of action. From an SSE perspective, this type of lesson could support whole-school priorities around digital learning, wellbeing and pupil voice, particularly if pupils were encouraged to reflect on their learning and help shape the school’s approach to online safety

                                                                                                                                                                                                                      • #261797
                                                                                                                                                                                                                        Catherine Rice
                                                                                                                                                                                                                        Participant

                                                                                                                                                                                                                          I really like that, as you say, the lesson you’ve chosen allows the pupils to explore a really relevant topic, but in a fun and meaningful way for them. Another great link would be to tie it in with Safter Internet Day and Arts Educations – students from the senior classes could take their learnings and put together posters, slogans, a rap etc., and share it with the school by putting up the posters or hosting an assembly.

                                                                                                                                                                                                                        • #261962
                                                                                                                                                                                                                          Dean Ross
                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                            I also explored a similar lesson so it was interesting to read your reflection and compare our thoughts on the lesson. I agree that online safety is becoming increasingly important as pupils are using digital technologies more frequently, both in school and at home. I thought the scenarios worked well because they encouraged pupils to think carefully about who they can trust online and reinforced the importance of reporting anything that makes them feel uncomfortable.
                                                                                                                                                                                                                            I also liked that the lesson is supported by a range of additional resources. The educator guide and follow-up activities would make it much easier to extend the learning beyond the Minecraft world, while the parent letter is a great way of encouraging conversations about online safety at home.
                                                                                                                                                                                                                            One point you made that I particularly agreed with was the need to differentiate the lesson depending on the class level. As I teach 6th class, I would probably include some discussion around social media, online gaming and group chats, as these are situations that many older pupils are beginning to encounter. This would help make the lesson even more relevant to their everyday lives while reinforcing the key messages about staying safe online.

                                                                                                                                                                                                                          • #262252
                                                                                                                                                                                                                            Michaela Doyle
                                                                                                                                                                                                                            Participant

                                                                                                                                                                                                                              I agree that online safety is an increasingly important topic for children of all ages. The range of resources provided with this lesson, particularly the parent letter and activity workbook, would make it much easier for teachers to continue these conversations both in school and at home. I also think your point about adapting the lesson for different age groups is very important to ensure that pupils develop digital awareness without becoming anxious about online risks.

                                                                                                                                                                                                                          • #261640
                                                                                                                                                                                                                            Christine O’Brien
                                                                                                                                                                                                                            Participant

                                                                                                                                                                                                                              I initially intended to explore one of the Minecraft Education demo worlds. However, the storage space required to download Minecraft Education was more than I had available on my device. Instead, I reviewed the lesson materials for the Garden Design Project.

                                                                                                                                                                                                                              The lesson challenges pupils to design and create a garden that meets a particular purpose while considering layout, planting and the needs of the people who will use the space. It encourages creativity, planning, collaboration and problem-solving as pupils work through the design process. The lesson plan provides clear learning intentions, teacher guidance, discussion prompts and opportunities for reflection, along with supporting resources to help teachers facilitate the activity.

                                                                                                                                                                                                                              Although the lesson is aimed at older pupils, I could see strong links with the Irish Primary Curriculum, particularly SESE, Visual Arts and the STEM focus on designing and making. For my Senior Infants class, I would simplify the task by focusing on what plants need to grow and encouraging children to design a simple sensory or wildlife garden.  Our Senior Infants have 5th class buddies and I think that this would be an ideal activity for them to work on together as it would hold all of their interest. This could then be followed by practical outdoor learning, such as planting seeds or creating a small class garden, which we do as part of our Senior Infants curriculum anyway.

                                                                                                                                                                                                                              I would definitely adapt the pacing and provide more discussion and play-based exploration throughout. Even without accessing the Minecraft world itself, reviewing the lesson showed me how Minecraft Education can promote creativity, collaboration and inquiry-based learning in a meaningful way.

                                                                                                                                                                                                                              • #261752
                                                                                                                                                                                                                                Neeve Hyland
                                                                                                                                                                                                                                TeachNet Moderator

                                                                                                                                                                                                                                  Hi Christine,

                                                                                                                                                                                                                                  There are some lovely ideas in this reflection. Pairing your Senior Infants with their 5th class buddies to design a garden is a gorgeous fit. It gives the older children a real purpose, keeps the younger children engaged and creates a lovely opportunity for collaboration. Following the digital activity with some actual planting also brings the learning to life.

                                                                                                                                                                                                                                  I think simplifying the task to focus on what plants need to grow and designing a sensory or wildlife garden is pitched really well for Senior Infants too.

                                                                                                                                                                                                                                  One thing worth knowing is that the system requirements for Minecraft Education are quite low, so it can run on most devices. You can find the full requirements here: https://edusupport.minecraft.net/hc/en-us/articles/360047556591-System-Requirements

                                                                                                                                                                                                                                  If there was not enough space on your usual device, it might be worth trying another laptop, tablet or mobile device so that you can open one of the worlds and explore it for yourself. The experience is quite different from reading through the lesson page and the activity really comes to life once you are in the world. It would be well worth giving it another go before you complete the course.

                                                                                                                                                                                                                                  I would love to hear what you think once you have had a chance to explore one of the demo worlds available in the Minecraft Education demo library. The video on slide 22 shows you how to access the demo library.

                                                                                                                                                                                                                                • #262247
                                                                                                                                                                                                                                  Michelle Doyle
                                                                                                                                                                                                                                  Participant

                                                                                                                                                                                                                                    I really like your idea of pairing Senior Infants with their 5th class buddies for this activity. It is a great way to encourage collaboration and ensure that all pupils can participate at their own level. Your idea of following the lesson with practical outdoor activities such as planting seeds and creating a class garden also strengthens the links with SESE and STEM.

                                                                                                                                                                                                                                  • #265714
                                                                                                                                                                                                                                    Orla Smithers
                                                                                                                                                                                                                                    Participant

                                                                                                                                                                                                                                      I love the idea of buddying up with their 5<sup>th</sup> class buddies for this. It will definitely increase the motivation and engagement. Having the older students there to help them will also support their ‘graceful failure’ if things don’t work.

                                                                                                                                                                                                                                      The older children would also be able to provide support if you were to link it to construction in art and the children had to build a 3D model of their garden using junk art.

                                                                                                                                                                                                                                  • #261795
                                                                                                                                                                                                                                    Catherine Rice
                                                                                                                                                                                                                                    Participant

                                                                                                                                                                                                                                      Demo World: Fantastic Fairgrounds
                                                                                                                                                                                                                                      Lesson Overview: This lesson/world looks at the power of AI in a fun, colourful way. It looks at how AI can be used in many everyday situations and allows you to analyse and question the use of AI in our everyday lives
                                                                                                                                                                                                                                      Lesson Objectives: Understand AI concepts, explore how AI can be used in different jobs, look at the ethical considerations surrounding AI, and reflect on the significance of AI in the future.
                                                                                                                                                                                                                                      Curriculum links: there are many curriculum links for this lesson. For the digital framework: “Pupils use digital technologies to investigate, collaborate and solve authentic problems”. There are also meaningful integrated links with technology, maths, science and SPHE, which makes it a good, meaningful activity to do within the classroom.
                                                                                                                                                                                                                                      As many of the children in my class are quite savvy when it comes to minecraft, I would allow the children to play the world as it is, and then brainstorm together for any changes that could be made to the world, before it is played again.

                                                                                                                                                                                                                                    • #261888
                                                                                                                                                                                                                                      G Nagle
                                                                                                                                                                                                                                      Participant

                                                                                                                                                                                                                                        Reply to

                                                                                                                                                                                                                                        Hour of Code: Inclusion – A Tale of Two Villages

                                                                                                                                                                                                                                        supports purposeful game-based learning because pupils use coding to solve clear problems within the story. They predict the Agent’s movements, sequence commands and correct mistakes through simple debugging.

                                                                                                                                                                                                                                        The lesson supports STEM learning through:

                                                                                                                                                                                                                                        Technology: using block-based coding;
                                                                                                                                                                                                                                        Engineering: designing, testing and improving structures;
                                                                                                                                                                                                                                        Mathematics:counting, sequencing and using positional language;
                                                                                                                                                                                                                                        Science: discussing plants, environments and building materials.

                                                                                                                                                                                                                                        The game makes learning meaningful because pupils use these skills to help the two villages cooperate and share resources.

                                                                                                                                                                                                                                        Link to Another Curriculum Area: SPHE

                                                                                                                                                                                                                                        The lesson links well with SPHE through friendship, inclusion, fairness and cooperation. Pupils could discuss how it feels to be left out and how they can include others in classroom games and activities.

                                                                                                                                                                                                                                        As a follow-up, pupils could create a class “Inclusion Village.” Each child could draw a building or character and explain one way to help everyone feel welcome.

                                                                                                                                                                                                                                      • #261960
                                                                                                                                                                                                                                        Dean Ross
                                                                                                                                                                                                                                        Participant

                                                                                                                                                                                                                                          I explored the CyberSafe: Home Sweet Hmm demo world in Minecraft Education. As I have used Minecraft  with pupils before, I was interested to see how it could be used to teach an important topic such as online safety through an engaging and interactive environment.
                                                                                                                                                                                                                                          The world focuses on helping pupils make safe and responsible choices online. Throughout the lesson, pupils complete a series of challenges that explore topics such as protecting personal information, creating secure passwords, recognising phishing attempts and identifying online scams. The activities encourage pupils to stop and think before making decisions online, helping them apply these skills to real-life situations.
                                                                                                                                                                                                                                          The lesson plan provides clear learning objectives, teacher guidance and supporting resources to help facilitate discussions before and after the activity. The aim is to develop pupils’ understanding of digital citizenship while encouraging critical thinking and responsible use of technology.
                                                                                                                                                                                                                                          I think this lesson links particularly well with the SPHE curriculum and the Digital Learning Framework, as pupils are developing the knowledge and skills needed to stay safe online and make informed decisions when using digital technologies.
                                                                                                                                                                                                                                          As I teach 6th class, I would use the world but adapt the follow-up discussion to include more age-appropriate scenarios around social media, group chats and online gaming. I think this would make the learning even more relevant and help pupils transfer what they have learned to their own everyday experiences.

                                                                                                                                                                                                                                          • #276640
                                                                                                                                                                                                                                            Rachel Harte
                                                                                                                                                                                                                                            Participant

                                                                                                                                                                                                                                              Hi Dean,

                                                                                                                                                                                                                                              I was deciding between Bad Connection and Home Sweet Home for my assignment.  Having chosen Bad Connection, I thought that looking at your review would be a good idea.

                                                                                                                                                                                                                                              Based on your summary, I feel that this lesson would have been a better one for me to try as a first lesson with younger pupils.  It is possibly a step before the online gaming world of Bad Connection.  Protecting the pupils before they go into a multi-player game or even just when they are online is so important. Each of the challenges you have mentioned in your outline is an important piece of the jigsaw needed to protect the pupils’ safety.  I will definitely try this lesson with my pupils next year.

                                                                                                                                                                                                                                              Along with the SPHE or STEM curriculum, this lesson would link very nicely with the Languages and creative Arts curriculum.  After completing the online scenarios, the pupils could write out a series of instructions on how to create a secure password recognise phishing or recognising online scams (procedural writing).  They could turn these into posters/slogans or even act out the phishing/scams in a real-life scenario.

                                                                                                                                                                                                                                          • #262240
                                                                                                                                                                                                                                            Michaela Doyle
                                                                                                                                                                                                                                            Participant

                                                                                                                                                                                                                                              For this activity, I explored the Minecraft Education demo world Sustainability City. I chose this world because it combines STEM learning with real world environmental issues in a way that is engaging and interactive for pupils.

                                                                                                                                                                                                                                              The world allows pupils to explore a virtual city and investigate how communities can become more sustainable. As they move around the city, they learn about renewable energy, green spaces, recycling and environmentally friendly transport. The lesson encourages pupils to think critically about how their own actions can have an impact on the environment.

                                                                                                                                                                                                                                              The lesson plan includes clear learning objectives and a range of supporting resources, including teacher notes, discussion prompts and extension activities. Pupils are encouraged to identify sustainable practices, work collaboratively and reflect on ways to protect the environment. The resources provide opportunities for discussion both before and after gameplay, helping teachers to connect the activity to classroom learning.

                                                                                                                                                                                                                                              I think this lesson links particularly well with the SESE curriculum, especially Geography and Science. A possible focus of learning would be helping pupils understand how communities can use resources responsibly and reduce waste.

                                                                                                                                                                                                                                              I would use this world with my class, but I would make some modifications. Before starting, I would introduce key vocabulary such as sustainability, renewable energy and conservation. I would also pause regularly throughout the lesson to encourage discussion and reflection. As a follow-up activity, pupils could work in groups to design their own eco-friendly school or community.

                                                                                                                                                                                                                                              Minecraft Education could support School Self-Evaluation by promoting collaboration, problem-solving and digital literacy skills while providing evidence of pupils’ learning through discussion and project work.

                                                                                                                                                                                                                                              • #262275
                                                                                                                                                                                                                                                Michael Barrett
                                                                                                                                                                                                                                                TeachNet Moderator

                                                                                                                                                                                                                                                  Hi Michaela,

                                                                                                                                                                                                                                                  There are some lovely ideas in this reflection. Pre-teaching vocabulary such as sustainability, renewable energy and conservation before pupils enter the world is really well judged. Your follow-up activity, where groups design their own eco-friendly school, is also a lovely way to make the learning active, creative and relevant to their own lives.

                                                                                                                                                                                                                                                  One thing worth knowing is that Sustainability City is a Minecraft Education collection, but it is not part of the current demo library. The demo library available in the app currently includes four worlds: Bad Connection, Hour of AI: The First Night, Fantastic Fairgrounds and Generation AI.

                                                                                                                                                                                                                                                  Sustainability City is part of the wider lesson library, which requires a Minecraft Education licence, so it is not a world you can play through using the demo for this assignment.

                                                                                                                                                                                                                                                  For the task, it would be worth going into the app and exploring one of the four available demo worlds, then building your reflection around what you experienced while playing it. Your teaching ideas here are really strong, so I am sure they will transfer well to whichever world you choose.

                                                                                                                                                                                                                                              • #262244
                                                                                                                                                                                                                                                Michelle Doyle
                                                                                                                                                                                                                                                Participant

                                                                                                                                                                                                                                                  For this activity, I explored the Minecraft Education demo world Melody Lane. I chose this world because it combines music and technology in a fun and interactive way.

                                                                                                                                                                                                                                                  The world introduces pupils to music using Redstone circuits and note blocks. As they complete the different challenges, pupils experiment with sounds, rhythms and patterns to create their own melodies. The activities encourage creativity and problem-solving while allowing children to learn through exploration.

                                                                                                                                                                                                                                                  The lesson plan includes clear instructions, teacher guidance and extension activities. The main learning objectives are to help pupils understand how music can be created digitally, recognise patterns and develop their collaboration skills. Pupils can work together to build and improve their musical compositions.

