Future STEM-Ready Classrooms with Dream Space

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Embedding Computational Thinking, Coding and AI Across the Primary Curriculum

This course has been developed by Microsoft Dream Space in association with TeachNet and is designed to support teachers in developing STEMready classrooms through the practical integration of computational thinking, coding and age appropriate artificial intelligence (AI) across the primary curriculum.

By engaging with this course, teachers will deepen their understanding of the new Science, Technology, Engineering and Mathematics (STE) Education Specification and explore how computational thinking and digital approaches can be embedded meaningfully within everyday classroom practice. The course supports teachers in translating national policy into clear, structured and achievable classroom activities.

Through a combination of unplugged learning, blockbased coding, gamebased learning and guided discussion around AI literacy, teachers will gain confidence in designing learning experiences that promote logical reasoning, problem solving and critical thinking. The course also supports teachers in planning for effective digital practice using the Digital Learning Framework and in aligning digital and computational learning with School Self Evaluation (SSE) and improvement planning.

Ethical and responsible engagement with digital technologies is addressed throughout, with a particular focus on introducing AI concepts to pupils in an age appropriate way, supporting critical questioning, awareness of bias and responsible digital citizenship.

Who Is This Course For

This course is suitable for primary teachers (3rd–6th class) and will also be relevant for teachers with responsibility for STEM, digital learning or School Self Evaluation at school level.
No prior experience of coding or artificial intelligence is required. The course is designed to build confidence progressively and supports teachers at different stages of digital and STEM integration.

Technical Requirements

All our courses require broadband internet access. Participants need to be familiar with using the internet, accessing online learning platforms and engaging with digital resources.
Access to commonly used digital tools such as MakeCode and Minecraft Education will be required in order to engage fully with course activities.

Course Objectives

Participants will:

  • Develop an understanding of computational thinking and its role within the STEM Education Specification.
  • Identify practical ways to embed coding, problem solving and digital approaches across curriculum areas.
  • Build confidence in designing unplugged and digital learning activities that promote logical reasoning and creativity.
  • Explore age appropriate approaches to AI literacy, including discussion of bias, misinformation and responsible use.
  • Use the Digital Learning Framework to reflect on current practice and inform digital planning and School Self Evaluation.

Expected Outcomes

On completion of this course, participants will:

  • • Understand key computational thinking concepts and how they apply to primary classroom practice.
  • • Gain experience in using blockbased coding and gamebased learning to support curriculum objectives.
  • • Develop practical strategies for integrating STEM learning across subjects in a structured and sustainable way.
  • • Build confidence in introducing AI concepts to pupils in an age appropriate and responsible manner.
  • • Identify clear next steps for improving digital and STEM practice through SSE aligned planning.

Course Duration

Delivered fully online, this course can be taken anytime between July 1st and August 21st, 2026.
Participants are required to engage meaningfully with online content for approximately 20 hours. Participation and engagement will be judged primarily on the quality of contributions to course activities and assignments. An attendance roll will be maintained, along with a log of time spent working online, in line with summer course requirements.

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