Reply To: Module 3: Building a Future-Ready Classroom: Exploring SSE and Digital Integration

Home Forums Crafting a Game Based Learning Environment Module 3: Building a Future-Ready Classroom: Exploring SSE and Digital Integration Reply To: Module 3: Building a Future-Ready Classroom: Exploring SSE and Digital Integration

#206768
David Donagh
Participant

    Using Digital Technology in the classroom offers a more engaging experience for students while also allowing the teacher to cater for the learning needs of all learners in the class. Digital technology has revolutionised classroom learning with tools such as Minecraft Education Edition and Lego WeDo 2.0. These apps foster interactive and engaging educational experiences, catering to diverse learning styles.

    Minecraft Education Edition, a virtual sandbox, cultivates creativity and critical thinking. Students construct and explore intricate worlds, enhancing problem-solving skills and collaboration through group projects. It transforms abstract concepts into tangible experiences, bolstering understanding across subjects like mathematics, history, and science.

    Lego WeDo 2.0 combines physical building with digital programming, encouraging hands-on learning. Students construct robots using Lego bricks, then code their behaviours using intuitive software. This approach seamlessly integrates science, technology, engineering, arts, and mathematics (STEM) concepts. Learners develop coding skills, logical reasoning, and teamwork as they tackle challenges.

    Both apps transcend traditional learning, catering to digital natives and nurturing 21st-century skills. They encourage self-directed exploration and foster a growth mindset, where failure is a steppingstone to success. However, responsible implementation is essential, ensuring balanced screen time and while not completely replacing traditional learning experiences with digital learning. While Digital Technology is extremely beneficial, the teacher must ensure that it is being used to meet the learning needs of the class which can be assessed by methods such as Assessment of Learning and Assessment for Learning.