                                                                                                                                                                                                                                                  I think this lesson links particularly well with the Music curriculum, especially listening and responding. It could also be linked to Mathematics, as pupils explore patterns, repetition and sequences.

                                                                                                                                                                                                                                                  I would use this world with my class, but I would slow the pace and include extra discussion throughout the lesson. As a follow-up activity, pupils could create their own rhythms using percussion instruments and compare them to the melodies they created in Minecraft.

                                                                                                                                                                                                                                                  Minecraft Education could support School Self-Evaluation by promoting creativity, communication and digital literacy while providing evidence of pupil learning through discussion and collaborative activities.

                                                                                                                                                                                                                                                  • #262280
                                                                                                                                                                                                                                                    Michael Barrett
                                                                                                                                                                                                                                                    TeachNet Moderator

                                                                                                                                                                                                                                                      Hi Michelle,

                                                                                                                                                                                                                                                      There is some lovely thinking in this reflection. The link to the Music curriculum through listening and responding is really well made. I also love your follow-up idea of pupils creating their own rhythms using percussion instruments and comparing them with what they built in Minecraft. That connection between digital and hands-on learning is a nice way to deepen their understanding.

                                                                                                                                                                                                                                                      One thing worth knowing is that Melody Lane is a community lesson that was posted on the Minecraft Education site in 2021. There is no world file attached to the lesson, so it is not something you can open and play either in the app or from the lesson page. You can view the lesson here: https://education.minecraft.net/en-us/lessons/melody-lane-music-education

                                                                                                                                                                                                                                                      It is also not one of the demo worlds available for this assignment. The current demo library includes four worlds: Bad Connection, Hour of AI: The First Night, Fantastic Fairgrounds and Generation AI.

                                                                                                                                                                                                                                                      For the task, it would be worth going into the app and playing one of those four demo worlds, then building your reflection around what you actually experienced there.

                                                                                                                                                                                                                                                    • #263650
                                                                                                                                                                                                                                                      Fiona Gardiner
                                                                                                                                                                                                                                                      Participant

                                                                                                                                                                                                                                                        Hi Michelle,

                                                                                                                                                                                                                                                         

                                                                                                                                                                                                                                                        I explored Fantastic Fairgrounds, but I have enjoyed reading your insight on Melody Lane and am looking forward to testing this demo out also. Melody Lane sounds like a really engaging way to integrate Music with other curriculum areas. I like your idea of following up with percussion instruments, as it helps pupils make connections between the digital and real-world activities. Slowing the pace for discussion is a great suggestion too.

                                                                                                                                                                                                                                                      • #265619
                                                                                                                                                                                                                                                        Eadaoin Murphy
                                                                                                                                                                                                                                                        Participant

                                                                                                                                                                                                                                                          I really enjoyed reading about your choice of Melody Lane. It clearly demonstrates how game-based learning can make STEM concepts engaging by allowing pupils to experiment, solve problems, and learn through trial and error. Using Redstone circuits also introduces computational thinking and basic engineering concepts, helping children understand how digital systems work while developing creativity and collaboration skills. A meaningful cross-curricular link would be with Visual Arts, where pupils could design and build their own themed musical stage or concert venue in Minecraft before performing their digital compositions. This would encourage creativity, design thinking, and communication while reinforcing the learning from both Music and STEM.

                                                                                                                                                                                                                                                        • #274731
                                                                                                                                                                                                                                                          Ellen Downes
                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                            Hi Michelle,  the lesson you chose has particularly strong links to technology and engineering. Pupils are designing and testing Redstone circuits, investigating cause and effect, sequencing actions and solving problems when their musical creation does not work as intended. There is also a mathematical element through patterns, repetition, sequencing and rhythm. Groups could discuss how to represent a particular rhythm using Redstone, create and test their composition, and then explain to classmates how their circuit produces the desired musical pattern. This would provide strong evidence of understanding along with completing the Minecraft challenges.

                                                                                                                                                                                                                                                        • #262456
                                                                                                                                                                                                                                                          Brona Cushe
                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                            This lesson is not a Demo lesson (I can only see all lessons)…

                                                                                                                                                                                                                                                            I use Minecraft for many subjects from history where they get to explore and learn about Egypt by exploring the pyramids and partaking in challenges in the world to numeracy where there are endless worlds such as world to investigate fractions and ratios.

                                                                                                                                                                                                                                                            The World I chose to highlight is the “Making Homes, Part 1” in the All Mathematics folder.

                                                                                                                                                                                                                                                            This lesson is to build a prototype of a home and find the area and perimeter. This brings area and permiter to life for children in such a clever way. One example in the lesson is to find the width of a room given the area and the length.

                                                                                                                                                                                                                                                            This lesson begins with the children having to do some sketching and discussing their build before they begin the world.

                                                                                                                                                                                                                                                            They then must build and in their first challenge decide the length width and area (how many blocks) they will cover.

                                                                                                                                                                                                                                                            They then must complete a second challenge where they must build two overlapping rectangles. They need to say answer how many blocks in each rectangle and how many are in the total floor area.

                                                                                                                                                                                                                                                            They then need to build their walls and measure all the sides to find the perimeter of their build.

                                                                                                                                                                                                                                                            They have an extra challenge at the end to break up their build to include a living room and a kitchen. They must then answer questions about the area of their different rooms and compare with the total build.

                                                                                                                                                                                                                                                            This build challenge ties in so nicely with the mathematics curriculum and brings are and permimeter to life for the children.

                                                                                                                                                                                                                                                            They could then recreate their builds using 3d materials and answer the same questions.

                                                                                                                                                                                                                                                            They can incorporate this idea in all their builds, making them think more about the area and perimeter of all of their future builds and how planning and sketching beforehand can be an important step in building.

                                                                                                                                                                                                                                                            • #262484
                                                                                                                                                                                                                                                              Michael Barrett
                                                                                                                                                                                                                                                              TeachNet Moderator

                                                                                                                                                                                                                                                                Hi Brona,

                                                                                                                                                                                                                                                                You are spot on and this is a really useful thing to flag. Because you are signed into the app with a licence, you can see the full lesson library rather than the demo set. That is why the demo worlds are not easy to pick out.

                                                                                                                                                                                                                                                                The demo library that opens without a licence currently includes four worlds: Bad Connection, Hour of AI: The First Night, Fantastic Fairgrounds and Generation AI. There is no need to redo anything though, as your experience with the full library is much richer.

                                                                                                                                                                                                                                                                Making Homes is a lovely choice. Area and perimeter are topics that children can often complete on paper without fully picturing what they mean. Having pupils build the foundation block by block and count for themselves makes the learning concrete in a way that a worksheet cannot. I also like that the lesson begins with sketching and discussion, so the planning happens before anyone starts building.

                                                                                                                                                                                                                                                                Your extension idea is my favourite part. Recreating the builds using 3D materials and asking the same questions is a lovely way to move between digital and physical learning. It would also show you very quickly who has really understood the concepts.

                                                                                                                                                                                                                                                                It is lovely to hear how much you are already using Minecraft across History and Numeracy too.

                                                                                                                                                                                                                                                            • #263645
                                                                                                                                                                                                                                                              Fiona Gardiner
                                                                                                                                                                                                                                                              Participant

                                                                                                                                                                                                                                                                I explored Fantastic Fairgrounds, and I think it has great potential for purposeful game-based learning in the primary classroom. There are strengths of the world, including how it encourages pupils to solve problems through creativity and collaboration.
                                                                                                                                                                                                                                                                From a STEM perspective, the lesson allows children to apply mathematical thinking, engineering design and computational thinking as they create and test fairground attractions. Pupils must plan, build, evaluate and improve their designs, which mirrors real-world engineering processes. This makes learning engaging while developing important problem-solving and critical-thinking skills.
                                                                                                                                                                                                                                                                A meaningful link to another curriculum area would be Visual Arts within the new Irish Primary Curriculum, where pupils could explore design, colour, shape and aesthetics while creating attractive and functional fairground rides. There are also strong links with Literacy, through oral language, as pupils explain their design choices, present their attractions to classmates and give constructive feedback. These experiences align with the curriculum’s emphasis on communication, collaboration and learner agency.
                                                                                                                                                                                                                                                                From a School Self-Evaluation (SSE) perspective, Fantastic Fairgrounds could support a focus on improving pupil engagement, collaboration and problem-solving across the curriculum. Teachers could gather evidence through pupil discussions, digital portfolios, screenshots of builds and self-reflection activities. I would use the world largely as provided but would include additional pause points for reflection and group discussion so pupils can explain their thinking and connect their learning to real-world STEM concepts. This would strengthen assessment and ensure the activity promotes active, inclusive and meaningful learning experiences in link with the curriculum.

                                                                                                                                                                                                                                                                • #264089
                                                                                                                                                                                                                                                                  Sinéad Heffernan
                                                                                                                                                                                                                                                                  Participant

                                                                                                                                                                                                                                                                    Hi Fiona

                                                                                                                                                                                                                                                                    I liked your reflection on Fantastic Fairgrounds. It clearly shows how game-based learning can develop problem-solving, creativity and teamwork while supporting STEM learning.

                                                                                                                                                                                                                                                                    A nice additional curriculum link could be English (Oral Language), where pupils explain their designs and discuss how they improved them.

                                                                                                                                                                                                                                                                    From an SSE perspective, teachers could use observations and pupil discussions as evidence of collaboration and problem-solving to help inform future planning.

                                                                                                                                                                                                                                                                • #264085
                                                                                                                                                                                                                                                                  Sinéad Heffernan
                                                                                                                                                                                                                                                                  Participant

                                                                                                                                                                                                                                                                    For this activity, I explored the Fantastic Fairgrounds demo world in Minecraft Education.

                                                                                                                                                                                                                                                                    This world introduces pupils to coding through a fun fairground setting where they complete a range of interactive challenges. As they move around the world, they use simple code to control rides, solve problems and complete tasks. The activities encourage pupils to think logically while learning through play.

                                                                                                                                                                                                                                                                    The lesson plan provides step-by-step guidance for teachers and clear learning objectives focused on developing computational thinking, problem-solving and creativity. It also includes teacher notes, discussion prompts and classroom resources to support the lesson and help pupils reflect on what they have learned.

                                                                                                                                                                                                                                                                    I think this world links well with the Primary Mathematics Curriculum, particularly the Focus of Learning on problem-solving and reasoning. It also supports Digital Learning by encouraging children to plan, test and improve their ideas.

                                                                                                                                                                                                                                                                    I would use this world with my class but would slow the pace slightly for younger pupils. I would pause regularly to discuss the challenges, encourage children to explain their thinking and finish with a class reflection on the different strategies they used to solve the problems. I think this would help all pupils stay engaged and get the most from the experience.

                                                                                                                                                                                                                                                                  • #265461
                                                                                                                                                                                                                                                                    Adrian Ó Dúill
                                                                                                                                                                                                                                                                    Participant

                                                                                                                                                                                                                                                                      **Reply: Exploring the Minecraft Education Demo Lesson – Fantastic Fairgrounds**

                                                                                                                                                                                                                                                                      I chose the **Fantastic Fairgrounds** demo world. The lesson is all about designing and building a funfair in Minecraft while working together to solve problems and be creative. Pupils build different attractions and test out their ideas, making changes as they go. It looks like a really enjoyable way to develop teamwork, creativity and problem-solving skills.

                                                                                                                                                                                                                                                                      The lesson plan is easy to follow and includes clear learning objectives, teacher notes and discussion ideas. It guides pupils through planning, building, testing and improving their designs. There are also useful resources to support the lesson and encourage pupils to think about why they made certain choices and how they could improve their work.

                                                                                                                                                                                                                                                                      I think this lesson would work really well with the new Primary Curriculum Framework, especially the Focus of Learning on **Creativity and Innovation**. It also links nicely with Maths and STEM, as pupils have to think about shape, space, measurement and simple engineering ideas while designing their attractions.

                                                                                                                                                                                                                                                                      As I teach **6th class in a Gaelscoil**, I would use the lesson through Irish as much as possible. Pupils could work in groups to plan their attractions, discuss their ideas in Gaeilge and present their finished fairgrounds to the rest of the class. It would be a great opportunity to build confidence in speaking Irish while working on a fun, hands-on project.

                                                                                                                                                                                                                                                                      I would use the world, but I would make a few small changes. Before starting, I would get each group to sketch their ideas and decide who is responsible for each job. I’d also stop the class a couple of times during the lesson so groups could share ideas and solve any problems together. At the end, I’d have a short class discussion about what worked well, what they found challenging and what they would do differently next time. I think that would help pupils get even more out of the lesson and make the learning more meaningful.

                                                                                                                                                                                                                                                                    • #265618
                                                                                                                                                                                                                                                                      Eadaoin Murphy
                                                                                                                                                                                                                                                                      Participant

                                                                                                                                                                                                                                                                        The demo I chose was Fantastic Fairgrounds. It is designers for learners aged 8 and over. I really enjoyed the demo. In Fantastic Fairgrounds, players become problem-solvers who work with an AI assistant to support Park Director Leslie in resolving challenges across different areas of the park. As they complete interactive activities in the Bee Pavilion, Light Show Pavilion, and Art Pavilion, learners explore key AI concepts, including the basics of artificial intelligence, data analysis, ethical decision-making, and the ways AI is used to solve real-world problems.

                                                                                                                                                                                                                                                                        Lesson Objectives

                                                                                                                                                                                                                                                                        • Understand the foundations of AI (Artificial Intelligence)
                                                                                                                                                                                                                                                                        • Practice with data analysis in different fields
                                                                                                                                                                                                                                                                        • Identify and address ethical dilemmas in AI
                                                                                                                                                                                                                                                                        • Explore careers in AI

                                                                                                                                                                                                                                                                        Resources

                                                                                                                                                                                                                                                                        Educator Guide

                                                                                                                                                                                                                                                                        PowerPoint Presentation

                                                                                                                                                                                                                                                                        AI Foundations Curriculum Guide

                                                                                                                                                                                                                                                                        The lesson plan is very easy to follow. The objectives are clear and simple. The resources have links included. Overall, it is extremely user friendly. There is links to the Irish Curriculum e.g. Art-Construction
                                                                                                                                                                                                                                                                        In my own classroom, I would use this world, but I would slow down the pace. I would have a whole class discussion afterwards and have some higher order questions ready to extend pupil’s thinking.

                                                                                                                                                                                                                                                                        • #265647
                                                                                                                                                                                                                                                                          Neeve Hyland
                                                                                                                                                                                                                                                                          TeachNet Moderator

                                                                                                                                                                                                                                                                            Hi Eadaoin,

                                                                                                                                                                                                                                                                            This was lovely to read. You have clearly engaged with what Fantastic Fairgrounds is teaching and that comes through in your reflection.

                                                                                                                                                                                                                                                                            Your plan to slow the pace and prepare higher-order questions for a whole-class discussion afterwards is really well judged. The world moves through some big AI ideas quite quickly, including data analysis, ethics and how AI can be used to solve real problems. Giving pupils time to talk through these ideas is where the understanding will really settle.

