Home › Forums › Crafting a Game Based Learning Environment › Module 3: Building a Future-Ready Classroom: Exploring SSE and Digital Integration › Reply To: Module 3: Building a Future-Ready Classroom: Exploring SSE and Digital Integration
Hi Mark,
Thank you for your post. In my opinion, it goes without question that the use of digital technologies has great potential for enhancing the level of engagement and interest in a classroom. Game-based learning is something that is becoming very popular, and it is certainly supported and aided by the use of digital technologies. Many students with literacy difficulties do find typing easier than writing – however, the range of accessibility tools (such as Immersive Reader and Dictate) also make a strong argument for the use of digital technologies with these students.