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July 16, 2026 at 10:46 am in reply to: Module 1 – Foundations, Computational Thinking, Policy Context and SSE #261465
Hi Dean,
This is a really strong reflection. One clear strength is the range of digital learning experiences you already offer, from coding and evaluating online sources to age-appropriate AI. This gives your Sixth Class pupils a really rich digital learning experience and shows that you are thinking about critical use.
Your area for development also shows great self-awareness. Recognising that you sometimes move quickly to the digital tools and wanting to focus on the thinking skills first is a really positive shift. This will be especially important as you move to Third Class where those foundations really matter.
Your plan to introduce an unplugged activity every few weeks during the first term feels realistic and manageable. Starting with these activities will help the children build their computational thinking skills before using the technology.
One question to consider is whether it might help to focus on one computational thinking process at a time when observing the pupils, such as pattern recognition. This could make it easier to see how the skill develops across the term and give you clearer evidence for SSE.
Looking forward to seeing how you get on with the rest of the course. 🙂
July 16, 2026 at 10:33 am in reply to: Module 3 – Game Design with MakeCode Arcade and Curriculum Integration #261463Hi Gillian,
I love this idea! Bubble Breath is such a lovely concept and linking it to your local river takes it well beyond a simple catch game. Framing the bubbles as the air the fish needs to survive also brings in an important science message about living things depending on their environment.
Your explanation of decomposition was really clear too. Building the game in stages, starting with the fish, then adding the bubbles and deciding what happens when they touch, is exactly how decomposition works and shows that you really understood the process.
I also love how much local learning you have connected to the game. Using it as a starting point to explore where the river flows, what lives in it and why clean water matters gives the coding a real purpose and makes it meaningful for the children.
One idea you could build on would be to add a hazard/challenge that costs the player a life, such as a piece of litter. This could strengthen the water quality message as the children would experience the impact of pollution through the game.
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