                                                                                                                                                                                                                                                                            One thought to build on this would be to choose one of the core AI ideas, such as ethical decision-making, and use it to focus your closing discussion. You could ask pupils where they encountered it in the game and what decision they had to make. This would give the conversation a clear focus and provide lovely evidence of their AI literacy.

                                                                                                                                                                                                                                                                          • #273187
                                                                                                                                                                                                                                                                            Ciara Collins
                                                                                                                                                                                                                                                                            Participant

                                                                                                                                                                                                                                                                              Hi Eadaoin,

                                                                                                                                                                                                                                                                              I loved your reflection of Fantastic Fairgrounds. I had a play through it myself too and enjoyed learning about all the important concepts of AI especially the ethical decision-making. I love how this world also comes with resources such as the presentation and educator guide which can be great for teacher planning.

                                                                                                                                                                                                                                                                          • #265712
                                                                                                                                                                                                                                                                            Orla Smithers
                                                                                                                                                                                                                                                                            Participant

                                                                                                                                                                                                                                                                              • The name of the demo world: Bad Connection?
                                                                                                                                                                                                                                                                              • A short overview of what the lesson or world is about: This lesson is targeted at 11-18yr olds and is about recognising who you can trust when playing on-line and how to stay safe.
                                                                                                                                                                                                                                                                              • A brief summary of the lesson plan, learning objectives and associated resources: The players work their way through scenarios that teach the following lessons:
                                                                                                                                                                                                                                                                               Recognising warning signs
                                                                                                                                                                                                                                                                               Setting boundaries
                                                                                                                                                                                                                                                                               Using safety tools like block and report
                                                                                                                                                                                                                                                                               Telling a trusted adult
                                                                                                                                                                                                                                                                              o The lesson also has hard copies of the scenarios in case tech fails, exit ticket options to support learning and an information and permission letter for parents.
                                                                                                                                                                                                                                                                              • A short reflection on one possible Irish curriculum link or Focus of Learning: This lesson ties in really well with the Wellbeing curriculum as it teaches students about safety online.
                                                                                                                                                                                                                                                                              • Whether you would use the world as it is, or modify the support, pacing or follow-up discussion for your pupils: I believe this to be an increasingly important message for students due to the amount of online gaming and social apps they are using. The game itself is super engaging. It will be important to pause and reflect as a class with teacher guidance to ensure they get the message and don’t get lost in the game aspect. I would extend the lesson and reinforce the learning on another day by getting them to work in groups to come up with other scenarios and creating their own powerpoint/lesson for a younger class. The younger class will take on board messages like this from their peers much faster than from a teacher.

                                                                                                                                                                                                                                                                              • #268453
                                                                                                                                                                                                                                                                                Profile photo oforlaalro@gmail.comOrla O’Connor
                                                                                                                                                                                                                                                                                Participant

                                                                                                                                                                                                                                                                                  I really enjoyed reading your post about Bad Connection. I agree that online safety is becoming increasingly important, especially as so many young people spend time gaming, using social media, and communicating online. Using Minecraft Education to explore these topics makes the learning much more engaging and gives pupils the opportunity to experience realistic situations in a safe environment.
                                                                                                                                                                                                                                                                                  I also like your idea of extending the lesson by having pupils create scenarios for a younger class. This is a great example of purposeful game-based learning because pupils are not only applying what they have learned but also analysing situations, communicating their ideas, and teaching others. From a STEM perspective, they are using technology creatively while developing problem-solving and critical thinking skills.
                                                                                                                                                                                                                                                                                  A meaningful cross-curricular link could be English, where pupils could script and present their own online safety scenarios or create persuasive presentations explaining how to stay safe online. This would strengthen their communication and literacy skills while reinforcing the key messages from the lesson.</p>
                                                                                                                                                                                                                                                                                  From a School Self-Evaluation (SSE) perspective, this type of activity could support whole-school priorities around digital literacy, pupil wellbeing, and active learning. Teachers could use pupil presentations, discussions, and reflections as evidence of learning while also encouraging a consistent approach to online safety across the school.

                                                                                                                                                                                                                                                                              • #268447
                                                                                                                                                                                                                                                                                Profile photo oforlaalro@gmail.comOrla O’Connor
                                                                                                                                                                                                                                                                                Participant

                                                                                                                                                                                                                                                                                  I chose the **Bad Connection** demo world in Minecraft Education because it focuses on digital citizenship and effective communication in online environments. The lesson places pupils in situations where communication breaks down or messages are misunderstood, encouraging them to think about how their words and actions affect others. Through interactive challenges, pupils develop strategies for communicating clearly, working collaboratively, and behaving responsibly online.

                                                                                                                                                                                                                                                                                  The lesson plan provides clear learning objectives, teacher guidance, discussion prompts, and reflection activities. The main learning objectives are to help pupils understand the importance of respectful online communication, recognise the impact of miscommunication, and develop positive digital citizenship skills. The associated resources support teachers in facilitating discussions before and after gameplay, helping pupils connect their experiences in Minecraft to real-life online interactions.

                                                                                                                                                                                                                                                                                  I think this lesson links particularly well with the **SPHE curriculum**, especially the strand that focuses on relationships, communication, and making responsible decisions. It also supports the Digital Learning Framework by promoting safe, ethical, and responsible use of technology.

                                                                                                                                                                                                                                                                                  I would use this world in my classroom but would make a few adjustments depending on the age and experience of my pupils. I would slow the pacing to allow more time for discussion after each challenge and include a follow-up activity where pupils work together to create a class agreement for positive online communication. This would help reinforce the key messages and encourage pupils to apply what they have learned beyond the game.

                                                                                                                                                                                                                                                                                  From a School Self-Evaluation (SSE) perspective, Minecraft Education could support priorities such as improving digital literacy, collaboration, and pupil engagement. Teachers could collect evidence through pupil reflections, classroom observations, and follow-up activities to evaluate the effectiveness of game-based learning and inform future teaching and learning.

                                                                                                                                                                                                                                                                                  • #272843
                                                                                                                                                                                                                                                                                    Shona Ward
                                                                                                                                                                                                                                                                                    Participant

                                                                                                                                                                                                                                                                                      Great post, Orla! I really love your choice of the Bad Connection world and how clearly you’ve tied it to the SPHE curriculum and digital citizenship. Your suggestion to slow the pacing down for reflection and follow up with a class agreement on positive online communication is fantastic—it’s such a practical way to ensure the learning carries over into their everyday interactions. Thanks so much for sharing your idea

                                                                                                                                                                                                                                                                                    • #277065
                                                                                                                                                                                                                                                                                      Maire Cronin
                                                                                                                                                                                                                                                                                      Participant

                                                                                                                                                                                                                                                                                        I agree with your SSE perspective Orla.

                                                                                                                                                                                                                                                                                        Re SSE, Minecraft would be a good tech tool to promote digital literacy and pupil self assessment. I like the ‘book and quill’ element as a form of pupil self assessment. Pupils can log their observations whether a narrative, query, journal, report or a simple reflection.

                                                                                                                                                                                                                                                                                        I also like the inclusivity of the Immersive Reader.

                                                                                                                                                                                                                                                                                    • #268564
                                                                                                                                                                                                                                                                                      Niamh Walsh
                                                                                                                                                                                                                                                                                      Participant

                                                                                                                                                                                                                                                                                        I explored the Fantastic Fairgrounds world in Minecraft Education. I chose it as the intro video looked really fun and exciting for children and a way to open the discussion and learning around AI. This lesson introduces pupils to the fundamentals of artificial intelligence (AI) through a series of interactive activities set in a virtual fairground. Pupils explore how AI is used in everyday life, such as tracking bees, optimising power grids and supporting creativity, while also considering the importance of using AI responsibly and ethically.

                                                                                                                                                                                                                                                                                        The lesson plan is designed to build AI literacy by helping pupils understand what AI is, identify real-world applications and think critically about its benefits and limitations. The accompanying resources include a teacher guide, lesson plan and discussion prompts to support classroom implementation and encourage reflection on responsible AI use.

                                                                                                                                                                                                                                                                                        I think this lesson links well with SPHE and the Digital Learning Framework, particularly the focus on Learner Experiences, where pupils use digital technologies purposefully, think critically and develop the knowledge and skills to engage safely and responsibly in a digital world. It also supports the new Primary Curriculum’s emphasis on developing critical thinking, problem-solving and digital competence.

                                                                                                                                                                                                                                                                                        I would use this world with my class but would adapt the pacing by allowing more time for discussion after each activity. The ethical questions surrounding AI are just as important as the gameplay, so I would encourage pupils to share their opinions, evaluate different viewpoints and relate AI to technologies they already use in their everyday lives.

                                                                                                                                                                                                                                                                                      • #272842
                                                                                                                                                                                                                                                                                        Shona Ward
                                                                                                                                                                                                                                                                                        Participant

                                                                                                                                                                                                                                                                                          Chosen Demo World: Fantastic Fairgrounds

                                                                                                                                                                                                                                                                                          Overview:

                                                                                                                                                                                                                                                                                          In this demo world, pupils explore a interactive fairground environment where they complete coding tasks using the MakeCode block editor to build, repair, and operate various fairground attractions.

                                                                                                                                                                                                                                                                                          Lesson Summary & Objectives:

                                                                                                                                                                                                                                                                                          The lesson plan focuses on teaching foundational computer science concepts such as loops, events, and spatial reasoning. Pupils use block code to construct rides and automate mini-games, supported by downloadable educator guides and coding cheat sheets.

                                                                                                                                                                                                                                                                                          Irish Curriculum Link:

                                                                                                                                                                                                                                                                                          This aligns directly with the Mathematics Curriculum (Shape and Space / Measures) and SESE Science (Design and Technology). Pupils apply geometry, perimeter, and area concepts while designing structures, alongside problem-solving through code.

                                                                                                                                                                                                                                                                                          Classroom Adaptation:

                                                                                                                                                                                                                                                                                          Rather than using it strictly as-is, I would modify the pacing to suit 6th class. I’d introduce a structured follow-up discussion where pupils present their coded attractions, explaining their design choices and debugging processes to build communication and critical thinking skills.

                                                                                                                                                                                                                                                                                          • #272870
                                                                                                                                                                                                                                                                                            Neeve Hyland
                                                                                                                                                                                                                                                                                            TeachNet Moderator

                                                                                                                                                                                                                                                                                              Hi Shona,

                                                                                                                                                                                                                                                                                              Thanks for this. Having pupils present their work and talk through their thinking is a lovely idea and it is something that could transfer well to almost any Minecraft Education world.

                                                                                                                                                                                                                                                                                              One thing worth checking before you settle on the activity is the focus of Fantastic Fairgrounds. It is actually an AI literacy world. Players work with an AI assistant to help Park Director Leslie solve problems across three pavilions with a focus on AI foundations, data analysis and ethics.

                                                                                                                                                                                                                                                                                              There is no MakeCode building of rides in the world and loops, events, area and perimeter are not really part of the learning experience. Because of that, the Maths links in your reflection do not quite match what pupils actually do in the world.

                                                                                                                                                                                                                                                                                              It sounds like you may have had a different world in mind, so it would be worth going back into the demo and playing through Fantastic Fairgrounds again. You could then build your curriculum links around the AI concepts you meet. There is plenty there for pupils to discuss, so your idea of presenting and explaining their thinking would still work really well.

                                                                                                                                                                                                                                                                                          • #273074
                                                                                                                                                                                                                                                                                            Ciara Collins
                                                                                                                                                                                                                                                                                            Participant

                                                                                                                                                                                                                                                                                              We have Minecraft Education licenses in our school so we have full access to the different worlds and lessons in the library. I logged out of my account to see what worlds/lessons were available in the demo library and I have chose Hour of AI: The First Night.

                                                                                                                                                                                                                                                                                              I had previously witnessed our Dream Space Ambassadors teach their peers in 5th class this lesson but I had not tried it myself.

                                                                                                                                                                                                                                                                                              I like this world because it uses the familiar idea of trying to survive the first night in Minecraft but brings in coding and AI literacy. The children work with an AI Agent and have to train it to collect things such as wood, make tools, build a shelter etc.

                                                                                                                                                                                                                                                                                              The main learning objectives are not just to “have fun” 😂, understanding different types of AI, training AI and what is also so important, checking its output. I had a look at the Minecraft Education website and it includes resources that I can see would be useful in the classroom such as a presentation PowerPoint and educator guide as well as a certificate for when they complete the world.

                                                                                                                                                                                                                                                                                              A clear curriculum link for me would be Technology and computational thinking. Children are using coding, debugging and problem-solving while also learning that AI can make mistakes and needs human checking.

                                                                                                                                                                                                                                                                                            • #273356
                                                                                                                                                                                                                                                                                              Catriona Kenny
                                                                                                                                                                                                                                                                                              Participant

                                                                                                                                                                                                                                                                                                Demo World: Movie Build Challenge

                                                                                                                                                                                                                                                                                                Overview: Within this Minecraft world, pupils are provided with the challenge of building a scene that they would love to see in a Minecraft movie. They create the setting and design the scene. Subsequently, they use the camera to take screenshots of their build, linking them together to create their story using the book and quill.

                                                                                                                                                                                                                                                                                                Learning Objectives:

                                                                                                                                                                                                                                                                                                – Developing imaginative and creative ideas.
                                                                                                                                                                                                                                                                                                – Developing their understanding of narrative writing and its main components.
                                                                                                                                                                                                                                                                                                – Developing their narrative writing skills.
                                                                                                                                                                                                                                                                                                – Communicating their ideas through visual design and construction.
                                                                                                                                                                                                                                                                                                – Presenting their narratives to the class.
                                                                                                                                                                                                                                                                                                – Developing their collaborative and communication skills.

                                                                                                                                                                                                                                                                                                Irish Curriculum Link / Focus of Learning:

                                                                                                                                                                                                                                                                                                The strongest link would obviously be to the English curriculum, particularly the areas of writing and oral language, as the lesson heavily focuses on storytelling, script writing, developing characters and settings, and presenting their ideas.

                                                                                                                                                                                                                                                                                                Within our school, we follow the Seven Steps to Teaching a Genre. Our English policy sets out the genres which are focused on in each class grouping. Currently, I am teaching 3rd Class, and narrative writing is one of our main genres, while persuasive writing is a revision genre. I could use the game to teach both genres sequentially, focusing on narrative writing first to create the story and then moving on to persuasive writing, where the class could create a persuasive movie poster and trailer to encourage others to watch their movie.

                                                                                                                                                                                                                                                                                                The lesson could also naturally incorporate the Art curriculum through creating the scenes in Minecraft and designing the movie poster. This would provide pupils with an opportunity to combine their literacy skills with visual creativity and design.

                                                                                                                                                                                                                                                                                                Modifications:

                                                                                                                                                                                                                                                                                                I would not launch straight into using this game. Following the Seven Steps to Teaching a Genre, I would first familiarise the class with the narrative genre. The game could then be introduced at the collaborative stage of teaching the genre, allowing the pupils to apply what they have learned in a practical and creative way.

