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Hi Fiona,
This looks like a great game, it was actually really easy to play and I enjoyed playing it! As a game it was achievable to win so it would appeal to all children!
Thanks,
Kerrihttps://arcade.makecode.com/S86924-86120-59115-29661
My game is set in Pompeii in the year AD79
My main character is man
The enemy I am trying to escape is lava
My food source is waterMy MakeCode Arcade game is based off the History topic of Pompeii. The strand is Early People and Ancient Societies and the strand unit is Ancient Romans. This game is a chaser game and involves character having to run away from the lava that is coming from Mount Vesuvius and get to the water in order to get lives. If the lava catches them then they lose a life. In our school we teach Pompeii in 5th class and I think this is a perfect age group to explore making this game with. It is advanced enough that it will be a challenge. We would back this up with an unplugged activity of making a volcano out of papier maché
Digital tools in our classrooms have brought new ways to explore and enhance autonomy with the children. By having digital tools in the classroom it allows lessons to be brought further than discussion and reading about something in a book, it gives students and teachers the ability to delve deeper into topics, explore using video and also to further the computational thinking skills that students will need in the future. From virtual tours to quizzes for assessment, these tools transform passive learning into active exploration.
By me developing my use of digital technology it benefits my school as I can bring new ideas that will help create engaging and interactive learning experiences to Croke Park hours and help other teachers bring that to their classrooms.
By using the School Self-Evaluation and regularly assessing the effectiveness of digital tools in meeting learning objectives this will allow schools the ability to change their teaching strategies for better results. Aligning the SSE and the Digital Strategies for Schools to 2027 allows our decisions to become more informed, our instruction more dynamic and it gives our professional development more purpose. It bridges the gap between our in class learning and the world of technology that is rapidly growing around us. -
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