Future STEM-Ready Classrooms with Dream Space

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€25.00

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Embedding Computational Thinking, Coding and AI Across the Primary Curriculum

This course has been developed by Dream Space in association with TeachNet and is designed to support teachers in developing STEM-ready classrooms through the practical integration of computational thinking, coding and age-appropriate AI literacy across the new primary curriculum. The course is open to all primary teachers regardless of the device or platform they use.

By engaging with this course, teachers will deepen their understanding of the new Science, Technology, Engineering and Mathematics (STEM) Education Specification and explore how computational thinking and digital approaches can be embedded meaningfully within everyday classroom practice. The course supports teachers in translating national policy into clear, structured and achievable classroom activities.

Through a combination of unplugged learning, block-based coding, game-based learning and guided discussion around AI literacy, teachers will gain confidence in designing learning experiences that promote logical reasoning, problem solving and critical thinking. The course also supports teachers in planning for effective digital practice using the Digital Learning Framework and in aligning digital and computational learning with School Self Evaluation (SSE) and improvement planning.

Ethical and responsible engagement with digital technologies is addressed throughout, with a particular focus on introducing AI concepts to pupils in an age-appropriate way, supporting critical questioning, awareness of bias and responsible digital citizenship.

Who Is This Course For

This course is suitable for all primary teachers (3rd – 6th class) regardless of the device or platform they use. and will also be relevant for teachers with responsibility for STEM, digital learning or School Self Evaluation at school level. No prior experience of coding or artificial intelligence is required. The course is designed to build confidence progressively and supports teachers at different stages of digital and STEM integration.

Technical Requirements

All our courses require internet access. Participants need to be familiar with using the internet, accessing online learning platforms and engaging with digital resources. All digital tools used throughout this course, including MakeCode and Minecraft Education, are free to access and require no paid subscription.

Course Objectives

Participants will:

  • Develop an understanding of computational thinking and its role within the STEM Education Specification.
  • Identify practical ways to embed coding, problem solving and digital approaches across curriculum areas.
  • Build confidence in designing unplugged and digital learning activities that promote logical reasoning and creativity.
  • Explore age-appropriate approaches to AI literacy, including discussion of bias, misinformation and responsible use.
  • Use the Digital Learning Framework to reflect on current practice and inform digital planning and School Self Evaluation.

Expected Outcomes

On completion of this course, participants will:

  • Apply key computational thinking concepts across primary classroom practice.
  • Gain experience in using block-based coding and game-based learning to support curriculum objectives.
  • Develop practical strategies for integrating STEM learning across subjects in a structured and sustainable way.
  • Build confidence in introducing AI concepts to pupils in an age-appropriate and responsible manner.
  • Identify clear next steps for improving digital and STEM practice through SSE-aligned planning.

Course Duration

Delivered fully online, this course can be taken anytime between July 1st and August 21st, 2026.
Participants are required to engage meaningfully with online content for approximately 20 hours. Participation and engagement will be judged primarily on the quality of contributions to course activities and assignments. An attendance roll will be maintained, along with a log of time spent working online, in line with summer course requirements.

Course Authors

Neeve Hyland is the Education Engagement Manager at Dream Space, Microsoft Ireland. A qualified primary school teacher, she holds a Bachelor of Education from Dublin City University, a Postgraduate Certificate in 21st Century Teaching and Learning from Trinity College Dublin and a Master of Education with a STEM Education specialism from Dublin City University.
Neeve leads Dream Space’s work in Initial Teacher Education across Ireland and designs and leads the Dream Space Ambassador Programme, supporting teachers and students to engage with STEM and digital learning in practical and meaningful ways. Her work focuses on building teacher confidence in computational thinking, coding, AI literacy and inclusive approaches to technology-enhanced learning.
With a background in digital learning and teacher professional development, Neeve has worked with preservice and in-service teachers to support the integration of digital tools across the primary curriculum. She is a Microsoft Certified Educator and Minecraft Education Ambassador, with a particular interest in game-based learning, creativity and accessible STEM education.
Neeve is passionate about supporting educators to design engaging learning experiences that help pupils develop problem solving, critical thinking and confidence with emerging technologies.

Michael Barrett is an Audience Engagement Manager on the Microsoft Ireland Dream Space team and a qualified primary school teacher. He holds a B.Ed. from Dublin City University, with a specialism in Science Education, alongside further qualifications in Python programming and Microsoft Azure AI Fundamentals.

Michael’s work focuses on helping teachers and students build confidence with STEM, computational thinking, coding, game-based learning and age-appropriate AI literacy. Drawing on his background as a primary teacher, he designs and delivers practical learning experiences that support the meaningful integration of digital technologies across the primary curriculum.

Through Dream Space, Michael leads and supports national STEM education programmes, teacher professional learning and educational outreach initiatives. He also develops and hosts Dream Space LIVE educational livestreams, reaching thousands of students across Ireland with accessible, curriculum-linked STEM learning experiences.

As Minecraft Education’s Global Lead Trainer and Microsoft Certified Educator, Michael supports educators in using technology creatively, responsibly and confidently in the classroom. He is passionate about helping teachers translate big ideas in STEM, coding and AI into clear, achievable and engaging learning experiences for pupils.

Course Content

Course Overview
Foundations, Computational Thinking, Policy Context and SSE
Introduction to Coding with MakeCode Micro:bit
Game Design with MakeCode Arcade and Curriculum Integration
Minecraft Education, Game-Based Learning
AI Literacy in the Primary Classroom
Course Evaluation
MSDS Learning Record – Future STEM-Ready Classrooms
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