                                                                                                                                                                                                                                                                                                Before using the game, I would have the class use a planning template to plot out their story. This would give them an opportunity to develop their characters, setting and storyline before beginning the building process in Minecraft. I think this would provide more structure and ensure that the focus remains on developing their narrative writing skills, rather than on the building aspect of the game.

                                                                                                                                                                                                                                                                                                • #273373
                                                                                                                                                                                                                                                                                                  Michael Barrett
                                                                                                                                                                                                                                                                                                  TeachNet Moderator

                                                                                                                                                                                                                                                                                                    Hi Catriona,

                                                                                                                                                                                                                                                                                                    This is a really thoughtful reflection and I like how you have connected it to your Seven Steps approach. Introducing the world at the collaborative stage of narrative writing, once pupils already understand the genre, is really well judged. Planning the characters, setting and storyline on a template before anyone starts building is also a great way to keep the focus on the writing. I really like the follow-on into persuasive writing through a movie poster and trailer too.

                                                                                                                                                                                                                                                                                                    One thing worth knowing is that Movie Build Challenge is a Minecraft Education resource, but it is not part of the current demo library. The demo set available in the app currently includes four worlds: Bad Connection, Hour of AI: The First Night, Fantastic Fairgrounds and Generation AI. Movie Build Challenge sits in the wider lesson library which requires a Minecraft Education licence, so it is not one you can access through the demo for this assignment.

                                                                                                                                                                                                                                                                                                    For the task, it would be worth going into the app and playing one of those four demo worlds, then building a short reflection around what you actually experienced there. Your planning ideas are really strong, so they will transfer well to whichever world you choose.

                                                                                                                                                                                                                                                                                                    Definitely hold onto the Movie Build Challenge idea though. It is a lovely fit for narrative writing and well worth exploring if your school has access to a Minecraft Education licence.

                                                                                                                                                                                                                                                                                                    Looking forward to hearing which world you choose.

                                                                                                                                                                                                                                                                                                  • #273911
                                                                                                                                                                                                                                                                                                    Catriona Kenny
                                                                                                                                                                                                                                                                                                    Participant

                                                                                                                                                                                                                                                                                                      Apologies, I had a read a number of other replies where other participants had chosen other worlds and I presumed we could explore any contained in the library along with the ones which were highlighted.

                                                                                                                                                                                                                                                                                                      Demo World: Bad Connection

                                                                                                                                                                                                                                                                                                      Overview: Within this game, the pupils explore the people they may come to to interact with through online gaming. They learn to decipher who to trust and who not to trust online. It teaches them how to recognise and deal with inappropriate behaviour through their interactions and by blocking and reporting players. It also reinforces telling a trusted adult.

                                                                                                                                                                                                                                                                                                      Learning Objectives:

                                                                                                                                                                                                                                                                                                      – Identify and respond to unsafe online interactions through guided practice.

                                                                                                                                                                                                                                                                                                      – Normalise open conversations about digital safety, reducing fear and stigma.

                                                                                                                                                                                                                                                                                                      – Spot red flags in unsafe online interactions.

                                                                                                                                                                                                                                                                                                      – Build confidence in reporting concerns and supporting peers who may be at risk

                                                                                                                                                                                                                                                                                                      – Evaluate online relationships by asking verification questions.

                                                                                                                                                                                                                                                                                                      – Understand that online actions have permanent consequences.

                                                                                                                                                                                                                                                                                                      Numerous helpful resources are provided – educators guide, student activities workbook, scenario cards, parent/guardian letter.

                                                                                                                                                                                                                                                                                                      Irish curriculum/Focus of learning:

                                                                                                                                                                                                                                                                                                      This game naturally links in well with the SPHE curriculum – keeping themselves safe, making responsible decisions, communicating their feelings and seeking help when they are worried or uncomfortable.

                                                                                                                                                                                                                                                                                                      Modifications:

                                                                                                                                                                                                                                                                                                      I would incorporate this game into other lessons in SPHE curriculum. Before using the game I would complete the Stay Safe lessons, in particular the ones regarding cyber bullying. In the 4th class Stay Safe lesson, there is a suggested video to show the class regarding a person interacting with a child through social media pretending to be their age and gathering information on them through their profile. The video is now a little dated but it does hammer home the message about personal information they put online, interacting with strangers and how to deal with inappropriate behaviour online. By subsequently completing this game, it should take this message another step further through a more up to date means which the children may be more familiar with. The lesson also links in well with the content of the Webwise lessons which I also complete with my class. The use of the game will naturally lead into lots of follow up discussions where the pupils may share their experiences of online gaming.

                                                                                                                                                                                                                                                                                                    • #273955
                                                                                                                                                                                                                                                                                                      Michael Barrett
                                                                                                                                                                                                                                                                                                      TeachNet Moderator

                                                                                                                                                                                                                                                                                                        Hi Catriona,

                                                                                                                                                                                                                                                                                                        No apology needed at all. That was a completely fair assumption given what others had posted and you are far from the only one who read it that way. Thanks for going back and having another look. Bad Connection is a lovely choice.

                                                                                                                                                                                                                                                                                                        This is a really thoughtful reflection. What stands out is how naturally you have connected the world to what you already teach. Running the Stay Safe lessons first, then using Bad Connection to reinforce the same messages through a more current and familiar setting, makes a lot of sense.

                                                                                                                                                                                                                                                                                                        The Webwise link is a natural fit too and I like your point that the game could open up follow-up discussion where pupils share their own gaming experiences. Those conversations can be really valuable because children are connecting the learning to situations they recognise from their own lives.

                                                                                                                                                                                                                                                                                                        One thing worth knowing for your planning is that Bad Connection is pitched at ages 11 and up, so it may be a little mature for 4th Class. It also moves into some heavier content, including harassment and threat or blackmail-style language. Given the age of your pupils, it would be worth reading through the Educator Guide and facilitation protocol carefully before deciding whether it is the right fit for your class. The guide also recommends checking your school’s reporting procedures and letting families know in advance.

                                                                                                                                                                                                                                                                                                        One small thought to build on your discussion idea. You could have a few sentence starters ready, such as “I felt uncomfortable when…” or “I would tell an adult if…”, to give quieter pupils an easier way into the conversation.

                                                                                                                                                                                                                                                                                                    • #273413
                                                                                                                                                                                                                                                                                                      Ellen Downes
                                                                                                                                                                                                                                                                                                      Participant

                                                                                                                                                                                                                                                                                                        Name of demo: Fantastic Fairgrounds

                                                                                                                                                                                                                                                                                                        Overview of the lesson:I looked at the Fantastic Fairgrounds world in Minecraft Education and feel that it would be a suitable resource for 5th and 6th Class, with some adaptations.
                                                                                                                                                                                                                                                                                                        Fantastic Fairgrounds introduces pupils to the basics of AI. Pupils take on the role of problem-solvers and work with an AI assistant to help solve problems in different areas of the fairground, including the Bee Pavilion, Light Show Pavilion and Art Pavilion.

                                                                                                                                                                                                                                                                                                        Lesson and Learning Objectives: The lesson uses practical challenges to help pupils:
                                                                                                                                                                                                                                                                                                        Understand the basic foundations of AI.
                                                                                                                                                                                                                                                                                                        Explore and analyse data.
                                                                                                                                                                                                                                                                                                        Consider ethical issues linked to AI.
                                                                                                                                                                                                                                                                                                        Explore how AI is used in different careers.

                                                                                                                                                                                                                                                                                                        There are also useful supporting resources, the Educator Guide, PowerPoint and AI Foundations Curriculum Guide, which could help me to prepare and deliver the lesson.

                                                                                                                                                                                                                                                                                                        Curriculum Links:
                                                                                                                                                                                                                                                                                                        I think the lesson links particularly well with STEM Education and Digital Learning in the Primary Curriculum Framework. It encourages pupils to develop digital literacy, problem-solving, critical thinking and an understanding of how technology impacts everyday life. There are also links to Mathematics, particularly through analysing and interpreting data.

                                                                                                                                                                                                                                                                                                        Suitability for 5th and 6th Class:
                                                                                                                                                                                                                                                                                                        I would use this world with 5th and 6th Class, but I would adapt the pacing and add some teacher led discussion. Some of the AI concepts may be challenging, so I would begin with a discussion about where pupils encounter AI in everyday life. I would also encourage pupils to work in pairs so they can discuss and explain their thinking.
                                                                                                                                                                                                                                                                                                        As a follow-up, pupils could discuss questions such as “Can AI always be trusted?” or “What are the benefits and risks of AI?” They could then create a poster or short presentation about responsible AI use and present it to the other classes.

                                                                                                                                                                                                                                                                                                        Overall, I think Fantastic Fairgrounds is an engaging resource, but adding discussion and follow up activities would make it more meaningful and better suited to my classroom.

                                                                                                                                                                                                                                                                                                        • #274050
                                                                                                                                                                                                                                                                                                          Cathal Flannery
                                                                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                                                                            I agree that Fantastic Fairgrounds would be suitable for 5th and 6th Class. It could support purposeful game-based learning because pupils are given clear problems to solve in each pavilion. They must make decisions, analyse information and receive feedback as they work through the different challenges. This supports STEM Education by developing problem-solving, critical thinking and data-analysis skills while also introducing pupils to how AI can be used in real-life situations.

                                                                                                                                                                                                                                                                                                            A meaningful additional link could be made with Language. After completing the world, pupils could work in groups to discuss whether AI can always be trusted and explain the benefits and possible risks of using it. They could then create a poster or short presentation about responsible AI use and present their ideas to the class. This would allow them to practise oral language, use new AI vocabulary and clearly explain what they learned during the activity.

                                                                                                                                                                                                                                                                                                        • #274048
                                                                                                                                                                                                                                                                                                          Cathal Flannery
                                                                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                                                                            I chose the Fantastic Fairgrounds demo world because I thought it looked interesting and would appeal to pupils in my class. The world is based in a fairground that is not ready to open. The player works with an AI assistant to solve different problems and help get the fairground working properly.

                                                                                                                                                                                                                                                                                                            The lesson includes three main areas: the Bee Pavilion, the Light Show Pavilion and the Art Pavilion. In these areas, pupils complete tasks such as gathering and analysing information about bees and pollution, matching patterns to repair a light show and thinking about consent before using photographs to create AI art. The main learning objectives are to give pupils a basic understanding of artificial intelligence, allow them to practise analysing data, introduce ethical issues connected to AI and explore how AI may be used in different careers. The supporting materials include an educator guide, a classroom presentation, vocabulary activities, extension ideas and a check-for-understanding sheet.

                                                                                                                                                                                                                                                                                                            I think this world could link well with Science, particularly Environmental Awareness and Care. The Bee Pavilion could help pupils explore how pollution affects living things and how technology can be used to identify environmental problems.

                                                                                                                                                                                                                                                                                                            I would use the world, but I would change the pacing for my pupils. I would spread the activities over a few lessons and allow pupils to work in pairs. I would pre-teach important vocabulary and include pause points after each pavilion to discuss what pupils had learned. I would finish with a short class discussion and reflection activity so that the learning would be clear and would not focus only on playing the game.

                                                                                                                                                                                                                                                                                                          • #274511
                                                                                                                                                                                                                                                                                                            Aoife Moore
                                                                                                                                                                                                                                                                                                            Participant

                                                                                                                                                                                                                                                                                                              Name of Demo World: Bad Connection?
                                                                                                                                                                                                                                                                                                              Overview of lesson:
                                                                                                                                                                                                                                                                                                              Pupils learn to recognise tactics that can manipulate you online by playing through scenarios that explore peer influence, learn how to recognise warning signs, use safety tools and set boundaries with a peer community. All this is done while building confidence in how to keep safe.
                                                                                                                                                                                                                                                                                                              Brief summary of lesson plan, objectives and associated resources:
                                                                                                                                                                                                                                                                                                              Objectives:
                                                                                                                                                                                                                                                                                                              Identify and respond to online interactions through guided practice
                                                                                                                                                                                                                                                                                                              Normalise open conversations about digital safety- reduce fear.
                                                                                                                                                                                                                                                                                                              Spot red flags in unsafe online interactions
                                                                                                                                                                                                                                                                                                              Understand online activities have permanent consequences (digital footprint)

                                                                                                                                                                                                                                                                                                              Lesson Plan:
                                                                                                                                                                                                                                                                                                              Pre lesson set up
                                                                                                                                                                                                                                                                                                              Lesson delivery- divided into 4 Acts
                                                                                                                                                                                                                                                                                                              Act 1- Tutorial sequence
                                                                                                                                                                                                                                                                                                              Act 2- Early Red Flags- practise using reporting tools
                                                                                                                                                                                                                                                                                                              Act 3- Explore escalating peer pressure/cyberbullying and toxic group culture
                                                                                                                                                                                                                                                                                                              Act 4- Threats escalate- importance of telling a trusted adult. Multiple endings.
                                                                                                                                                                                                                                                                                                              Post lesson reflection and activities
                                                                                                                                                                                                                                                                                                              Student exit tickets

                                                                                                                                                                                                                                                                                                              Resources: whole package of resources found on aka.ms/cybersafe
                                                                                                                                                                                                                                                                                                              Includes:
                                                                                                                                                                                                                                                                                                              Educator guide
                                                                                                                                                                                                                                                                                                              Student handouts
                                                                                                                                                                                                                                                                                                              Scenario cards
                                                                                                                                                                                                                                                                                                              Parent permission letters
                                                                                                                                                                                                                                                                                                              Completion certificate

                                                                                                                                                                                                                                                                                                              Irish curriculum link:
                                                                                                                                                                                                                                                                                                              SPHE> Myself and others/Media Education (new curriculum) 5th & 6th Class
                                                                                                                                                                                                                                                                                                              Explore role of advertising and media
                                                                                                                                                                                                                                                                                                              Identify how text and images can influence or manipulate choices
                                                                                                                                                                                                                                                                                                              Strand: Developing citizenship/My Community ( new curriculum)
                                                                                                                                                                                                                                                                                                              Develop a sense of responsibility for safety in their environment
                                                                                                                                                                                                                                                                                                              Practise blocking/reporting and learning on an unsafe group to protect the peer community.

                                                                                                                                                                                                                                                                                                              Follow up discussion for pupils:
                                                                                                                                                                                                                                                                                                              There is huge scope for follow up discussions with teacher led prompts following each of the Acts used to deliver the lesson.
                                                                                                                                                                                                                                                                                                              Here wider and more complex issues relating to safety online can be addressed. Experiences of pupils can be exchanged and shared too.

                                                                                                                                                                                                                                                                                                            • #274744
                                                                                                                                                                                                                                                                                                              Emma Fitzpatrick
                                                                                                                                                                                                                                                                                                              Participant

                                                                                                                                                                                                                                                                                                                The demo world I chose: Fantastic Fairgrounds. It was the first world I clicked on when I had just downloaded Minecraft Education – it looked fun and seemed open ended on initial walkthrough. Following a review of the lesson plan, I can see there is much more structure to the tasks than I initially realised.

