Reply To: Module 3: Building a Future-Ready Classroom: Exploring SSE and Digital Integration

Home Forums Crafting a Game Based Learning Environment Module 3: Building a Future-Ready Classroom: Exploring SSE and Digital Integration Reply To: Module 3: Building a Future-Ready Classroom: Exploring SSE and Digital Integration

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Roisin OReilly
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    Digital tools can be used to create an engaging and interactive learning experience by appealing to the student’s interests. This can be done through game based learning if you have a class that are very interested in minecraft. For example, by choosing minecraft as a tool to assist your teaching of a particular curricular area you will have automatically engaged a portion of your students as they have an existing interest in the game. This can be achieved with other digital tools and apps by linking them with whatever your class is interested in. The best way to promote engagement is to adapt activities to suit the interests and needs of the students in front of you either by choosing activities that are exciting and fun or topics that they are truly interested in. To be able to this effectively teacher must keep their own digital skills up to date so that they can learn to use the new technologies that their students are interested in.

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