Forum Replies Created
-
AuthorPosts
-
July 20, 2026 at 12:25 pm in reply to: Module 1 – Foundations, Computational Thinking, Policy Context and SSE #263055
One area of the Digital Learning Framework that stands out for me is Teaching and Learning, Teachers’ Individual Practice, particularly using digital technologies to enhance pupil engagement and provide meaningful feedback.
A strength in my current practice is that I regularly use digital tools such as interactive presentations, quizzes, and collaborative platforms to make lessons more engaging. I have found that these tools encourage greater participation and allow me to quickly check pupils’ understanding during lessons.
An area I would like to develop is using digital technology more effectively to provide personalised feedback that helps pupils reflect on and improve their learning.
To improve this aspect of my practice, I will introduce one digital formative assessment tool, such as Microsoft Forms or Google Forms, in at least one lesson each week during the next school term.I really enjoyed reading your post, especially your choice of CyberSafe: Bad Connection. One feature I particularly liked was your idea of pausing after each act to allow pupils to discuss what they had experienced before moving on. I think this would really enhance the player experience by giving children time to reflect on their decisions, hear different viewpoints.
This approach also supports your SPHE/Wellbeing curriculum link, as discussion and reflection are essential for developing pupils’ understanding of online safety, responsible decision-making and digital citizenship.
As a practical suggestion, you could also ask pupils to complete a short reflection journal after each session, identifying one new thing they learned and one action they will take to stay safe online.
I explored the Fantastic Fairgrounds demo world in Minecraft Education and really enjoyed how it combines creativity, problem-solving and mathematics in a highly engaging environment. In this world, pupils are challenged to design and build a fairground while applying mathematical concepts such as measurement, area, perimeter and budgeting. The open-ended nature of the tasks encourages collaboration, planning and creative thinking, making it suitable for a wide range of learners.
The accompanying lesson plan outlines clear learning objectives focused on applying mathematical skills in a real-world context, developing computational thinking and working collaboratively to solve design challenges. It also provides teacher guidance, suggested discussion questions and extension activities to deepen pupils’ understanding.
I can see a strong link to the Irish Primary Curriculum, particularly the Mathematics curriculum, where pupils explore measures, shape and space, and problem-solving through meaningful, hands-on experiences.
I would use this world with my class but would make a few adaptations. I would slow the pacing by introducing one design challenge at a time, ensuring pupils are confident with the Minecraft controls before beginning more complex tasks. I would also include a follow-up discussion where pupils explain how they used mathematical concepts in their designs and reflect on any challenges they encountered. Finally, I would ask pupils to present their completed fairgrounds to the class, explaining the mathematical reasoning behind their choices.
I really like your activity design, particularly the use of comparing a teacher-prepared text with an AI-generated one.
This approach supports age-appropriate AI literacy because Fifth Class pupils are beginning to use digital technologies more independently. Comparing two texts encourages them to practise evaluating evidence, checking facts and understanding that AI can produce convincing but incorrect information.
One question I have is: How would you help pupils recognise subtle forms of bias in AI-generated responses, especially when the information appears factually correct but presents only one perspective?
As an extension, you could ask pupils to verify one of the AI-generated claims using a trusted source, such as a textbook or an educational website, and explain why they decided the source was reliable.
Class: Fifth Class
Curriculum area and learning intention: English and SPHE. Pupils will develop critical thinking skills by evaluating information from different sources and discussing how AI-generated responses should be checked before being accepted as fact.
AI concept being explored: AI can generate convincing information, but it can sometimes be inaccurate.
Activity: Present pupils with a question such as, “What are the benefits of having a pet?” Compare an AI-generated response with a child-friendly book. In small groups, pupils identify similarities, differences and any information that needs to be verified. They then discuss which source they would trust most and explain their reasoning.
Critical question: How can we tell if information created by AI is accurate and trustworthy?
Responsible-use consideration: Pupils should understand that AI should support learning, not replace their own thinking or be used to complete work without acknowledging its use.
Supporting critical thinking: I would model questioning strategies such as “Who created this?”, “How do we know this is true?”, and “Can we confirm this with another reliable source?” Pupils would use a simple checklist to evaluate the information before drawing conclusions.
Evidence of learning: I would gather evidence through group discussions, observation, completed evaluation checklists.
-
AuthorPosts