                                                                                                                                                                                                                                                                                                                An overview of what the world is about: The setting is made up of pavilions, including Botanic Gardens with beekeeper sanctuary, an artist pavilion, and a laser light show.

                                                                                                                                                                                                                                                                                                                Summary of the lesson plan, learning objectives, associated resources:
                                                                                                                                                                                                                                                                                                                Within this demo world there are opportunities to ‘Practice using AI assistant to identify and repair pavilions at world’s fair.’ Useful resources include the powerpoint and check understanding sheets. As per the Learning objective laid out in the Curriculum Overview Guide, in the Fantastic Fairgrounds world, ‘students will practice data analysis in different fields and explore AI careers.’

                                                                                                                                                                                                                                                                                                                Reflection on one possible curriculum link/focus of learning: For exploring careers in AI, I plan to use the Blocky Beekeeper role to link to SESE Geography and Science; Strand: Environmental Awareness and Care; Strand Unit: Caring for my Locality. I would be using the Botanic Garden pavilion in this demo world to make a direct link to Global Citizenship and the Irish outdoor ethics programme, Leave No Trace. With the bee tracking lesson, there is an opportunity to demonstrate a real life application of AI that is not in conflict with nature, but the opposite – it serves to understand and protect our natural environment. I think this links well to discussing what it means to be a responsible citizen, and the ethical use of AI. It teaches children the opportunities for use of AI, in keeping with the exploration of careers in AI.

                                                                                                                                                                                                                                                                                                                Changes to lesson: Rather than making changes, for a single lesson I would plan to focus on ‘Evaluating AI’s Impact’ using the Botanic Gardens Pavilion and the Blocky Beekeeper role. In evaluating how AI is changing careers, I would encourage pupils to reflect as Global Citizens, imagining potential future careers in AI, specifically those that benefit society and the natural environment.

                                                                                                                                                                                                                                                                                                                • #274902
                                                                                                                                                                                                                                                                                                                  Sarah Gallagher
                                                                                                                                                                                                                                                                                                                  Participant

                                                                                                                                                                                                                                                                                                                    I really liked your choice of Fantastic Fairgrounds, especially the Blocky Beekeeper role. I think this is a great example of purposeful game-based learning because the pupils aren’t just exploring the Minecraft world for fun; they are using the game to investigate how AI can be used in a real-world situation. I particularly liked your idea of connecting the bee tracking activity with protecting the natural environment, as it gives the pupils a meaningful reason for using AI.

                                                                                                                                                                                                                                                                                                                    I think there could also be a nice link to English, particularly oral language. After completing the activity, pupils could discuss whether they think using AI to monitor and protect bees is a positive use of technology and explain their reasoning. They could also create a short presentation or persuasive piece about how AI could be used to help protect the environment. This would give them an opportunity to use what they learned in the game and communicate their ideas to others.

                                                                                                                                                                                                                                                                                                                • #274898
                                                                                                                                                                                                                                                                                                                  Sarah Gallagher
                                                                                                                                                                                                                                                                                                                  Participant

                                                                                                                                                                                                                                                                                                                    I chose the CyberSafe: Bad Connection? demo world as I thought it was a really relevant topic for the pupils I teach. The world focuses on online safety and some of the situations children and young people can find themselves in when communicating online. Pupils work through different scenarios and have to make choices about what they think is safe or appropriate. I liked that their choices can lead to different outcomes, as it encourages them to think about the consequences of their decisions.

                                                                                                                                                                                                                                                                                                                    The lesson plan focuses on helping pupils recognise online risks, make responsible choices and understand when they should seek help or report something. The associated resources also support teachers in introducing the topic and having discussions with pupils before and after using the world.

                                                                                                                                                                                                                                                                                                                    I think this would link really well with the SPHE curriculum and the Stay Safe programme, particularly around helping children recognise unsafe situations, understand appropriate boundaries and know what to do if they feel uncomfortable or worried. There are clear similarities with the Stay Safe message of saying no, moving away and telling an adult. I think the Minecraft scenarios could provide a more modern and engaging way of exploring some of these ideas in an online context.
                                                                                                                                                                                                                                                                                                                    I would use the world, but I would probably slow the pace down and allow more time for discussion. I would pause after some of the scenarios and ask pupils what they would do and why. I would also bring in examples that are relevant to their everyday lives, such as group chats, online gaming and social media. I think Minecraft would be a really engaging way to introduce these conversations and give pupils an opportunity to explore different situations in a safe environment.

                                                                                                                                                                                                                                                                                                                  • #274901
                                                                                                                                                                                                                                                                                                                    Sarah Gallagher
                                                                                                                                                                                                                                                                                                                    Participant

                                                                                                                                                                                                                                                                                                                      I chose the CyberSafe: Bad Connection? demo world as I thought it was a really relevant topic for the pupils I teach. The world focuses on online safety and some of the situations children and young people can find themselves in when communicating online. Pupils work through different scenarios and have to make choices about what they think is safe or appropriate. I liked that their choices can have different outcomes, as it encourages them to think about the consequences of their decisions.

                                                                                                                                                                                                                                                                                                                      The lesson plan focuses on helping pupils recognise online risks, make responsible choices and understand when they should seek help or report something. There are also supporting resources to help teachers introduce the topic and encourage discussion after completing the world.

                                                                                                                                                                                                                                                                                                                      I think there is a strong link to the SPHE curriculum, particularly Myself and Others. It could help pupils develop their decision-making skills and understand how to deal with situations where they might feel uncomfortable or unsure. I also think it links well with digital learning and being a responsible user of technology.

                                                                                                                                                                                                                                                                                                                      I would use the world, but I would probably slow the pace down and allow more time for discussion. I would pause after some of the scenarios and ask pupils what they would do and why. I would also bring in examples that are relevant to their everyday lives, such as group chats, online gaming and social media. I think using Minecraft would make the topic more engaging and give pupils a safe way to explore these situations.

                                                                                                                                                                                                                                                                                                                    • #275118
                                                                                                                                                                                                                                                                                                                      Aoife O’Driscoll
                                                                                                                                                                                                                                                                                                                      Participant

                                                                                                                                                                                                                                                                                                                        I explored the Minecraft Education CyberSafe: Bad Connection demo world for this activity, and I was really impressed by how effectively it uses scenario‑based challenges to teach online safety. In today’s digital world, helping pupils navigate online interactions is essential, and this resource provides an engaging, problem‑solving context for doing exactly that.

                                                                                                                                                                                                                                                                                                                        Overview: Participants work through a series of interactive scenarios involving peer pressure, unsafe online behaviour, and suspicious requests for personal information. As they progress, pupils must decide who to trust, when to block or report a user, and when to seek help.
                                                                                                                                                                                                                                                                                                                        Learning Objectives and resources: Pupils should be enabled to: identify and respond appropriately to unsafe online interactions, recognise suspicious behaviour in digital communication, report concerns confidently, evaluate and verify online relationships. The teacher resources includude; discussion prompts, clear guidance notes, and a range of extension activities that deepen learning.                                                                                                                                 Irish Curriculum Focus: There is a clear link with SPHE, more specifically digital citizenship and staying safe online. It also supports Digital Learning by encouraging pupils to think about how they use technology in their lives.
                                                                                                                                                                                                                                                                                                                        I would use the world exactly as it is, as it’s already highly engaging and covers a wide range of meaningful discussion topics. If needed, I would differentiate by pausing at key moments to allow pupils time to reflect, discuss, or predict outcomes. This would help ensure all learners can access the content confidently.

                                                                                                                                                                                                                                                                                                                        • #275676
                                                                                                                                                                                                                                                                                                                          Moritz Holzapfel
                                                                                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                                                                                            This link would work best, because many of the students are using online games, such as Minecraft, to meet their friends and other new people on the internet. Using the same platform to convey the message, Be careful who you play with, might be easier to understand for the kids, than any other media.

                                                                                                                                                                                                                                                                                                                            At the same time it clearly doesn’t demonise video games or online worlds for the students, as it clearly is one itself.

                                                                                                                                                                                                                                                                                                                        • #275176
                                                                                                                                                                                                                                                                                                                          Irene O’Brien
                                                                                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                                                                                            For the purpose of this module I chose to look at the lesson plan for Minecraft Education called Bad Connection. I think this is an excellent topic and first place to start when teaching children about online education and using online tools in lessons.

                                                                                                                                                                                                                                                                                                                            Technology is very much a part of everyday life and can be an excellent resource when used in the right ways. I love how this lesson gives children different scenarios in order to get them thinking about what they would do. Children are encouraged to think critically and read between the lines in certain situations. It also tells children what they should do if they encounter such a situation online, which is all too common unfortunately. And it also encourages children to always tell an adult and ensure they are being open and honest about their activities online.

                                                                                                                                                                                                                                                                                                                            This could be easily lined to a Wellbeing lesson on asking for help, bullying, cyber bullying and online safety. I love how this lesson contains activities, scenario cards, letter to incorporate parents into discussions, slideshows, exit tickets, pre/post knowledge check and even relates to standards which can be easily translated to our own curriculum.

                                                                                                                                                                                                                                                                                                                            Everything is done for you here in order to present a nice block of memorable lessons, using a familiar tool of Minecraft, which will equip children with lessons that will last a lifetime.

                                                                                                                                                                                                                                                                                                                            I think it is so important to normalize these discussions, not just in school but also with parents at home. It it vitally important that teachers are aware of children’s activities online while in the classroom and likewise for parents at home. This game leads itself to questions and create this vital discussion. Online actions have real consequences and children need to be aware of the dangers while also getting experience online and becoming confident, capable digital citizens. We all have a responsibility to behave appropriately in public, as well as online.

                                                                                                                                                                                                                                                                                                                            The lesson focuses on building children’s understanding of online safety and digital citizenship. It includes many opportunities for discussion and reflection for the children about their own online behaviour. One thing I particularly liked was how it can be used to start a conversation with children about their online activities without feeling like a lecture. I also really like that the game highlights the importance of reporting unsafe online interactions, and I think the lesson does a great job of making this seem ok and not as big deal.

                                                                                                                                                                                                                                                                                                                            I would use the world mostly as it is. I would start with the Minecraft game first rather than influence the children and have them tell me what they think I want to hear. I would then pause after each act and discuss what each child experienced and to share openly. As the younger classes are on the slightly less mature side, I would slow the process down and perhaps break into days than a whole devoted session. I think pupils would benefit from talking about real-life situations and working together to create a class internet safety agreement afterwards. I would also involve their parents and tie this in with an online safety talk for parents so that the discussion can continue at home within the family. Parents need to be more aware of children’s activities online and ensure that there is a clear and open line of communication.

                                                                                                                                                                                                                                                                                                                            • #275202
                                                                                                                                                                                                                                                                                                                              Michael Barrett
                                                                                                                                                                                                                                                                                                                              TeachNet Moderator

                                                                                                                                                                                                                                                                                                                                Hi Irene,

                                                                                                                                                                                                                                                                                                                                You can really feel your enthusiasm for this one. Bad Connection is a brilliant starting point and you have picked up exactly what makes it work. It opens up honest discussion about online behaviour without feeling like a lecture which is so important with this kind of content.

                                                                                                                                                                                                                                                                                                                                Your instinct to start with the game before saying too much is great. Letting pupils react first gives you their genuine thinking to work with and pausing after each act to talk through what happened is a really thoughtful way to use the world. I also love the idea of creating a class internet safety agreement and involving parents because that connection between school and home can really strengthen the message.

                                                                                                                                                                                                                                                                                                                                One important thing worth knowing for your planning is that Bad Connection is pitched at ages 11 and up. It also moves into some heavier content, including harassment and some threat and blackmail-style language in the final act. You mention using it with younger classes, so it would be worth reading the facilitation protocol in the Educator Guide first and thinking carefully about whether the content is suitable for the age group you have in mind.

                                                                                                                                                                                                                                                                                                                                For younger pupils, Home Sweet Hmm covers similar online safety themes and is designed for ages 7 to 12. You would need access to a Minecraft Education licence to use it though as it is not one of the current demo worlds.

                                                                                                                                                                                                                                                                                                                                Breaking the activity across a few days is a lovely idea too. It gives the children time to process each part and gives the discussion space to breathe.

                                                                                                                                                                                                                                                                                                                            • #275189
                                                                                                                                                                                                                                                                                                                              Irene O’Brien
                                                                                                                                                                                                                                                                                                                              Participant

                                                                                                                                                                                                                                                                                                                                I really like Emma Fitzpatrick’s lesson review on Fantastic Fairgrounds. It is a way of really opening up children’s minds to the power and possibilities of AI. It shows the importance of having skills to understand, evaluate and utilise AI technology in a safe and effective way. Again, there is a focus on critical thinking, which is an excellent skill to have in all walks of life. As with Bad Connections, it also gives real world ethical dilemmas and scenarios which opens up discussions and reflections on the topic that can be quite useful.

                                                                                                                                                                                                                                                                                                                                As this is an extremely new topic, it is very relevant and important to teach and gain understanding of the concepts. Children will grow up in a world more and more influenced by AI. It will take over jobs that are currently in existence. Children will need to have knowledge of this area. I would also like to explore this topic with my kids and I think Emma for highlighting it in her post. Some excellent points made. Bualadh bos.

                                                                                                                                                                                                                                                                                                                              • #275205
                                                                                                                                                                                                                                                                                                                                Miriam O’Toole
                                                                                                                                                                                                                                                                                                                                Participant

                                                                                                                                                                                                                                                                                                                                  CyberSafe: Bad Connection

                                                                                                                                                                                                                                                                                                                                  For this activity, I explored the CyberSafe: Bad Connection demo world. I chose this world because online safety is such an important issue for children today and is something that can arise in everyday school life. The world gives students opportunities to recognise potentially unsafe online interactions and make decisions about who they can trust. It encourages them to spot warning signs, think carefully before sharing personal information, ask questions to verify who they are communicating with, and understand when and how to report or block suspicious behaviour.

                                                                                                                                                                                                                                                                                                                                  The lesson objectives focus on helping students recognise unsafe online interactions, identify red flags, build confidence in reporting concerns and supporting others, and understand that online actions can have lasting consequences through their digital footprint. The game also provides useful opportunities for discussion and reflection, allowing teachers to explore pupils’ understanding and experiences.

                                                                                                                                                                                                                                                                                                                                  I think this would link well with the Irish SPHE/Wellbeing curriculum, particularly around personal safety, relationships and knowing who to trust. There is a strong connection with the Stay Safe programme, where children learn to recognise trusted adults and understand that people may not always be who they appear to be. These skills are equally important in an online environment.

                                                                                                                                                                                                                                                                                                                                  I would use the world as it is but I would slow the pacing for my students and pause after each section for discussion. I would encourage them to explain their choices and discuss why reporting unsafe behaviour is important. I would also follow the activity with a class internet safety agreement. As we also do one at the start of the year, it would be interesting to see if the students would add anything else after completing this demo.

                                                                                                                                                                                                                                                                                                                                • #275675
                                                                                                                                                                                                                                                                                                                                  Moritz Holzapfel
                                                                                                                                                                                                                                                                                                                                  Participant

                                                                                                                                                                                                                                                                                                                                    As a next lesson for Coding I would choose the Hour of Code: AI for Good. Many people, including myself, are rather sceptical of the pure benefecial aspect of using AI, since it is often used in a economical, capitalistic way.

                                                                                                                                                                                                                                                                                                                                    Instead, this world shows alternative ways of using data in ecologic disasters, in this case forest fires. Not only do we learn about the three conditions for a fire to burn, but also how wildfires begin and thusly be prevented.

                                                                                                                                                                                                                                                                                                                                    The Minecraft Education Hour of Code: AI for Good lesson connects naturally to the Irish primary curriculum by combining digital learning, problem-solving and real-world issues. Its focus on fire prevention links well with Science and SPHE, while coding and computational thinking develop digital skills. It also encourages collaboration, creativity and responsible citizenship.

                                                                                                                                                                                                                                                                                                                                    I would use the word as it is, but as a follow-up discussion, I would try to shift the focus again on our real world, applying the learnt factors of preventing fires to our own school, to test the students’ new knowledge.

                                                                                                                                                                                                                                                                                                                                    • #275877
                                                                                                                                                                                                                                                                                                                                      Neeve Hyland
                                                                                                                                                                                                                                                                                                                                      TeachNet Moderator

                                                                                                                                                                                                                                                                                                                                        Hi Moritz,

                                                                                                                                                                                                                                                                                                                                        There is a lot of genuine thought in this reflection. You have understood AI for Good really well particularly how it moves from gathering data about fire hazards to coding the Agent to clear them and then reforest the area. It is a lovely example of AI being used to respond to a real environmental problem.

                                                                                                                                                                                                                                                                                                                                        I also really like your follow-up idea of applying the fire prevention factors to your own school. That brings the learning back into the children’s own environment and gives them a chance to think about what has actually stayed with them.

                                                                                                                                                                                                                                                                                                                                        Your healthy scepticism about AI is a strength here too. Encouraging children to think about where AI can genuinely help and where it may have limitations is exactly the kind of critical thinking we want to build through AI literacy.

                                                                                                                                                                                                                                                                                                                                        One thing worth knowing for the assignment is that AI for Good is one of the 2019 Hour of Code lessons and is not part of the current demo library. The four demo worlds available in the app at the moment are Bad Connection, Hour of AI: The First Night, Fantastic Fairgrounds and Generation AI. AI for Good sits in the wider lesson library, which requires a Minecraft Education licence.

                                                                                                                                                                                                                                                                                                                                        For this task, it would be worth playing one of those four demo worlds and building your reflection around what you actually experienced there. It is definitely worth keeping AI for Good in mind for your own teaching though if you have access to a licence.

                                                                                                                                                                                                                                                                                                                                      • #278724
                                                                                                                                                                                                                                                                                                                                        Lisa Bresnan
                                                                                                                                                                                                                                                                                                                                        Participant

                                                                                                                                                                                                                                                                                                                                          I really like your choice of the AI for Good lesson, especially because it shows children that AI and technology can be used for more than just entertainment or making money. I think using the forest fire example makes the learning very real and gives the pupils a good reason for learning about coding, data and problem solving. It is also a good example of purposeful game-based learning because the pupils have a goal to work towards and have to use what they have learned to solve problems. I like your idea of bringing it back to the real world and getting the children to think about how they could use what they learned in their own school. Another curriculum link I think would work well is Geography, as the pupils could look at how weather, land and the environment can affect the spread of fires and what can be done to protect areas. I think this would make the learning even more meaningful.

                                                                                                                                                                                                                                                                                                                                          • This reply was modified 2 months, 2 weeks ago by Lisa Bresnan.
                                                                                                                                                                                                                                                                                                                                      • #275709
                                                                                                                                                                                                                                                                                                                                        Nicola Corcoran
                                                                                                                                                                                                                                                                                                                                        Participant

                                                                                                                                                                                                                                                                                                                                          I chose Fantastic Fairgrounds because AI is becoming a bigger part of children’s everyday lives, and I think it is important that my class learns about it in a fun and age-appropriate way. The Minecraft world lets pupils explore a virtual fairground and solve different problems using an AI assistant. They learn about AI, data and some of the ethical questions around using AI.
                                                                                                                                                                                                                                                                                                                                          I think this would work well with my class because Minecraft is engaging and gives children a chance to learn by doing rather than just listening. It also links well with the Irish STEM curriculum, which encourages children to explore, investigate, think critically and solve real-world problems through technology and engineering.
                                                                                                                                                                                                                                                                                                                                          I would adapt the lesson slightly. I would give my class more time to discuss the challenges and ask them whether they think the AI made the right decisions. I would also finish with a class discussion about where they already see AI in everyday life. This would make the lesson more relevant to them and give them an opportunity to share their own ideas and opinions.

                                                                                                                                                                                                                                                                                                                                        • #276606
                                                                                                                                                                                                                                                                                                                                          Rachel Harte
                                                                                                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                                                                                                            Demo Lesson:  Bad Connection

                                                                                                                                                                                                                                                                                                                                            This lesson is about how to stay safe online.  It brings the pupils through a few scenarios, some are safe, others slowly bring the pupils into an unsafe situation.  While asking ages may seem ok, when it is by an unknown/online meet, then then it is not as innocent as it may seem.

                                                                                                                                                                                                                                                                                                                                            The pupils learn that it is ok to report suspicious interactions or annoying/bullying ones.  They also learn how to do this.

                                                                                                                                                                                                                                                                                                                                            LEARNING OBJECTIVES

                                                                                                                                                                                                                                                                                                                                            • How to spot red flags in unsafe online interactions and what to do about it
                                                                                                                                                                                                                                                                                                                                            • Build confidence in reporting concerns and supporting peers who may be at risk
                                                                                                                                                                                                                                                                                                                                            • Understand that online actions have permanent consequences (digital footprint)

                                                                                                                                                                                                                                                                                                                                             

                                                                                                                                                                                                                                                                                                                                            Support Materials:

                                                                                                                                                                                                                                                                                                                                            There is an Educator Guide, a Student Activities Workbook, Scenario Cards (offline) Parent/Guardian Letter, Localised Support Materials (in many languages), Presentation Slides to introduce the lesson before the pupils even get to touch a keyboard, Exit Ticket templates for after lesson discussion, Pre and Post Knowledge Check, Standards Mapping Doc (with LOs clearly outlined to Texan curriculum, but very helpful nonetheless), a Family Toolkit with information and activities for home, along with shortened teacher notes to kickstart you running the lesson.
                                                                                                                                                                                                                                                                                                                                            There is a lot of information in these materials, but it is needed to guide teachers taking their first steps into Minecraft, however, it is well laid out and easy to navigate.

                                                                                                                                                                                                                                                                                                                                            For me, the learning objective that I would be pushing in my class is the permanent consequences of online actions – I have noticed that children really don’t seem to internalise this.

                                                                                                                                                                                                                                                                                                                                            When teaching this lesson, I would keep the world the same but slow down the delivery completely, Taking time to introduce the concepts offline first (I have 2nd class, so feel that tis would work better for them).  Then we would work through the scenarios individually on different days – allowing the pupils time to think, talk and formulate their own ideas.  I consider pre and post discussion in small groups and as a class to be vital for the success of this lesson and also assigning some home work/discussion as well.

                                                                                                                                                                                                                                                                                                                                             

                                                                                                                                                                                                                                                                                                                                            • This reply was modified 2 months, 2 weeks ago by Rachel Harte.
                                                                                                                                                                                                                                                                                                                                            • #276965
                                                                                                                                                                                                                                                                                                                                              Hannah Boylan
                                                                                                                                                                                                                                                                                                                                              Participant

                                                                                                                                                                                                                                                                                                                                                I really like the choice of Bad Connection as it provides a meaningful and purposeful use of game-based learning rather than using Minecraft simply as a reward or entertainment activity. The different online scenarios give pupils an opportunity to actively make decisions, identify red flags and consider the consequences of their actions. This makes the learning much more memorable and relevant to their everyday experiences online.
                                                                                                                                                                                                                                                                                                                                                I think the lesson has a strong STEM and Digital Learning connection because pupils are developing digital literacy and learning to use technology safely, responsibly and critically. Minecraft provides an interactive environment where pupils can explore situations and discuss different possible outcomes rather than simply being told what is safe or unsafe.
                                                                                                                                                                                                                                                                                                                                                A meaningful link to another curriculum area would be SPHE. Pupils could discuss friendship, respect, bullying, peer support and how they should respond if they or someone else experiences something inappropriate online. They could also create a set of classroom “Online Safety Rules” based on the scenarios they encounter.
                                                                                                                                                                                                                                                                                                                                                I also think your idea of slowing the lesson down for 2nd Class is very appropriate. In terms of School Self-Evaluation (SSE), Minecraft Education could provide evidence of progress in digital learning by using the pre- and post-knowledge checks, pupil discussions and exit tickets to identify changes in pupils’ understanding and confidence. This could help the school evaluate how effectively it is developing pupils’ digital citizenship and online safety skills.

                                                                                                                                                                                                                                                                                                                                                • This reply was modified 2 months, 2 weeks ago by Hannah Boylan.
                                                                                                                                                                                                                                                                                                                                            • #276948
                                                                                                                                                                                                                                                                                                                                              Hannah Boylan
                                                                                                                                                                                                                                                                                                                                              Participant

                                                                                                                                                                                                                                                                                                                                                The demo world I chose was Hour of AI: The First Night. I found this lesson particularly interesting because it introduces pupils to Artificial Intelligence through an engaging Minecraft environment. Pupils are placed in a survival-style scenario where they explore, problem-solve and learn how AI can support them in completing tasks and making decisions.

                                                                                                                                                                                                                                                                                                                                                The lesson plan provides clear learning objectives and structured activities to guide pupils through the experience. The associated resources, including the lesson plan and teacher guidance, would help the teacher prepare pupils before entering the Minecraft world and support discussion and reflection afterwards. The lesson encourages pupils to develop computational thinking, problem-solving and an understanding of how AI can be used as a tool.

                                                                                                                                                                                                                                                                                                                                                For Minecraft Education – Hour of AI: The First Night, you could use these three learning objectives:

                                                                                                                                                                                                                                                                                                                                                Explore how AI can be used in Minecraft to help the player complete tasks and solve problems during their first night.

                                                                                                                                                                                                                                                                                                                                                Use computational thinking and problem-solving skills to make decisions, follow instructions and complete challenges within the demo world.

                                                                                                                                                                                                                                                                                                                                                Evaluate the role of AI in the game by discussing how the AI assistant helps the player, its limitations, and whether pupils should always follow AI-generated suggestions.

                                                                                                                                                                                                                                                                                                                                                A possible Irish curriculum link would be Digital Learning and STEM, particularly developing pupils’ ability to use digital technologies creatively and critically. It could also link with Mathematics, through problem-solving, logical thinking, sequencing and spatial awareness.

                                                                                                                                                                                                                                                                                                                                                I would use the world as a starting point but would modify the pacing and follow-up discussion for my pupils. I would allow additional time for pupils who are less familiar with Minecraft and pause regularly to discuss what the AI is doing and whether its suggestions should always be trusted. I would finish with a short class discussion about the benefits and limitations of AI and how pupils might encounter AI in their everyday lives. This would help ensure that the activity develops not only Minecraft skills but also meaningful AI literacy and critical thinking.

                                                                                                                                                                                                                                                                                                                                                • This reply was modified 2 months, 2 weeks ago by Hannah Boylan.
                                                                                                                                                                                                                                                                                                                                              • #277048
                                                                                                                                                                                                                                                                                                                                                Maire Cronin
                                                                                                                                                                                                                                                                                                                                                Participant

                                                                                                                                                                                                                                                                                                                                                  Lesson name: Hour of AI-The First Night

                                                                                                                                                                                                                                                                                                                                                  Overview:
                                                                                                                                                                                                                                                                                                                                                  In this lesson the pupils prepare to survive their first night in Minecraft by building a shelter with the help of an AI agent. They need to train the AI agent and with its new skills, the agent will build the structure with ‘minions’.
                                                                                                                                                                                                                                                                                                                                                  To survive the pupils have to complete tasks such as collecting wood, making tools, building a shelter, making a door, adding light and making a bed. Dialogue boxes feature to give advice or directions. The player will use code to help train the Agent to complete these tasks using specific AI literacy concepts – classification, pattern recognition, verification, error detection.

                                                                                                                                                                                                                                                                                                                                                  Learning objectives (copied)
                                                                                                                                                                                                                                                                                                                                                  Students will:
                                                                                                                                                                                                                                                                                                                                                  • Learn about different types of AI
                                                                                                                                                                                                                                                                                                                                                  • Utilise computational thinking to capture rules and relationships that govern AI behavior
                                                                                                                                                                                                                                                                                                                                                  • Practice training and verifying AI outputs
                                                                                                                                                                                                                                                                                                                                                  • Experience how to leverage learned knowledge across tasks to become empowered collaborators

                                                                                                                                                                                                                                                                                                                                                  Overview of lesson:
                                                                                                                                                                                                                                                                                                                                                  1. Setting the scene and explaining about the AI assistant and how it will learn. The pupils will guide the agent through coding. The pupils will have overall oversight to make sure the agent makes good decisions.
                                                                                                                                                                                                                                                                                                                                                  2. Introduce new vocabulary – AI, classification, pattern recognition, orchestration and human-in-the-loop, plus the myriad of words related to classifying wood types etc.
                                                                                                                                                                                                                                                                                                                                                  3. Playing the game
                                                                                                                                                                                                                                                                                                                                                  Complete the tasks for survival of first night.
                                                                                                                                                                                                                                                                                                                                                  Once all the tasks are completed the pupils are teleported to another space for further challenges.

                                                                                                                                                                                                                                                                                                                                                  Conclusion / reflection / feedback:
                                                                                                                                                                                                                                                                                                                                                  Feedback is sought on …
                                                                                                                                                                                                                                                                                                                                                  …favourite part of lesson,
                                                                                                                                                                                                                                                                                                                                                  …their understanding of AI
                                                                                                                                                                                                                                                                                                                                                  …how did you train the AI agent?
                                                                                                                                                                                                                                                                                                                                                  …why is human-in-the-loop / human verification important?
                                                                                                                                                                                                                                                                                                                                                  …any real world application suggestions?

                                                                                                                                                                                                                                                                                                                                                  Resources:
                                                                                                                                                                                                                                                                                                                                                  Minecraft EDU
                                                                                                                                                                                                                                                                                                                                                  powerpoint presentation slides
                                                                                                                                                                                                                                                                                                                                                  list of useful terms / glossary

                                                                                                                                                                                                                                                                                                                                                  Other:
                                                                                                                                                                                                                                                                                                                                                  Consider delivering the lesson to senior classes only.
                                                                                                                                                                                                                                                                                                                                                  Consider pair work.
                                                                                                                                                                                                                                                                                                                                                  Consider more than one session as ‘setting the scene’ and familiarity of glossary of terms is dependent on the class.
                                                                                                                                                                                                                                                                                                                                                  Challenging concept and a springboard to other interesting conversations around tech use and AI.
                                                                                                                                                                                                                                                                                                                                                  Consider lesson as part of Safer Internet Week in February  – reflect on the advantages and disadvantages to AI and the importance of human oversight.

                                                                                                                                                                                                                                                                                                                                                  Overall, I think the concept is challenging but the game is less so. Develops critical thinking and hints at knowledge of bias.

                                                                                                                                                                                                                                                                                                                                                  • This reply was modified 2 months, 2 weeks ago by Maire Cronin.
                                                                                                                                                                                                                                                                                                                                                  • #277481
                                                                                                                                                                                                                                                                                                                                                    Danielle McNamara
                                                                                                                                                                                                                                                                                                                                                    Participant

                                                                                                                                                                                                                                                                                                                                                      Hi Hannah, I really like how you have linked the Minecraft experience with problem-solving and computational thinking. It gives pupils a real purpose for using the game rather than just playing it. I also think the discussion around whether we should always trust AI suggestions is really valuable for developing critical thinking and AI literacy.

                                                                                                                                                                                                                                                                                                                                                      A nice link to another curriculum area could be Mathematics, as pupils are using logical thinking, sequencing, spatial awareness and problem-solving as they work through the challenges. It could be a great way to bring maths skills into a practical and engaging context.

                                                                                                                                                                                                                                                                                                                                                    • #278098
                                                                                                                                                                                                                                                                                                                                                      Michael Barrett
                                                                                                                                                                                                                                                                                                                                                      TeachNet Moderator

                                                                                                                                                                                                                                                                                                                                                        Hi Maire,

                                                                                                                                                                                                                                                                                                                                                        I really like how thoughtfully you have considered how this would actually work with a class. Your point about using it with senior pupils, potentially over more than one session, makes a lot of sense. There is quite a bit of new language and thinking involved, so giving pupils time to get comfortable with the ideas before jumping fully into the activity could make a big difference.

                                                                                                                                                                                                                                                                                                                                                        Pair work could work really well too, particularly because it gives pupils a chance to talk through decisions and explain what the in-game narrative is showcasing.

                                                                                                                                                                                                                                                                                                                                                        I also really like your idea of linking this with Safer Internet Week. The focus on human oversight could open up a wider conversation about when we should trust technology, when we need to question it and why people still need to make the final decision.

                                                                                                                                                                                                                                                                                                                                                        One thing I would be interested to know is whether you would introduce some of the AI vocabulary before the Minecraft activity, or let pupils encounter the ideas through the game first and unpack the terminology afterwards.

                                                                                                                                                                                                                                                                                                                                                        Looking forward to seeing what you explore next.

                                                                                                                                                                                                                                                                                                                                                      • #278280
                                                                                                                                                                                                                                                                                                                                                        Fiona Droney
                                                                                                                                                                                                                                                                                                                                                        Participant

                                                                                                                                                                                                                                                                                                                                                          Maire, I really like your choice of Hour of AI – The First Night. I think it’s a great example of purposeful game-based learning because pupils aren’t just playing Minecraft – they are solving problems, using computational thinking and learning how AI needs to be trained, checked and sometimes corrected. Working in pairs could also encourage plenty of discussion and collaboration. It has strong links to STEM Education, particularly coding, problem-solving, pattern recognition and understanding how technology and AI work.

                                                                                                                                                                                                                                                                                                                                                          Another curriculum link I could see working well is literacy, particularly oral language. Pupils could work in pairs to explain the decisions they made when training the AI Agent, discuss why an output might be incorrect, and justify how they would improve it. The follow-up discussion around why humans still need to check AI-generated decisions would also be a great opportunity to develop pupils’ ability to express and support their opinions.

                                                                                                                                                                                                                                                                                                                                                          I agree that this would probably work best with senior classes and could easily be spread over a couple of sessions.

                                                                                                                                                                                                                                                                                                                                                        • #278474
                                                                                                                                                                                                                                                                                                                                                          Emily Casey
                                                                                                                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                                                                                                                            Hi Marie
                                                                                                                                                                                                                                                                                                                                                            Thank you for your comprehensive explanation of Hour of AI – The First Night, it was great to get such a clear synopsis of the lesson.
                                                                                                                                                                                                                                                                                                                                                            I like the way the coding of the game is linked to the child ensuring the agent makes good decisions. This combines critical thinking with the actually ability to code.
                                                                                                                                                                                                                                                                                                                                                            I agree that his would be a great lesson to use with the senior end of the school.
                                                                                                                                                                                                                                                                                                                                                            I love the way that pair work and class discussion would also tie in with the Oral Language Element of the English Curriculum.
                                                                                                                                                                                                                                                                                                                                                            That children would talk about and challenge scenarios that come up in the game.
                                                                                                                                                                                                                                                                                                                                                            With all the discussion and use of AI now, it is also hugely beneficial for children to explore what AI is and what it can do in a familiar game based setting.
                                                                                                                                                                                                                                                                                                                                                            I feel that Minecraft Education could definitely be included in our whole school digital learning plan.

                                                                                                                                                                                                                                                                                                                                                        • #277049
                                                                                                                                                                                                                                                                                                                                                          Sinead Barry
                                                                                                                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                                                                                                                            • The name of the demo world you chose
                                                                                                                                                                                                                                                                                                                                                            Bad connection
                                                                                                                                                                                                                                                                                                                                                            • A short overview of what the lesson or world is about
                                                                                                                                                                                                                                                                                                                                                            Online safety- learning to recognise attempts to manipulate the user, learning how to decide who to trust and contributing to a safer internet for everyone.
                                                                                                                                                                                                                                                                                                                                                            • A brief summary of the lesson plan, learning objectives and associated resources
                                                                                                                                                                                                                                                                                                                                                            The lesson plan includes the learning objectives, lesson plan and range of resources such as student handouts, exit tickets and presentation slides and assessment checklists. It also includes a facilitation guide but is quite americanised.
                                                                                                                                                                                                                                                                                                                                                            • A short reflection on one possible Irish curriculum link or Focus of Learning
                                                                                                                                                                                                                                                                                                                                                            This lesson would tie in with SPHE making choices: appreciate personal agency and responsibility in decision-making, evaluating influences and adopt strategies to support informed decision-making.
                                                                                                                                                                                                                                                                                                                                                            • Whether you would use the world as it is, or modify the support, pacing or follow-up discussion for your pupils
                                                                                                                                                                                                                                                                                                                                                            I would not use this world as I teach younger students but it was interesting to see. Personally I do not like the Minecraft interface, I find it very difficult to look at so would be unlikely to use it in my teaching. I think having a lesson aimed at 11-18 year olds is too broad a range and perhaps two separate bands should be developed for different age groups to explore.

                                                                                                                                                                                                                                                                                                                                                            • #278101
                                                                                                                                                                                                                                                                                                                                                              Michael Barrett
                                                                                                                                                                                                                                                                                                                                                              TeachNet Moderator

                                                                                                                                                                                                                                                                                                                                                                Hey Sinead,

                                                                                                                                                                                                                                                                                                                                                                I think you have made a really fair point about the age range here. There can be a big difference between what works for an 11-year-old and an 18-year-old, so adapting the discussion, vocabulary and level of support would be important.

                                                                                                                                                                                                                                                                                                                                                                I also completely understand your point about the Minecraft interface. It can feel quite busy if it is not something you use yourself. One thing that can work in its favour though is that many pupils, particularly in the older primary classes, are already extremely familiar and confident with Minecraft. In some cases, they may actually need much less support navigating the world than we expect, which allows the teacher to focus more on the learning and discussion around it.

                                                                                                                                                                                                                                                                                                                                                                Your SPHE link is a strong one too, especially around decision-making, influence and personal responsibility.

                                                                                                                                                                                                                                                                                                                                                                It would be interesting to see whether trying a lesson with pupils who are already confident Minecraft users would change how you feel about using it as a classroom tool.

                                                                                                                                                                                                                                                                                                                                                              • #278784
                                                                                                                                                                                                                                                                                                                                                                Eoghan Donnellan
                                                                                                                                                                                                                                                                                                                                                                Participant

                                                                                                                                                                                                                                                                                                                                                                  Hi Sinead, you make some great points here. I would have to agree with the age range from 11-18. You couldn’t possibly do the same lessons with outer limits of this range.

                                                                                                                                                                                                                                                                                                                                                                  Although you mentioned the interface being difficult and I tend to agree that it can be hard to navigate. However all the children are guaranteed to have played it at some stage and as I usually notice, can be much better with devices and technology than teachers!

                                                                                                                                                                                                                                                                                                                                                              • #277473
                                                                                                                                                                                                                                                                                                                                                                Danielle McNamara
                                                                                                                                                                                                                                                                                                                                                                Participant
                                                                                                                                                                                                                                                                                                                                                                  • The name of the demo world you chose

                                                                                                                                                                                                                                                                                                                                                                  Cybersafe: Bad Connection

                                                                                                                                                                                                                                                                                                                                                                  • A short overview of what the lesson or world is about

                                                                                                                                                                                                                                                                                                                                                                  CyberSafe: Bad Connection is an interactive learning experience that helps pupils develop the knowledge and confidence to stay safe online. Through three scenarios involving peer pressure, manipulation, suspicious activity and unsafe online interactions, pupils make decisions about who to trust and how to respond. The world focuses on recognising red flags, protecting personal information, setting boundaries, using safety tools such as blocking and reporting, and knowing when to seek help from a trusted adult.</p>
                                                                                                                                                                                                                                                                                                                                                                  A key message throughout the lesson is that pupils will never be in trouble for asking for help. This is particularly important because pupils may feel embarrassed or worried about telling an adult if they have made a mistake online.

                                                                                                                                                                                                                                                                                                                                                                  • A brief summary of the lesson plan, learning objectives and associated resources

                                                                                                                                                                                                                                                                                                                                                                  The lesson follows three stages: Pre-Lesson Setup, Lesson Delivery (Acts 0–3), and Post-Lesson Reflection. Before the lesson, the teacher reviews the Educator Guide and facilitation guidance, prepares the student activities and exit tickets, considers the school’s reporting procedures and, where appropriate, communicates with families.

                                                                                                                                                                                                                                                                                                                                                                  By the end of the lesson, pupils should be able to:

                                                                                                                                                                                                                                                                                                                                                                  recognise warning signs in unsafe online interactions;
                                                                                                                                                                                                                                                                                                                                                                  identify and protect personal information;
                                                                                                                                                                                                                                                                                                                                                                  recognise manipulation, peer pressure and harassment;
                                                                                                                                                                                                                                                                                                                                                                  use online safety tools such as block, report and leave;
                                                                                                                                                                                                                                                                                                                                                                  evaluate online relationships and ask appropriate verification questions;
                                                                                                                                                                                                                                                                                                                                                                  understand the potential permanence and consequences of their digital footprint; and
                                                                                                                                                                                                                                                                                                                                                                  confidently seek help from a trusted adult when something feels wrong.

                                                                                                                                                                                                                                                                                                                                                                  The accompanying resources are particularly useful because they include an Educator Guide, presentation materials, printable activities and exit tickets, family communication templates and offline alternatives. The accessibility features, including Immersive Reader, partner play and the Scenario Cards pathway, also allow the experience to be adapted for different learners.

                                                                                                                                                                                                                                                                                                                                                                  • A short reflection on one possible Irish curriculum link or Focus of Learning

                                                                                                                                                                                                                                                                                                                                                                  Subject: S.P.H.E

                                                                                                                                                                                                                                                                                                                                                                  Strand: Myself               Strand Unit: Safety and Protection

                                                                                                                                                                                                                                                                                                                                                                  Strand: Myself and Others      Strand Unit: Relating to Others

                                                                                                                                                                                                                                                                                                                                                                  Pupils are not simply being told what is safe or unsafe; they are actively practising how to recognise warning signs, make safe choices and seek support. The lesson also supports Relating to Others, as pupils consider respect, peer influence, bullying, empathy and how their actions can affect other people

                                                                                                                                                                                                                                                                                                                                                                   

                                                                                                                                                                                                                                                                                                                                                                  • Whether you would use the world as it is, or modify the support, pacing or follow-up discussion for your pupils

                                                                                                                                                                                                                                                                                                                                                                  I would probably divide the lesson into two sessions rather than completing all the acts at once. This would give pupils more time to discuss the decisions they make and to ask questions without feeling rushed. I would also place greater emphasis on the post-game discussion, particularly around the messages that “you can always say no,” “trust your instincts” and “it is never too late to ask a trusted adult for help.”

                                                                                                                                                                                                                                                                                                                                                                • #278276
                                                                                                                                                                                                                                                                                                                                                                  Fiona Droney
                                                                                                                                                                                                                                                                                                                                                                  Participant

                                                                                                                                                                                                                                                                                                                                                                    The demo world I chose was CyberSafe: Bad Connection?. It is an online safety lesson where pupils work through different scenarios involving online gaming and interactions with other people online. The main focus is on recognising warning signs, protecting personal information, setting boundaries and knowing when to block, report or speak to a trusted adult.

                                                                                                                                                                                                                                                                                                                                                                    The lesson plan is easy to follow and combines gameplay with discussion and reflection. The learning objectives focus on helping pupils recognise unsafe or manipulative online behaviour and make safer choices. There are also plenty of useful supporting resources, including an educator guide, PowerPoint, pupil workbook, scenario cards, exit tickets and resources for parents/guardians.

                                                                                                                                                                                                                                                                                                                                                                    I could see this linking really well with SPHE particularly around personal safety, relationships, decision-making and asking for help. It also provides a good opportunity to discuss how these skills apply to pupils’ online lives.

                                                                                                                                                                                                                                                                                                                                                                    I would definitely consider using this world with my a senior class, although I would probably slow down the pacing and build in more discussion time. Some of the scenarios could lead to really worthwhile conversations, so I think giving pupils time to talk about what they noticed and what they would do themselves would be just as valuable as completing the Minecraft activities.

                                                                                                                                                                                                                                                                                                                                                                    • #278358
                                                                                                                                                                                                                                                                                                                                                                      Michael Barrett
                                                                                                                                                                                                                                                                                                                                                                      TeachNet Moderator

                                                                                                                                                                                                                                                                                                                                                                        This is a really thoughtful review of Bad Connection. You have clearly picked up on the fact that the learning goes well beyond simply completing the Minecraft activities.

                                                                                                                                                                                                                                                                                                                                                                        Your link to SPHE is particularly strong, especially around personal safety, relationships, decision-making and asking for help. I also really like your point about slowing the lesson down. Giving pupils time to discuss the scenarios and explain what they noticed could make those moments even more valuable than progressing quickly through the world itself (which may be what a lot of students may want to do!).

                                                                                                                                                                                                                                                                                                                                                                        One thing I’d be interested to hear is, how might you structure those discussion pauses so that pupils feel comfortable sharing their thinking without feeling that they have to talk about their own personal online experiences?

                                                                                                                                                                                                                                                                                                                                                                        A really considered approach to using the resource with a senior class.

                                                                                                                                                                                                                                                                                                                                                                      • #278585
                                                                                                                                                                                                                                                                                                                                                                        Michelle Greene
                                                                                                                                                                                                                                                                                                                                                                        Participant

                                                                                                                                                                                                                                                                                                                                                                          Hi Fiona, I agree with you and think that this demo world would be ideal to use with a senior class. I think that pacing the lesson over a few sessions would also be very beneficial to the student’s learning.

                                                                                                                                                                                                                                                                                                                                                                          The SPHE curriculum fits perfectly in line with this lesson and I think that how students react to various scenarios in the virtual world could be reenacted using freeze frames ( drama) and this would stimulate discussion around what is happening in the real world e.g can we identify any threats in this freeze frame? Etc.

                                                                                                                                                                                                                                                                                                                                                                      • #278466
                                                                                                                                                                                                                                                                                                                                                                        Emily Casey
                                                                                                                                                                                                                                                                                                                                                                        Participant

                                                                                                                                                                                                                                                                                                                                                                          I chose Bad Connection.
                                                                                                                                                                                                                                                                                                                                                                          I chose this as I like the fact that is deals with Cyber Safety using a game the children are familiar with and play often, which is an aspect that really appeals to me.
                                                                                                                                                                                                                                                                                                                                                                          Bad Connection gives the children four different scenarios that tackle things like specific manipulation tactics, getting children to give personal information, teasing and bullying and receiving threatening messages, all real life situations that occur daily with children on line.
                                                                                                                                                                                                                                                                                                                                                                          All are done in scenarios that play out within a game of Minecraft with at least one character appearing cautious and others behaving more recklessly.
                                                                                                                                                                                                                                                                                                                                                                          The overall arching messages is always ask for help if you feel uncomfortable on line.
                                                                                                                                                                                                                                                                                                                                                                          This would tie in nicely with Cyber safety in SPHE.
                                                                                                                                                                                                                                                                                                                                                                          I would modify the lesson depending on the age of my class but overall the lesson plan gives a complete menu that you can pick and chose from.

                                                                                                                                                                                                                                                                                                                                                                        • #278508
                                                                                                                                                                                                                                                                                                                                                                          Noreen Ryan
                                                                                                                                                                                                                                                                                                                                                                          Participant

                                                                                                                                                                                                                                                                                                                                                                            For this lesson I chose the world : Fantastic Fairgrounds.
                                                                                                                                                                                                                                                                                                                                                                            The lesson plan focuses on teaching AI Literacy and Data Science through a hands on game based curriculum.The children explore a virtual amusement park where they learn how AI works. They learn how to use it responsibly to solve real world problems.
                                                                                                                                                                                                                                                                                                                                                                            A typical lesson plan would involve 15 mins preparation where the children are introduced to the AI concepts using a series of slides. After that in the main part of the lesson the children enter and play in the Minecraft World and complete 4 challenges with the help of an AI assistant.Finally the children reflect in groups on how data choices impacted their results and how they apply to real world careers.
                                                                                                                                                                                                                                                                                                                                                                            Irish Curriculum Link or Focus: Subject /SESE /Strand / Design and Technology
                                                                                                                                                                                                                                                                                                                                                                            Maths/ Strand /Data. The children are using the concepts of data collection, pattern recognition and tally charts in this lesson.They could also create Block Graphs of their own classroom’s data.
                                                                                                                                                                                                                                                                                                                                                                            I think I would modify the pacing over 3 45 minute lessons instead of the 1 Hour of Code to fully explore and reflect upon all concepts with the students.I would also allow time for scaffolding of vocabulary , navigating to the website and refection time at the end of each lesson.

                                                                                                                                                                                                                                                                                                                                                                          • #278571
                                                                                                                                                                                                                                                                                                                                                                            Michelle Greene
                                                                                                                                                                                                                                                                                                                                                                            Participant

                                                                                                                                                                                                                                                                                                                                                                              The Demo world that interested me the most was ” Cybersafe : Bad Connection”.
                                                                                                                                                                                                                                                                                                                                                                              This is a game about online safety and digital citizenship. It places students in a virtual world where they face everyday, online situations. The students will meet different characters such as strangers and peculiar friends and they must choose who to trust and when to report bad behaviour. The lesson is broken into 3 scenarios – 1) peer pressure & group chats 2) sharing information & 3) threats & blackmail language.
                                                                                                                                                                                                                                                                                                                                                                              By the end of the lesson, students will be able to know how to block & report & tell a trusted adult. Protect personal details and understand why privacy matters. They will also learn about how online actions leave a permanent digital footprint.
                                                                                                                                                                                                                                                                                                                                                                              Associated resources include structured presentation slides, printable handouts and a family toolkit.
                                                                                                                                                                                                                                                                                                                                                                              The lesson links well with SPHE & Wellbeing curriculum on Safety & Protection, where students learn to identify people , places and situations that may be unsafe and develop strategies to cope with unsafe situations.
                                                                                                                                                                                                                                                                                                                                                                              I would not change this minecraft world because it is highly engaging for the students and because of this they will take the lesson seriously. They will learn so much about online safety by playing this demo world. I would pace the lesson over 3 sessions so as to allow for more discussion after each session.

                                                                                                                                                                                                                                                                                                                                                                            • #278679
                                                                                                                                                                                                                                                                                                                                                                              Niamh O Sullivan
                                                                                                                                                                                                                                                                                                                                                                              Participant

                                                                                                                                                                                                                                                                                                                                                                                The demo lesson I chose was Hour of Code : Inclusion
                                                                                                                                                                                                                                                                                                                                                                                Two villages , The Villagers and The Illagers share the same space but don’t really interact with each other. You create code to bring the two villages together experiencing empathy and compassion, learn cooperation and inclusion and to embrace diversity.
                                                                                                                                                                                                                                                                                                                                                                                The Villagers have three coding challenges, building a dock, befriending an Illager’s pet ravager and protecting a beet farm. The Illagers challenges are to prepare a field for farming, help kids get their ball and build a motorized railway. Each challenge provides an opportunity for the two villages to learn from each other and cooperate with each other.
                                                                                                                                                                                                                                                                                                                                                                                The learning objectives are
                                                                                                                                                                                                                                                                                                                                                                                Understand the importance and benefits of diversity, including the role of diversity and inclusion in a community
                                                                                                                                                                                                                                                                                                                                                                                Understand bias and recognize how it may cause harm
                                                                                                                                                                                                                                                                                                                                                                                Create coding solutions that include sequences, iteration, and loops
                                                                                                                                                                                                                                                                                                                                                                                Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions
                                                                                                                                                                                                                                                                                                                                                                                Iterate on coding solutions to complete a task
                                                                                                                                                                                                                                                                                                                                                                                There is a walk through and intro video as well as an answer key. The performance expectations guide you through discussion prompts about diversity and inclusion as well as a CALM method of problem solving. I think it would link perfectly with SPHE as well as SESE. There is a lot conflict in the world and although the children are young they do have exposure to this and it is important to provide opportunities to explore and discuss this. I would probably use the world as it is until I got more used to Minecraft and more comfortable with it.

                                                                                                                                                                                                                                                                                                                                                                              • #278719
                                                                                                                                                                                                                                                                                                                                                                                Lisa Bresnan
                                                                                                                                                                                                                                                                                                                                                                                Participant

                                                                                                                                                                                                                                                                                                                                                                                  The Minecraft Education demo I would choose is CyberSafe: Bad Connection?. I think this one would be very useful for my pupils because it is about staying safe when using the internet and playing online. The world has three different scenarios where children have to make choices about who they can trust and what they should do if something doesn’t feel right. The lesson also looks at things like not sharing personal information, setting boundaries, blocking and reporting and talking to a trusted adult. There are lots of resources to go with it including an Educator Guide, PowerPoint, student workbook and scenario cards, so I think there is plenty of support for the teacher. I think it could link well with the Irish Wellbeing curriculum, especially digital wellbeing and learning how to use technology safely and responsibly.

                                                                                                                                                                                                                                                                                                                                                                                  I would probably use the world but I would make some changes depending on the age and needs of my class. I would probably take more time to stop and talk about some of the situations rather than rushing through the game. I would also use the scenario cards or some of the activities without the computers, as I think this would give the children time to think about their answers and talk to each other. I really like that the lesson is not just about playing Minecraft, but has a proper purpose behind it. I think it could lead to some very good conversations about how children behave online and what they should do if they are worried about something. This would also support our digital learning and online safety work in school.

                                                                                                                                                                                                                                                                                                                                                                                • #278758
                                                                                                                                                                                                                                                                                                                                                                                  Eoghan Donnellan
                                                                                                                                                                                                                                                                                                                                                                                  Participant

                                                                                                                                                                                                                                                                                                                                                                                    I chose Cybersafe: Bad Connection

                                                                                                                                                                                                                                                                                                                                                                                    What’s the World About?
                                                                                                                                                                                                                                                                                                                                                                                    World Choice: CyberSafe: Bad Connection?
                                                                                                                                                                                                                                                                                                                                                                                    Quick Overview: It’s essentially an interactive story where students encounter online group chats and multiplayer games. They run into sneaky situations like sketchy “friends” asking for personal details, peer pressure, or people trying to isolate them from their real-life pals. The whole goal is teaching them how to spot red flags early.
                                                                                                                                                                                                                                                                                                                                                                                    The Lesson & Resources
                                                                                                                                                                                                                                                                                                                                                                                    The world is split into three story components, like slideshows, student workbooks, and even printable scenario cards for students to work on away from devices.

                                                                                                                                                                                                                                                                                                                                                                                    The main goals are:
                                                                                                                                                                                                                                                                                                                                                                                    Spotting when someone is manipulating or tricking you online.
                                                                                                                                                                                                                                                                                                                                                                                    Knowing how to use safety tools like muting, blocking, or reporting.
                                                                                                                                                                                                                                                                                                                                                                                    Learning to go straight to a trusted adult when something feels off.

                                                                                                                                                                                                                                                                                                                                                                                    Curriculum Link
                                                                                                                                                                                                                                                                                                                                                                                    This is a tailor-made fit for SPHE under Myself and the Wider World (Media Education). Instead of just the teacher lecturing students on internet safety, it gives them a risk-free space to practice boundary-setting and see the consequences of who they trust online.

                                                                                                                                                                                                                                                                                                                                                                                    How I’d Use It with My Class
                                                                                                                                                                                                                                                                                                                                                                                    I definitely wouldn’t just set the kids free and let the game do all the work! The themes get pretty real around peer pressure and tricky online behavior. I’d pause the game between each act to run quick, whole-class check-ins. We’d chat through what happened, decode the tactics together, and finish with a simple circle-time activity where everyone names 2–3 “trusted adults” they can go to in real life if they ever feel unsafe online.

                                                                                                                                                                                                                                                                                                                                                                                    • #278894
                                                                                                                                                                                                                                                                                                                                                                                      Michael Barrett
                                                                                                                                                                                                                                                                                                                                                                                      TeachNet Moderator

                                                                                                                                                                                                                                                                                                                                                                                        Hey Eoghan,

                                                                                                                                                                                                                                                                                                                                                                                        I really like how you are thinking about using this with your class. Pausing between each part of the world for discussion is exactly what would make the experience meaningful, rather than simply having pupils play through it.

                                                                                                                                                                                                                                                                                                                                                                                        The whole-class check-ins could be especially powerful here. Giving pupils time to talk through the warning signs, explain why a situation feels wrong and decide what they could do next should help them connect what happens in Minecraft with situations they may encounter online themselves.

                                                                                                                                                                                                                                                                                                                                                                                        I also love the idea of finishing with the trusted adults activity. It gives the lesson a really practical takeaway and makes sure pupils leave knowing exactly who they could speak to if something ever made them uncomfortable online.

                                                                                                                                                                                                                                                                                                                                                                                        This feels like a really thoughtful way to use Minecraft as the setting for some very important SPHE learning.

                                                                                                                                                                                                                                                                                                                                                                                    • #279015
                                                                                                                                                                                                                                                                                                                                                                                      Sarah Henry
                                                                                                                                                                                                                                                                                                                                                                                      Participant

                                                                                                                                                                                                                                                                                                                                                                                        For this task, I explored the Bad Connection demo world in Minecraft Education. This world helps pupils learn about being safe, responsible, and respectful when using the internet and digital devices. Through a series of challenges and scenarios, pupils are encouraged to think about the choices they make online and how these choices can affect others.

                                                                                                                                                                                                                                                                                                                                                                                        The lesson plan includes opportunities for discussion, problem-solving, and reflection. The learning objectives focus on helping pupils identify trustworthy information, understand the importance of positive online communication, and recognise how to stay safe online. The accompanying resources include teacher notes, discussion questions, and extension activities that support learning beyond the game.

                                                                                                                                                                                                                                                                                                                                                                                        This lesson links well with the SPHE curriculum, particularly in developing children’s understanding of personal safety, relationships, and responsible decision-making. It also supports the Digital Learning Framework by helping pupils become responsible and confident users of technology.

                                                                                                                                                                                                                                                                                                                                                                                        I would use this world with my class but would provide additional support and regular discussion breaks throughout the activity. I would also include a follow-up class discussion where pupils could share what they learned and make connections between the situations in the game and their own experiences using technology. This would help ensure that the learning is meaningful, engaging, and relevant to their everyday lives.

                                                                                                                                                                                                                                                                                                                                                                                        • #279038
                                                                                                                                                                                                                                                                                                                                                                                          Michael Barrett
                                                                                                                                                                                                                                                                                                                                                                                          TeachNet Moderator

                                                                                                                                                                                                                                                                                                                                                                                            Hey Sarah,

                                                                                                                                                                                                                                                                                                                                                                                            This is a really thoughtful way to use Bad Connection with your class. I particularly like the idea of building in regular discussion breaks rather than letting the game stand on its own.

                                                                                                                                                                                                                                                                                                                                                                                            Those pauses should give pupils a chance to explain the choices they are making, question what is happening and connect the scenarios back to their own online experiences. The follow-up discussion is a great addition too and should help make the SPHE learning much more meaningful.

                                                                                                                                                                                                                                                                                                                                                                                            A really practical and purposeful way to use the world.

                                                                                                                                                                                                                                                                                                                                                                                      Viewing 76 reply threads
                                                                                                                                                                                                                                                                                                                                                                                      • You must be logged in to reply to this topic.
                                                                                                                                                                                                                                                                                                                                                                                      Shopping Basket
                                                                                                                                                                                                                                                                                                                                                                                      Scroll to Top